forked from bartvdbraak/blender
0f32bc49ec
Armatures used to check if any of their meshes were culled to see if they needed to be updated. However, this meant armatures with no meshes would never update, since non-mesh objects are always considered culled. Instead, if a non-culled child was not found, we now check to see if the armature contained only non-mesh objects. If this is the case, always update the armature. If this becomes a problem, we can look into being able to cull non-mesh objects. |
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BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
SConscript |