Commit Graph

23 Commits

Author SHA1 Message Date
Ton Roosendaal
fde6fc6dd4 Bugfix #4540
Boolean crashed when using vertexcolors or UVs. The fix is disputable... it
just always returns a valid char * for "face vertex material", whatever
that may be... this fix seems not to break anything.

Also moved the report to Todo tracker, with message:

-> Need new Boolean maintainer!
2006-11-04 13:47:11 +00:00
Kent Mein
5fdd9bcb9e Another klockwork patch.
Check to make sure BOP_newEmptyMesh returns a mesh before trying to use it.

Kent
2006-10-25 19:47:21 +00:00
Andrea Weikert
857f7a66fa ==== MSVC 7 project files ===
maintenance work:
- added missing files in blenkernel
- updated Bullet in extern
- Python: SurfNurb.c
- removed compile and dependency of PHY_Ode
- made blenderplayer compile again (had to add pthreads lib)
2006-09-17 17:55:57 +00:00
Jens Ole Wund
b71a05227a adding include pathes 2006-09-15 19:21:11 +00:00
Ken Hughes
67ef2c05d8 Scons update for today's earlier boolean commit. 2006-09-08 02:36:44 +00:00
Kent Mein
4b5badf9cb Updated boolop Makefile so that it can find various headers it needs now.
Kent
2006-09-07 18:09:55 +00:00
Ken Hughes
d731945f01 ===Tools===
Experimental boolean tool optimization: for very large meshes a significant
amount of time is spend performing linear searches of edges.  This patch
implements a "hash" table (really more of a bucket table) to narrow the
search space.

If someone should need to disable this, just remove the "#define HASH" at
the beginning of BOP_Mesh.h
2006-09-07 17:22:57 +00:00
Stephen Swaney
43e776690f removed extra qualifier on class memeber bool BOP_Mesh::isClosedMesh(); 2006-06-10 17:50:52 +00:00
Ken Hughes
6d2adf66e5 ===Tools===
Another boolean bugfix: don't add faces which contain only two vertices
(actually, triangles with two identical vertices).
2006-06-10 16:00:38 +00:00
Ken Hughes
7fcc5800ae ===Tools===
Adding back some code to booleans that got lost in the Orange merge.

I've also added back the code which checked that meshes were solid
("manifolds") but have the actual check in
intern/boolop/intern/BOP_Interface.cpp, since from my testing it was
not causing crashes or hangs.  It *can* give odd results depending on
what you're trying to intersect, but seems useful.  Additionally, since
existing bugs in the current code can create non-solid/non-manifold
meshes, seems hypocritical to create a mesh that can't later be used in
another boolean operation.
2006-06-10 15:47:19 +00:00
Ken Hughes
b8c6c1fdf0 ===Tools===
Bug "fix" for #3932, and possibly for #3799.  Booleans can get into an endless loop (at least until memory runs out); through triangulation somehow a face is repeatedly added to the list of faces to triangulate.  This patch checks the face list for duplicates prior to a list add and aborts if a dup is found.

The real issue is why the triangulation is creating the face in the first place, but that will take a more thorough (and longer) examination of the code.  If I can fix that issue that prior to the 2.42 release, then this code can be removed.
2006-06-06 17:43:57 +00:00
Kent Mein
42930c643c Added BOP_Mesh constructor to get rid of this:
BOP_Mesh.h:45: warning: ‘class BOP_Mesh’ only defines private constructors and h
as no friends

drawimasel.c initalized a variable so it didn't give warnings about it.
(wasn't really needed but if the code changes could be potential issue)

Kent
2006-03-29 16:47:56 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
Kent Mein
8e9222ec21 More simple fixes to cleanup warnings and what not:
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h
        added newline at end of file.
 intern/boolop/intern/BOP_Face2Face.cpp
        fixed indentation and had nested declarations of a varible i used
                for multiple for loops, changed it to just one declaration.
 source/blender/blenkernel/bad_level_call_stubs/stubs.c
        added prototypes and a couple other fixes.
 source/blender/include/BDR_drawobject.h
 source/blender/include/BSE_node.h
 source/blender/include/butspace.h
 source/blender/render/extern/include/RE_shader_ext.h
        added struct definitions
 source/blender/src/editmesh_mods.c
 source/gameengine/Ketsji/KX_BlenderMaterial.cpp
 source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
 source/gameengine/Ketsji/KX_RaySensor.cpp
        removed unused variables;
 source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
        changed format of case statements to avoid warnings in gcc.

Kent
2006-01-30 19:59:33 +00:00
Jens Ole Wund
40237b6e57 some more msvc6 magic 2005-11-16 23:39:49 +00:00
Alexander Ewering
6b8007a8a3 Bjornmose's fixes for making booleans compile on MSVC 6.
Thanks!
2005-11-11 23:10:10 +00:00
Jens Ole Wund
e25b7c519e special service for msvc6 projects
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..

enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
Jens Ole Wund
e52c277423 adding msvc6 project to boolops 2005-11-09 19:27:25 +00:00
Joseph Gilbert
beece21d1f project file update
*Added the boolop project
2005-11-03 20:07:55 +00:00
Ken Hughes
881f3419c6 -- avoid some divide-by-zero errors/assertions in boolean modifiers which
caused "Trace/BPT trap" errors (don't normalize zero-length vectors)
2005-11-01 19:42:55 +00:00
Johnny Matthews
e6f5f9bf85 fixing case issue for blender_BOP.lib to blender_bop.lib 2005-10-29 13:47:41 +00:00
Johnny Matthews
1d366b3fe9 Scons files for Boolop
also a fix in BOP_Material so that MSVC won't complain about template issues
2005-10-29 13:26:31 +00:00
Alexander Ewering
d243bfb61e New files from new booleans 2005-10-28 20:17:27 +00:00