..
BL_KetsjiEmbedStart.cpp
BGE: Potential fix for [ #35522 ] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
BL_System.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
BL_System.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
CMakeLists.txt
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
KX_BlenderCanvas.cpp
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
KX_BlenderCanvas.h
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
KX_BlenderGL.cpp
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
KX_BlenderGL.h
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
KX_BlenderInputDevice.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_BlenderInputDevice.h
code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,
2013-03-15 10:48:48 +00:00
KX_BlenderKeyboardDevice.cpp
style cleanup: comment format
2013-02-02 04:48:21 +00:00
KX_BlenderKeyboardDevice.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderMouseDevice.cpp
style cleanup: comment format
2013-02-02 04:48:21 +00:00
KX_BlenderMouseDevice.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderRenderTools.cpp
patch [ #36233 ] Fix Halo and Billboard Normal and Behavior
2013-07-28 12:03:53 +00:00
KX_BlenderRenderTools.h
BGE Profile : visual feedback bars and improvements
2013-01-28 01:26:36 +00:00
KX_BlenderSystem.cpp
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_BlenderSystem.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00