forked from bartvdbraak/blender
20220d47e3
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
|
|
* Nathan Letwory
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file ArmatureExporter.h
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#ifndef __ARMATUREEXPORTER_H__
|
|
#define __ARMATUREEXPORTER_H__
|
|
|
|
#include <list>
|
|
#include <string>
|
|
//#include <vector>
|
|
|
|
#include "COLLADASWStreamWriter.h"
|
|
#include "COLLADASWLibraryControllers.h"
|
|
#include "COLLADASWInputList.h"
|
|
#include "COLLADASWNode.h"
|
|
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_listBase.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_constraint_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "TransformWriter.h"
|
|
#include "InstanceWriter.h"
|
|
|
|
#include "ExportSettings.h"
|
|
|
|
class SceneExporter;
|
|
|
|
// XXX exporter writes wrong data for shared armatures. A separate
|
|
// controller should be written for each armature-mesh binding how do
|
|
// we make controller ids then?
|
|
class ArmatureExporter : public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
|
|
{
|
|
public:
|
|
ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
|
|
|
|
// write bone nodes
|
|
void add_armature_bones(Object *ob_arm, Scene *sce, SceneExporter *se,
|
|
std::list<Object *>& child_objects);
|
|
|
|
bool add_instance_controller(Object *ob);
|
|
|
|
//void export_controllers(Scene *sce);*/
|
|
|
|
//void operator()(Object *ob);
|
|
|
|
private:
|
|
UnitConverter converter;
|
|
const ExportSettings *export_settings;
|
|
|
|
#if 0
|
|
std::vector<Object *> written_armatures;
|
|
|
|
bool already_written(Object *ob_arm);
|
|
|
|
void wrote(Object *ob_arm);
|
|
|
|
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
|
|
#endif
|
|
|
|
std::string get_joint_sid(Bone *bone, Object *ob_arm);
|
|
|
|
// Scene, SceneExporter and the list of child_objects
|
|
// are required for writing bone parented objects
|
|
void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
|
|
std::list<Object *>& child_objects);
|
|
|
|
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
|
|
|
|
void add_blender_leaf_bone(Bone *bone, Object *ob_arm, COLLADASW::Node& node);
|
|
|
|
std::string get_controller_id(Object *ob_arm, Object *ob);
|
|
|
|
void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
|
|
};
|
|
|
|
#endif
|