blender/source/blender/collada/SceneExporter.cpp

245 lines
7.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/SceneExporter.cpp
* \ingroup collada
*/
extern "C" {
#include "BLI_utildefines.h"
#include "BKE_object.h"
}
#include "SceneExporter.h"
#include "collada_utils.h"
SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings)
: COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
{
}
void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
{
this->transformation_type = transformation_type;
}
void SceneExporter::exportScene(Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
openVisualScene(translate_id(id_naming), id_naming);
exportHierarchy(sce);
closeVisualScene();
closeLibrary();
}
void SceneExporter::exportHierarchy(Scene *sce)
{
LinkNode *node;
std::vector<Object *> base_objects;
// Ensure all objects in the export_set are marked
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *) node->link;
ob->id.flag |= LIB_DOIT;
}
// Now find all exportable base ojects (highest in export hierarchy)
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *) node->link;
if (bc_is_base_node(this->export_settings->export_set, ob)) {
switch (ob->type) {
case OB_MESH:
case OB_CAMERA:
case OB_LAMP:
case OB_EMPTY:
case OB_ARMATURE:
base_objects.push_back(ob);
break;
}
}
}
// And now export the base objects:
for (int index = 0; index < base_objects.size(); index++) {
Object *ob = base_objects[index];
if (bc_is_marked(ob)) {
bc_remove_mark(ob);
writeNodes(ob, sce);
}
}
}
void SceneExporter::writeNodes(Object *ob, Scene *sce)
{
// Add associated armature first if available
bool armature_exported = false;
Object *ob_arm = bc_get_assigned_armature(ob);
if (ob_arm != NULL) {
armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
if (armature_exported && bc_is_marked(ob_arm)) {
bc_remove_mark(ob_arm);
writeNodes(ob_arm, sce);
armature_exported = true;
}
}
COLLADASW::Node colladaNode(mSW);
colladaNode.setNodeId(translate_id(id_name(ob)));
colladaNode.setNodeName(translate_id(id_name(ob)));
colladaNode.setType(COLLADASW::Node::NODE);
colladaNode.start();
std::list<Object *> child_objects;
// list child objects
LinkNode *node;
for (node=this->export_settings->export_set; node; node=node->next) {
// cob - child object
Object *cob = (Object *)node->link;
if (cob->parent == ob) {
switch (cob->type) {
case OB_MESH:
case OB_CAMERA:
case OB_LAMP:
case OB_EMPTY:
case OB_ARMATURE:
if (bc_is_marked(cob))
child_objects.push_back(cob);
break;
}
}
}
if (ob->type == OB_MESH && armature_exported)
// for skinned mesh we write obmat in <bind_shape_matrix>
TransformWriter::add_node_transform_identity(colladaNode);
else {
TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
}
// <instance_geometry>
if (ob->type == OB_MESH) {
bool instance_controller_created = false;
if (armature_exported) {
instance_controller_created = arm_exporter->add_instance_controller(ob);
}
if (!instance_controller_created) {
COLLADASW::InstanceGeometry instGeom(mSW);
instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
instGeom.add();
}
}
// <instance_controller>
else if (ob->type == OB_ARMATURE) {
arm_exporter->add_armature_bones(ob, sce, this, child_objects);
}
// <instance_camera>
else if (ob->type == OB_CAMERA) {
COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
instCam.add();
}
// <instance_light>
else if (ob->type == OB_LAMP) {
COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
instLa.add();
}
// empty object
else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
GroupObject *go = NULL;
Group *gr = ob->dup_group;
/* printf("group detected '%s'\n", gr->id.name + 2); */
for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) {
printf("\t%s\n", go->ob->id.name);
}
}
}
if (ob->type == OB_ARMATURE) {
colladaNode.end();
}
if (ob->constraints.first != NULL ) {
bConstraint *con = (bConstraint *) ob->constraints.first;
while (con) {
std::string con_name(id_name(con));
std::string con_tag = con_name + "_constraint";
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"type",con->type);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"enforce",con->enforce);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"flag",con->flag);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"headtail",con->headtail);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"own_space",con->ownspace);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"rot_error",con->rot_error);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"tar_space",con->tarspace);
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error);
//not ideal: add the target object name as another parameter.
//No real mapping in the .dae
//Need support for multiple target objects also.
bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
if (cti && cti->get_constraint_targets) {
bConstraintTarget *ct;
Object *obtar;
cti->get_constraint_targets(con, &targets);
for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
obtar = ct->tar;
std::string tar_id((obtar) ? id_name(obtar) : "");
colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id);
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
con = con->next;
}
}
for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
if (bc_is_marked(*i)) {
bc_remove_mark(*i);
writeNodes(*i, sce);
}
}
if (ob->type != OB_ARMATURE)
colladaNode.end();
}