blender/release/scripts/bpymodules/BPyRegistry.py
Campbell Barton 063605b279 Python API registry SetKey() had a limit of 60 that would keep counting up every time you used SetKey() until it would always be 60 and nothing would save.
removing limits for now, no other areas of blenders API have limits like this (even if those limits make sense in most cases)
we may add warnings later.

also use faster dict syntax too.
2007-04-17 14:23:19 +00:00

259 lines
7.3 KiB
Python

# --------------------------------------------------------------------------
# Module BPyRegistry version 0.1
# Helper functions to store / restore configuration data.
# --------------------------------------------------------------------------
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# --------------------------------------------------------------------------
# The Registry is a Python dictionary that is kept in Blender for as long as
# the program is running, where scripts can store / restore persistent data
# (data that is not lost when the script exits). This module provides
# functions to save and restore Registry entries as config data in the
# bpydata/config folder. Scripts just need to give an extra parameter to
# the Blender.Registry.Get/Set() functions to have their data automatically
# saved and restored when needed.
#
# Note: entries starting with an underscore are not saved, so script authors
# can use that fact to define data that is not meant to be stored in a
# config file. Example: data to be passed to another script and references to
# invalid data, like Blender objects and any function or method.
#
# Check the Blender.Registry documentation for more information.
import Blender
from Blender import Registry, sys as bsys
_EXT = '.cfg' # file extension for saved config data
# limits:
#MAX_ITEMS_NUM = 60 # max number of keys per dict and itens per list and tuple
#MAX_STR_LEN = 300 # max string length (remember this is just for config data)
_CFG_DIR = ''
if Blender.Get('udatadir'):
_CFG_DIR = Blender.sys.join(Blender.Get('udatadir'), 'config')
if not _CFG_DIR or not bsys.exists(_CFG_DIR):
_CFG_DIR = Blender.sys.join(Blender.Get('datadir'), 'config')
if not bsys.exists(_CFG_DIR):
_CFG_DIR = ''
# to compare against, so we don't write to a cvs tree:
_CVS_SUBPATH = 'release/scripts/bpydata/config/'
if bsys.dirsep == '\\':
_CVS_SUBPATH = _CVS_SUBPATH.replace('/', '\\')
_KEYS = [k for k in Registry.Keys() if k[0] != '_']
# _ITEMS_NUM = 0
def _sanitize(o):
"Check recursively that all objects are valid, set invalid ones to None"
# global MAX_ITEMS_NUM, MAX_STR_LEN, _ITEMS_NUM
valid_types = [int, float, bool, long, type]
valid_checked_types = [str, unicode]
# Only very simple types are considered valid for configuration data,
# functions, methods and Blender objects (use their names instead) aren't.
t = type(o)
if t == dict:
'''
_ITEMS_NUM += len(o)
if _ITEMS_NUM > MAX_ITEMS_NUM:
return None
'''
for k, v in o.iteritems():
o[k] = _sanitize(v)
elif t in [list, tuple]:
'''
_ITEMS_NUM += len(o)
if _ITEMS_NUM > MAX_ITEMS_NUM:
return None
'''
return [_sanitize(i) for i in o]
elif t in valid_types:
return o
elif t in valid_checked_types:
'''
if len(o) > MAX_STR_LEN:
o = o[:MAX_STR_LEN]
'''
return o
else: return None
return o
def _dict_to_str(name, d):
"Return a pretty-print version of the passed dictionary"
if not d: return 'None' # d can be None if there was no config to pass
if name: l = ['%s = {' % name]
else: l = ['{']
#keys = d.keys()
for k,v in d.iteritems(): # .keys()
if type(v) == dict:
l.append("'%s': %s" % (k, _dict_to_str(None, v)))
else:
l.append("'%s': %s," % (k, repr(v)))
if name: l.append('}')
else: l.append('},')
return "\n".join(l)
_HELP_MSG = """
Please create a valid scripts config dir tree either by
copying release/scripts/ tree to your <blenderhome> dir
or by copying release/scripts/bpydata/ tree to a user
defined scripts dir that you can set in the
User Preferences -> Paths tab -> Python path input box.
"""
def _check_dir():
global _CFG_DIR, _CVS_SUBPATH, _HELP_MSG
if not _CFG_DIR:
errmsg = "scripts config dir not found!\n%s" % _HELP_MSG
raise IOError, errmsg
elif _CFG_DIR.find(_CVS_SUBPATH) > 0:
errmsg = """
Your scripts config dir:\n%s
seems to reside in your local Blender's cvs tree.\n%s""" % (_CFG_DIR, _HELP_MSG)
raise SystemError, errmsg
else: return
# API:
BPY_KEY_MISSING = 0
BPY_KEY_IN_REGISTRY = 1
BPY_KEY_IN_FILE = 2
def HasConfigData (key):
"""
Check if the given key exists, either already loaded in the Registry dict or
as a file in the script data config dir.
@type key: string
@param key: a given key name.
@returns:
- 0: key does not exist;
- 1: key exists in the Registry dict only;
- 2: key exists as a file only;
- 3: key exists in the Registry dict and also as a file.
@note: for readability it's better to check against the constant bitmasks
BPY_KEY_MISSING = 0, BPY_KEY_IN_REGISTRY = 1 and BPY_KEY_IN_FILE = 2.
"""
fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
result = BPY_KEY_MISSING
if key in Registry.Keys(): result |= BPY_KEY_IN_REGISTRY
if bsys.exists(fname): result |= BPY_KEY_IN_FILE
return result
def LoadConfigData (key = None):
"""
Load config data from file(s) to the Registry dictionary.
@type key: string
@param key: a given key name. If None (default), all available keys are
loaded.
@returns: None
"""
_check_dir()
import os
if not key:
files = \
[bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f.endswith(_EXT)]
else:
files = []
fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
if bsys.exists(fname): files.append(fname)
for p in files:
f = file(p, 'r')
lines = f.readlines()
f.close()
if lines: # Lines may be blank
mainkey = lines[0].split('=')[0].strip()
pysrc = "\n".join(lines)
exec(pysrc)
exec("Registry.SetKey('%s', %s)" % (str(mainkey), mainkey))
def RemoveConfigData (key = None):
"""
Remove this key's config file from the <(u)datadir>/config/ folder.
@type key: string
@param key: the name of the key to be removed. If None (default) all
available config files are deleted.
"""
_check_dir()
if not key:
files = \
[bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f.endswith(_EXT)]
else:
files = []
fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
if bsys.exists(fname): files.append(fname)
import os
for p in files:
os.remove(p) # remove the file(s)
def SaveConfigData (key = None):
"""
Save Registry key(s) as file(s) in the <(u)datadir>/config/ folder.
@type key: string
@param key: the name of the key to be saved. If None (default) all
available keys are saved.
"""
global _KEYS, _CFG_DIR
_check_dir()
if key: keys = [key]
else: keys = _KEYS
for mainkey in keys:
cfgdict = Registry.GetKey(mainkey).copy()
for k in cfgdict: # .keys()
if not k or k[0] == '_':
del cfgdict[k]
if not cfgdict: continue
filename = bsys.join(_CFG_DIR, "%s%s" % (mainkey, _EXT))
f = file(filename, 'w')
output = _dict_to_str(mainkey, _sanitize(cfgdict))
if output!='None':
f.write(output)
f.close()