Initially it was moved to allow setting keymaps of python defined menus
in C but looks like it breaks macro definition in python.
Thanks to Julian for tracking this down. It should fix T42485
Safe for 2.73...
This revert rB9b0ab890676790bb1e8e77797629b889ea66f69e - needed to set that threshold to a small
negative value to remove the last artefacts reported in T39735, but now I could not reproduce
any with the previous 0.0f value, so restoring it for the time being.
If this 'shadowed neighbor face' case re-appears, we can always choose a value in-between, like -1e-18f...
This is rather a handbook example how NOT to do things in SCons, ideally
it should be official SCons target so all the dependencies and source file
modification stops being our worry. Especially since for CMake we already
do have an app to do generate all the data.
I don't have time to clean this up now but this constant icons regeneration
just pisses me off atm.
Currently, code just checks whether a text-edited button uses a given icon (VIEWZOOM) to decide to apply changes on each typed char.
This patch adds a propper button flag (UI_BUT_TEXTEDIT_UPDATE) and a dedicated RNA flag (PROP_TEXTEDIT_UPDATE) for that.
It's also now usable not only for text buttons, but also for example for num buttons when in 'text edit' mode, etc.
It also fixes an actual bug, which is for text properties, in 'immediate' mode, hitting escape would not restore org value, because `ui_apply_but_TEX()` would set its orgstr to NULL on first call (giving it to `but->rename_orig` instead of copying it).
Note no change in behavior is expected from user POV.
Update for addons using that 'VIEWZOOM' icon 'feature' will follow (if any).
Reviewers: campbellbarton
Reviewed By: campbellbarton
Projects: #user_interface, #bf_blender:_next
Differential Revision: https://developer.blender.org/D938
This commit contains:
- Subversion bump to 2.73
- Release cycle is set to "rc"
- Submodules are pointed to appropriate tag now
(addons contrib just points to the latest contrib repo)
- New shiny splash screen!
side/front/top ortho views would no more adapt their snapping unit to zoom factor.
This code would need slightly more refactor actually, but this will be for after release!
Origins of this issue goes back to T33402, where compo wasn't sure what kind
of image it is working with (compo should know if it's multilayer or regular
image).
Now we only reload images when dar-dropping from outside of blender.
Curve and array modifiers requires curve path to be evaluated, dependency graph
will make sure that curve eval would create such a path, but if curve was already
evaluated we might miss path.
So what we do now is: if path was not calculated for target curve we tag it for
update.
* correct API convention: in rB071ec918f4cd gp_draw_data drew mulitple data blocks, I added gp_draw_data_all which now calles gp_draw_data multiple times (if needed). This follows our normal convention, e.g. see UI_panel_category_draw_all
* Draw scene data first, users may expect it like this
Points raised by @aligorith, thanks for this!
D937 with minor edits (whitespace only)
@aligorith, I double checked everything runs smoothly, blame me if I missed something ;). Sorry for just taking the initiative and committing without talking to you, but I wasn't able to catch you the last days. This should be fixed before the release IMHO, but I don't think it's important enough to be committed during BCon5, so sorry again, but hopefully everything is okay :)
deletion of baked caches.
This happens when objects use file names with matching prefixes:
"CubeX" -> not baked
"CubeXYZ" -> baked
The first objects cache should be discarded up to the current frame on
file load, but the second should be left intact. But because the cache
file names for both use the same prefix as well (based on hex name
representation) they both match the "CubeX" name and get discarded.
Adding the underscore terminator solves this issue, because it is never
part of the hex file name string.
WARNING: this solution does not work with custom names for point caches.
This feature is pretty much broken, users have to ensure their names
are unique themselves. Due to the possibility of underscores in names
and the ambiguity of point cache suffixes there is no reliable way to
encode filenames in that case.
This is UV barycentric interpolation failing for triangles where vertices are
colinear in screen space. To fix this, we detect this early on so we do the
interpolation on edges instead of triangles.
Such triangles will never be painted on unless we have occlusion and culling
off (since, arguably they are self occluded and almost back-facing).
The code still does not fill the whole area but this can be checked separately.
It should now fill the whole mesh with color even if parts of it are
outside the screen - still need to be in fron of the camera though.
Thanks @Campbell for the trick :)
It did not fully support cases when setting border from a cropped render result
and it's not totally clear how it should behave. So for now just do nothing and
inform users about this.