forked from bartvdbraak/blender
008e7701c5
- Remove deprecated/unused builders - Remove unused SCons OSX slave configuration - Remove SCons slave logic, it is not giving error about unknown building system used for the slave.
162 lines
6.1 KiB
Python
162 lines
6.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import os
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import subprocess
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import sys
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import shutil
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# get builder name
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if len(sys.argv) < 2:
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sys.stderr.write("Not enough arguments, expecting builder name\n")
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sys.exit(1)
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builder = sys.argv[1]
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# we run from build/ directory
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blender_dir = os.path.join('..', 'blender.git')
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if 'cmake' in builder:
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# cmake
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# Some fine-tuning configuration
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blender_dir = os.path.join('..', blender_dir)
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build_dir = os.path.abspath(os.path.join('..', 'build', builder))
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install_dir = os.path.abspath(os.path.join('..', 'install', builder))
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targets = ['blender']
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chroot_name = None # If not None command will be delegated to that chroot
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build_cubins = True # Whether to build Cycles CUDA kernels
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remove_cache = False # Remove CMake cache to be sure config is totally up-to-date
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remove_install_dir = False # Remove installation folder before building
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# Config file to be used (relative to blender's sources root)
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cmake_config_file = "build_files/cmake/config/blender_full.cmake"
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cmake_player_config_file = None
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cmake_cuda_config_file = None
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# Set build options.
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cmake_options = []
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cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
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if builder.startswith('mac'):
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remove_cache = True
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install_dir = None
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# Set up OSX architecture
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if builder.endswith('x86_64_10_6_cmake'):
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cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
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elif builder.endswith('i386_10_6_cmake'):
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build_cubins = False
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cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=i386')
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# Some special options to disable usupported features
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cmake_extra_options.append("-DWITH_CYCLES_OSL=OFF")
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cmake_extra_options.append("-DWITH_OPENCOLLADA=OFF")
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elif builder.endswith('ppc_10_6_cmake'):
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cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc')
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elif builder.startswith('win'):
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install_dir = None
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if builder.startswith('win64'):
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cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"'])
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elif builder.startswith('win32'):
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cmake_options.append(['-G', '"Visual Studio 12 2013"'])
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build_cubins = False
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elif builder.startswith('linux'):
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remove_cache = True
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remove_install_dir = True
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cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
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cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
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# Currently unused
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# cmake_cuda_config_file = "build_files/buildbot/config/blender_linux_cuda.cmake"
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if builder.endswith('x86_64_cmake'):
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chroot_name = 'buildbot_squeeze_x86_64'
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build_cubins = True
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targets = ['player', 'blender']
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elif builder.endswith('i386_cmake'):
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chroot_name = 'buildbot_squeeze_i686'
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build_cubins = False
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targets = ['player', 'blender']
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cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
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cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=%d" % (build_cubins))
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if install_dir:
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cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
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cmake_options += cmake_extra_options
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# Prepare chroot command prefix if needed
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if chroot_name:
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chroot_prefix = ['schroot', '-c', chroot_name, '--']
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else:
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chroot_prefix = []
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# Make sure no garbage remained from the previous run
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# (only do it if builder requested this)
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if remove_install_dir:
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if os.path.isdir(install_dir):
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shutil.rmtree(install_dir)
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for target in targets:
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print("Building target %s" % (target))
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# Construct build directory name based on the target
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target_build_dir = build_dir
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if target != 'blender':
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target_build_dir += '_' + target
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# Make sure build directory exists and enter it
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if not os.path.isdir(target_build_dir):
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os.mkdir(target_build_dir)
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os.chdir(target_build_dir)
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# Tweaking CMake options to respect the target
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target_cmake_options = cmake_options[:]
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if target == 'player':
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target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file))
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elif target == 'cuda':
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target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_cuda_config_file))
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# Configure the build
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print("CMake options:")
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print(target_cmake_options)
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if remove_cache and os.path.exists('CMakeCache.txt'):
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print("Removing CMake cache")
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os.remove('CMakeCache.txt')
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retcode = subprocess.call(chroot_prefix + ['cmake', blender_dir] + target_cmake_options)
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if retcode != 0:
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print('Condifuration FAILED!')
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sys.exit(retcode)
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if 'win32' in builder:
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command = ['msbuild', 'INSTALL.vcxproj', '/Property:PlatformToolset=v120_xp', '/p:Configuration=Release']
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elif 'win64' in builder:
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command = ['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release']
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else:
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command = chroot_prefix + ['make', '-s', '-j2', 'install']
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print("Executing command:")
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print(command)
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retcode = subprocess.call(command)
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if retcode != 0:
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sys.exit(retcode)
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else:
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print("Unknown building system")
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sys.exit(1)
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