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2012-10-30 22:45:08 +00:00
build_files Buildbot: hopefully fix for missed sound on glibc2.11 slaves 2012-10-29 18:03:32 +00:00
doc style cleanup 2012-10-27 10:42:28 +00:00
extern Patch Bullet to make it's convex hull implementation usable in BMesh 2012-10-23 23:54:02 +00:00
intern Cycles: optimization to not compile shaders and load images that are not 2012-10-30 11:51:17 +00:00
release BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with. 2012-10-30 15:44:16 +00:00
source BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Hollands (agoose77). This patch adds a headers for the profiling information and for the debug properties so they are no longer jumbled together. It also modifies how debug properties are displayed; changes "swap" to "Frametime"; and changes the display from seconds to ms, which is much more useful. 2012-10-30 22:45:08 +00:00
CMakeLists.txt style cleanup: also quiet harmless compiler warning. 2012-10-29 15:43:54 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: add check spelling osl 2012-10-17 01:53:29 +00:00
SConstruct remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00