forked from bartvdbraak/blender
00bb836e17
This makes the bending a truely local effect. Eventually target directions should be based in a local coordinate frame that gets parallel transported along the curve. This will allow non-straight rest shapes for hairs as well as supporting twist forces. However, calculating locally transformed spring forces is more complicated. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |