blender/release/ui/buttons_objects.py
Campbell Barton a705f64245 python access to operators now hides the _OT_ syntax, eg. SOME_OT_operator -> some.operator
this works for the calling operators from python and using the RNA api.

bpy.ops.CONSOLE_exec() is now bpy.ops.console.exec()

eg.
split.itemO("PARTICLE_OT_editable_set", text="Free Edit") becomes... split.itemO("particle.editable_set", text="Free Edit")

For now any operator thats called checks if its missing _OT_ and assumes its python syntax and converts it before doing the lookup.

bpy.ops is a python class in release/ui/bpy_ops.py which does the fake submodules and conversion, the C operator api is at bpy.__ops__

personally Id still rather rename C id-names not to contain the _OT_ text which would avoid the conversion, its called a lot since the UI has to convert the operators.
2009-07-17 12:26:40 +00:00

179 lines
4.8 KiB
Python

import bpy
class ObjectButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "object"
class OBJECT_PT_context_object(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_context_object"
__no_header__ = True
def draw(self, context):
layout = self.layout
ob = context.object
split = layout.split(percentage=0.06)
split.itemL(text="", icon="ICON_OBJECT_DATA")
split.itemR(ob, "name", text="")
class OBJECT_PT_transform(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_transform"
__label__ = "Transform"
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.column().itemR(ob, "location")
row.column().itemR(ob, "rotation")
row.column().itemR(ob, "scale")
class OBJECT_PT_relations(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_relations"
__label__ = "Relations"
def draw(self, context):
layout = self.layout
ob = context.object
split = layout.split()
col = split.column()
col.itemR(ob, "layers")
col.itemS()
col.itemR(ob, "pass_index")
col = split.column()
col.itemL(text="Parent:")
col.itemR(ob, "parent", text="")
sub = col.column()
sub.itemR(ob, "parent_type", text="Type")
parent = ob.parent
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
sub.item_pointerR(ob, "parent_bone", parent.data, "bones", text="")
sub.active = parent != None
class OBJECT_PT_groups(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_groups"
__label__ = "Groups"
def draw(self, context):
layout = self.layout
ob = context.object
split = layout.split()
split.item_menu_enumO("object.group_add", "group", text="Add to Group")
split.itemL()
for group in bpy.data.groups:
if ob.name in group.objects:
col = layout.column(align=True)
col.set_context_pointer("group", group)
row = col.box().row()
row.itemR(group, "name", text="")
row.itemO("object.group_remove", text="", icon="VICON_X")
split = col.box().split()
split.column().itemR(group, "layer", text="Dupli")
split.column().itemR(group, "dupli_offset", text="")
class OBJECT_PT_display(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_display"
__label__ = "Display"
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.itemR(ob, "max_draw_type", text="Type")
row.itemR(ob, "draw_bounds_type", text="Bounds")
flow = layout.column_flow()
flow.itemR(ob, "draw_name", text="Name")
flow.itemR(ob, "draw_axis", text="Axis")
flow.itemR(ob, "draw_wire", text="Wire")
flow.itemR(ob, "draw_texture_space", text="Texture Space")
flow.itemR(ob, "x_ray", text="X-Ray")
flow.itemR(ob, "draw_transparent", text="Transparency")
class OBJECT_PT_duplication(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_duplication"
__label__ = "Duplication"
def draw(self, context):
layout = self.layout
ob = context.object
layout.itemR(ob, "dupli_type", expand=True)
if ob.dupli_type == 'FRAMES':
split = layout.split()
sub = split.column(align=True)
sub.itemR(ob, "dupli_frames_start", text="Start")
sub.itemR(ob, "dupli_frames_end", text="End")
sub = split.column(align=True)
sub.itemR(ob, "dupli_frames_on", text="On")
sub.itemR(ob, "dupli_frames_off", text="Off")
layout.itemR(ob, "dupli_frames_no_speed", text="No Speed")
elif ob.dupli_type == 'VERTS':
layout.itemR(ob, "dupli_verts_rotation", text="Rotation")
elif ob.dupli_type == 'FACES':
row = layout.row()
row.itemR(ob, "dupli_faces_scale", text="Scale")
row.itemR(ob, "dupli_faces_inherit_scale", text="Inherit Scale")
elif ob.dupli_type == 'GROUP':
layout.itemR(ob, "dupli_group", text="Group")
class OBJECT_PT_animation(ObjectButtonsPanel):
__idname__ = "OBJECT_PT_animation"
__label__ = "Animation"
def draw(self, context):
layout = self.layout
ob = context.object
split = layout.split()
sub = split.column()
sub.itemL(text="Time Offset:")
sub.itemR(ob, "time_offset_edit", text="Edit")
row = sub.row()
row.itemR(ob, "time_offset_particle", text="Particle")
row.active = len(ob.particle_systems) != 0
row = sub.row()
row.itemR(ob, "time_offset_parent", text="Parent")
row.active = ob.parent != None
row = sub.row()
row.itemR(ob, "slow_parent")
row.active = ob.parent != None
sub.itemR(ob, "time_offset", text="Offset")
sub = split.column()
sub.itemL(text="Track:")
sub.itemR(ob, "track", text="")
sub.itemR(ob, "track_axis", text="Axis")
sub.itemR(ob, "up_axis", text="Up Axis")
row = sub.row()
row.itemR(ob, "track_override_parent", text="Override Parent")
row.active = ob.parent != None
bpy.types.register(OBJECT_PT_context_object)
bpy.types.register(OBJECT_PT_transform)
bpy.types.register(OBJECT_PT_relations)
bpy.types.register(OBJECT_PT_groups)
bpy.types.register(OBJECT_PT_display)
bpy.types.register(OBJECT_PT_duplication)
bpy.types.register(OBJECT_PT_animation)