blender/source
Lukas Tönne 00bb836e17 Calculate bending targets based on the direction of previous segments.
This makes the bending a truely local effect. Eventually target
directions should be based in a local coordinate frame that gets
parallel transported along the curve. This will allow non-straight
rest shapes for hairs as well as supporting twist forces. However,
calculating locally transformed spring forces is more complicated.
2015-01-20 09:30:02 +01:00
..
blender Calculate bending targets based on the direction of previous segments. 2015-01-20 09:30:02 +01:00
blenderplayer Fix T43174: "Record animation" does not update fcurve handles 2015-01-09 15:29:47 +01:00
creator Remove executable flag from the build configuration files 2014-12-31 14:05:53 +05:00
gameengine BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript