blender/release
Sergey Sharybin 000312ab51 Remove Surface modifier when removing force field from object
Summary:
Before this adding Surface type of force field and removing
this field would leave Surface modifier alive in the stack.

This might be really misleading and annoying.

Now removing force field will ensure no modifiers needed for
it are remained in the stack.

This also fixes missing notifier to redraw modifier stack
when changing force field type.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D13
2013-11-19 17:19:06 +06:00
..
bin Maintenance: Shebang lines fix for some python scripts 2013-11-18 20:41:22 +11:00
darwin OSX/codesigning: Instructions on codesigning in case i get lost :-P 2013-10-28 18:13:27 +00:00
datafiles Fix T37535: Hebrew charset was missing two chars. 2013-11-19 11:00:53 +01:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Remove Surface modifier when removing force field from object 2013-11-19 17:19:06 +06:00
text Documentation: 2013-11-17 00:37:12 +01:00
windows misc minor edits. 2013-03-29 06:25:22 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00