blender/source/gameengine/Converter
Benoit Bolsee 02132de7aa BGE patch: Add NAND, NOR, XOR, XNOR controllers.
NAND controller is an inverted AND controller: the output is 
     1 if any of the input is 0.
NOR  controller is an inverted OR controller: the output is 0
     if any of the input is 1.
XOR  controller is an exclusive OR: the output is 1 if and only
     if one input is 1 and all the other inputs are 0.
XNOR controller is an inverted XOR: the output is 0 if and only
     if one input is 0 and all the other inputs are 0.
The NAND, NORT and XNOR controllers are very usefull to create
complementary outputs to start and stop actuators synchronously.
MSCV project files updated.
2008-06-23 20:41:18 +00:00
..
BL_ActionActuator.cpp BGE patch #14386: Action Actuator Current Frame Prop. This patch is very usefull for action feedback logic: a sensor on the property can be used to detect a certain moment in the action and trigger more stuff. The property must be on float type for best results 2008-06-23 15:32:44 +00:00
BL_ActionActuator.h BGE patch #14386: Action Actuator Current Frame Prop. This patch is very usefull for action feedback logic: a sensor on the property can be used to detect a certain moment in the action and trigger more stuff. The property must be on float type for best results 2008-06-23 15:32:44 +00:00
BL_ArmatureObject.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
BL_ArmatureObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_BlenderDataConversion.cpp BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
BL_DeformableGameObject.h BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
BL_MeshDeformer.cpp BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
BL_MeshDeformer.h BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
BL_ShapeActionActuator.cpp Forgot to set Id property on new shape action files 2008-06-18 07:03:47 +00:00
BL_ShapeActionActuator.h Forgot to set Id property on new shape action files 2008-06-18 07:03:47 +00:00
BL_ShapeDeformer.cpp BGE bug fix for new shape action: mesh with multiple materials did not deform properly 2008-06-19 14:40:46 +00:00
BL_ShapeDeformer.h Forgot to set Id property on new shape action files 2008-06-18 07:03:47 +00:00
BL_SkinDeformer.cpp BGE bug fix for new shape action: mesh with multiple materials did not deform properly 2008-06-19 14:40:46 +00:00
BL_SkinDeformer.h BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
BL_SkinMeshObject.cpp Small fix to be able to compile Blender. 2008-06-18 09:52:31 +00:00
BL_SkinMeshObject.h BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
KX_BlenderSceneConverter.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
KX_ConvertActuators.cpp BGE patch #14386: Action Actuator Current Frame Prop. This patch is very usefull for action feedback logic: a sensor on the property can be used to detect a certain moment in the action and trigger more stuff. The property must be on float type for best results 2008-06-23 15:32:44 +00:00
KX_ConvertActuators.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
KX_ConvertControllers.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp BGE patch: Add level option on sensor and fix sensor reset. 2008-06-23 20:26:48 +00:00
KX_ConvertSensors.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IpoConvert.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IpoConvert.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00