blender/intern/memutil
Sergey Sharybin ff9974ed69 Fix T37898: blenderplayer painfully slow in recent builds
Issue was caused by recent image cache rewrite and root of
the issue goes to the fact that blender player doesn't
initialize cache limiter and it uses 32meg of memory only.

This leads to infinite image loading/freeing.

For now disabled cache limiter in game engine, this brings
back old behavior.

In theory we might be smarter here, but better caching
policy is to be discussed.
2013-12-22 15:26:59 +06:00
..
intern Fix T37898: blenderplayer painfully slow in recent builds 2013-12-22 15:26:59 +06:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
MEM_Allocator.h move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) 2013-05-28 19:35:26 +00:00
MEM_CacheLimiter.h Fix T37898: blenderplayer painfully slow in recent builds 2013-12-22 15:26:59 +06:00
MEM_CacheLimiterC-Api.h Fix T37898: blenderplayer painfully slow in recent builds 2013-12-22 15:26:59 +06:00
MEM_NonCopyable.h unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
MEM_RefCounted.h unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
MEM_RefCountedC-Api.h unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
MEM_RefCountPtr.h fix some types and incorrect info 2012-07-26 17:41:09 +00:00
MEM_SmartPtr.h code cleanup: spelling, 2012-11-12 07:33:01 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00