forked from bartvdbraak/blender
e81d077c85
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
222 lines
6.8 KiB
Python
222 lines
6.8 KiB
Python
LCGDIR = '#../lib/mingw32'
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LIBDIR = "${LCGDIR}"
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BF_PYTHON = LIBDIR + '/python'
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BF_PYTHON_VERSION = '3.4'
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WITH_BF_STATICPYTHON = False
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BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
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BF_PYTHON_BINARY = 'python'
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BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw'
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BF_PYTHON_DLL = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
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BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
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BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}.a'
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WITH_BF_OPENAL = True
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BF_OPENAL = LIBDIR + '/openal'
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BF_OPENAL_INC = '${BF_OPENAL}/include'
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BF_OPENAL_LIB = 'wrap_oal'
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BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
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WITH_BF_FFMPEG = True
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BF_FFMPEG_LIB = 'avformat-55 avcodec-55 avdevice-55 avutil-52 swscale-2'
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BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
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BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
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BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
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WITH_BF_JACK = False
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BF_JACK = LIBDIR + '/jack'
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BF_JACK_INC = '${BF_JACK}/include'
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BF_JACK_LIB = 'libjack'
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BF_JACK_LIBPATH = '${BF_JACK}/lib'
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WITH_BF_SNDFILE = False
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BF_SNDFILE = LIBDIR + '/sndfile'
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BF_SNDFILE_INC = '${BF_SNDFILE}/include'
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BF_SNDFILE_LIB = 'libsndfile-1'
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BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
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WITH_BF_SDL = True
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BF_SDL = LIBDIR + '/sdl'
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BF_SDL_INC = '${BF_SDL}/include'
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BF_SDL_LIB = 'SDL'
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BF_SDL_LIBPATH = '${BF_SDL}/lib'
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BF_PTHREADS = LIBDIR + '/pthreads'
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BF_PTHREADS_INC = '${BF_PTHREADS}/include'
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BF_PTHREADS_LIB = 'pthreadGC2'
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BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
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WITH_BF_OPENEXR = True
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WITH_BF_STATICOPENEXR = False
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BF_OPENEXR = LIBDIR + '/openexr'
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BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
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BF_OPENEXR_LIB = 'Half IlmImf Imath IlmThread Iex'
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BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
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# Warning, this static lib configuration is untested! users of this OS please confirm.
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BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
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WITH_BF_DDS = True
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WITH_BF_JPEG = True
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BF_JPEG = LIBDIR + '/jpeg'
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BF_JPEG_INC = '${BF_JPEG}/include'
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BF_JPEG_LIB = 'liblibjpeg'
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BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
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WITH_BF_PNG = True
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BF_PNG = LIBDIR + '/png'
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BF_PNG_INC = '${BF_PNG}/include'
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BF_PNG_LIB = 'png'
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BF_PNG_LIBPATH = '${BF_PNG}/lib'
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WITH_BF_TIFF = True
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BF_TIFF = LIBDIR + '/tiff'
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BF_TIFF_INC = '${BF_TIFF}/include'
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BF_TIFF_LIB = 'tiff'
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BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
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WITH_BF_ZLIB = True
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BF_ZLIB = LIBDIR + '/zlib'
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BF_ZLIB_INC = '${BF_ZLIB}/include'
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BF_ZLIB_LIB = 'z'
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BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
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WITH_BF_INTERNATIONAL = True
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WITH_BF_OPENJPEG = True
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BF_OPENJPEG = '#extern/libopenjpeg'
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BF_OPENJPEG_LIB = ''
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BF_OPENJPEG_INC = '${BF_OPENJPEG}'
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BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
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WITH_BF_FFTW3 = True
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BF_FFTW3 = LIBDIR + '/fftw3'
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BF_FFTW3_INC = '${BF_FFTW3}/include'
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BF_FFTW3_LIB = 'fftw3'
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BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
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WITH_BF_GAMEENGINE = True
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WITH_BF_PLAYER = True
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WITH_BF_OCEANSIM = True
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WITH_BF_BULLET = True
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_WINTAB = LIBDIR + '/wintab'
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BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
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BF_FREETYPE = LIBDIR + '/freetype'
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BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
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BF_FREETYPE_LIB = 'freetype'
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BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
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WITH_BF_ICONV = False
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BF_ICONV = LIBDIR + "/iconv"
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BF_ICONV_INC = '${BF_ICONV}/include'
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BF_ICONV_LIB = 'iconv'
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BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
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WITH_BF_REDCODE = False
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BF_REDCODE_INC = '#extern'
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# Mesa Libs should go here if your using them as well....
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WITH_BF_STATICOPENGL = False
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BF_OPENGL = 'C:\\MingW'
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BF_OPENGL_INC = '${BF_OPENGL}/include'
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BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
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BF_OPENGL_LIB = 'opengl32 glu32'
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BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
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'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
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'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
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WITH_BF_COLLADA = True
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BF_COLLADA = '#source/blender/collada'
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BF_COLLADA_INC = '${BF_COLLADA}'
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BF_COLLADA_LIB = 'bf_collada'
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BF_OPENCOLLADA = LIBDIR + '/opencollada'
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BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
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BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre buffer ftoa xml'
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BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
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#Cycles
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WITH_BF_CYCLES = True
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WITH_BF_CYCLES_CUDA_BINARIES = False
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BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
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WITH_BF_OIIO = True
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BF_OIIO = LIBDIR + '/openimageio'
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BF_OIIO_INC = '${BF_OIIO}/include'
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BF_OIIO_LIB = 'OpenImageIO'
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BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
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WITH_BF_OCIO = True
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BF_OCIO = LIBDIR + '/opencolorio'
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BF_OCIO_INC = '${BF_OCIO}/include'
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BF_OCIO_LIB = 'OpenColorIO'
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BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
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WITH_BF_BOOST = True
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BF_BOOST = LIBDIR + '/boost'
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BF_BOOST_INC = '${BF_BOOST}/include'
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BF_BOOST_LIB = 'boost_date_time-mgw46-mt-s-1_49 boost_filesystem-mgw46-mt-s-1_49 boost_regex-mgw46-mt-s-1_49 boost_system-mgw46-mt-s-1_49 boost_thread-mgw46-mt-s-1_49'
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BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mgw46-mt-s-1_49'
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BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
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#Ray trace optimization
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WITH_BF_RAYOPTIMIZATION = True
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BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
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WITH_BF_IME = True
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WITH_BF_OPENMP = True
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#CUDA
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WITH_BF_CYCLES_CUDA_BINARIES = False
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#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
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#Freestyle
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WITH_BF_FREESTYLE = True
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##
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CC = 'gcc'
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CXX = 'g++'
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CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
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CXXFLAGS = []
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CPPFLAGS = ['-DWIN32', '-DFREE_WINDOWS', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC', '-DOPJ_STATIC']
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REL_CFLAGS = []
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REL_CXXFLAGS = []
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REL_CCFLAGS = ['-O2']
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C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
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CC_WARN = [ '-Wall' ]
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LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi']
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if WITH_BF_IME:
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LLIBS.append('-limm32')
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PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
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## DISABLED, causes linking errors!
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## for re-distribution, so users dont need mingw installed
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# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
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BF_DEBUG = False
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BF_DEBUG_CCFLAGS= ['-g']
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BF_PROFILE_CCFLAGS = ['-pg', '-g']
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BF_PROFILE_LINKFLAGS = ['-pg']
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BF_PROFILE_FLAGS = BF_PROFILE_CCFLAGS
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BF_PROFILE = False
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BF_BUILDDIR = '..\\build\\win32-mingw'
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BF_INSTALLDIR='..\\install\\win32-mingw'
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