forked from bartvdbraak/blender
353 lines
10 KiB
C++
353 lines
10 KiB
C++
/*
|
|
* Senses touch and collision events
|
|
*
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file gameengine/Ketsji/KX_TouchSensor.cpp
|
|
* \ingroup ketsji
|
|
*/
|
|
|
|
|
|
#include "KX_TouchSensor.h"
|
|
#include "SCA_EventManager.h"
|
|
#include "SCA_LogicManager.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_TouchEventManager.h"
|
|
|
|
#include "PHY_IPhysicsController.h"
|
|
|
|
#include <iostream>
|
|
#include "PHY_IPhysicsEnvironment.h"
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Native functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void KX_TouchSensor::SynchronizeTransform()
|
|
{
|
|
// the touch sensor does not require any synchronization: it uses
|
|
// the same physical object which is already synchronized by Blender
|
|
}
|
|
|
|
|
|
void KX_TouchSensor::EndFrame()
|
|
{
|
|
m_colliders->ReleaseAndRemoveAll();
|
|
m_hitObject = NULL;
|
|
m_bTriggered = false;
|
|
m_bColliderHash = 0;
|
|
}
|
|
|
|
void KX_TouchSensor::UnregisterToManager()
|
|
{
|
|
// before unregistering the sensor, make sure we release all references
|
|
EndFrame();
|
|
SCA_ISensor::UnregisterToManager();
|
|
}
|
|
|
|
bool KX_TouchSensor::Evaluate()
|
|
{
|
|
bool result = false;
|
|
bool reset = m_reset && m_level;
|
|
m_reset = false;
|
|
if (m_bTriggered != m_bLastTriggered)
|
|
{
|
|
m_bLastTriggered = m_bTriggered;
|
|
if (!m_bTriggered)
|
|
m_hitObject = NULL;
|
|
result = true;
|
|
}
|
|
if (reset)
|
|
// force an event
|
|
result = true;
|
|
|
|
if (m_bTouchPulse) { /* pulse on changes to the colliders */
|
|
int count = m_colliders->GetCount();
|
|
|
|
if (m_bLastCount!=count || m_bColliderHash!=m_bLastColliderHash) {
|
|
m_bLastCount = count;
|
|
m_bLastColliderHash= m_bColliderHash;
|
|
result = true;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
KX_TouchSensor::KX_TouchSensor(SCA_EventManager* eventmgr,KX_GameObject* gameobj,bool bFindMaterial,bool bTouchPulse,const STR_String& touchedpropname)
|
|
:SCA_ISensor(gameobj,eventmgr),
|
|
m_touchedpropname(touchedpropname),
|
|
m_bFindMaterial(bFindMaterial),
|
|
m_bTouchPulse(bTouchPulse)
|
|
/*m_sumoObj(sumoObj),*/
|
|
{
|
|
// KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
|
|
// m_resptable = touchmgr->GetResponseTable();
|
|
|
|
// m_solidHandle = m_sumoObj->getObjectHandle();
|
|
|
|
m_colliders = new CListValue();
|
|
|
|
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
|
|
//client_info->m_gameobject = gameobj;
|
|
//client_info->m_auxilary_info = NULL;
|
|
client_info->m_sensors.push_back(this);
|
|
|
|
m_physCtrl = dynamic_cast<PHY_IPhysicsController*>(gameobj->GetPhysicsController());
|
|
MT_assert( !gameobj->GetPhysicsController() || m_physCtrl );
|
|
Init();
|
|
}
|
|
|
|
void KX_TouchSensor::Init()
|
|
{
|
|
m_bCollision = false;
|
|
m_bTriggered = false;
|
|
m_bLastTriggered = (m_invert)?true:false;
|
|
m_bLastCount = 0;
|
|
m_bColliderHash = m_bLastColliderHash = 0;
|
|
m_hitObject = NULL;
|
|
m_reset = true;
|
|
}
|
|
|
|
KX_TouchSensor::~KX_TouchSensor()
|
|
{
|
|
//DT_ClearObjectResponse(m_resptable,m_solidHandle);
|
|
m_colliders->Release();
|
|
}
|
|
|
|
CValue* KX_TouchSensor::GetReplica()
|
|
{
|
|
KX_TouchSensor* replica = new KX_TouchSensor(*this);
|
|
replica->ProcessReplica();
|
|
return replica;
|
|
}
|
|
|
|
void KX_TouchSensor::ProcessReplica()
|
|
{
|
|
SCA_ISensor::ProcessReplica();
|
|
m_colliders = new CListValue();
|
|
Init();
|
|
}
|
|
|
|
void KX_TouchSensor::ReParent(SCA_IObject* parent)
|
|
{
|
|
KX_GameObject *gameobj = static_cast<KX_GameObject *>(parent);
|
|
PHY_IPhysicsController *sphy = dynamic_cast<PHY_IPhysicsController*>(((KX_GameObject*)parent)->GetPhysicsController());
|
|
if (sphy)
|
|
m_physCtrl = sphy;
|
|
|
|
// m_solidHandle = m_sumoObj->getObjectHandle();
|
|
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
|
|
//client_info->m_gameobject = gameobj;
|
|
//client_info->m_auxilary_info = NULL;
|
|
|
|
client_info->m_sensors.push_back(this);
|
|
SCA_ISensor::ReParent(parent);
|
|
}
|
|
|
|
void KX_TouchSensor::RegisterSumo(KX_TouchEventManager *touchman)
|
|
{
|
|
if (m_physCtrl)
|
|
{
|
|
if (touchman->GetPhysicsEnvironment()->requestCollisionCallback(m_physCtrl))
|
|
{
|
|
KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*>(m_physCtrl->getNewClientInfo());
|
|
if (client_info->isSensor())
|
|
touchman->GetPhysicsEnvironment()->addSensor(m_physCtrl);
|
|
}
|
|
}
|
|
}
|
|
void KX_TouchSensor::UnregisterSumo(KX_TouchEventManager* touchman)
|
|
{
|
|
if (m_physCtrl)
|
|
{
|
|
if (touchman->GetPhysicsEnvironment()->removeCollisionCallback(m_physCtrl))
|
|
{
|
|
// no more sensor on the controller, can remove it if it is a sensor object
|
|
KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*>(m_physCtrl->getNewClientInfo());
|
|
if (client_info->isSensor())
|
|
touchman->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
|
|
}
|
|
}
|
|
}
|
|
|
|
// this function is called only for sensor objects
|
|
// return true if the controller can collide with the object
|
|
bool KX_TouchSensor::BroadPhaseSensorFilterCollision(void*obj1,void*obj2)
|
|
{
|
|
assert(obj1==m_physCtrl && obj2);
|
|
|
|
KX_GameObject* myobj = (KX_GameObject*)GetParent();
|
|
KX_GameObject* myparent = myobj->GetParent();
|
|
KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*>(((PHY_IPhysicsController*)obj2)->getNewClientInfo());
|
|
KX_ClientObjectInfo* my_client_info = static_cast<KX_ClientObjectInfo*>(m_physCtrl->getNewClientInfo());
|
|
KX_GameObject* otherobj = ( client_info ? client_info->m_gameobject : NULL);
|
|
|
|
// first, decrement refcount as GetParent() increases it
|
|
if (myparent)
|
|
myparent->Release();
|
|
|
|
// we can only check on persistent characteristic: m_link and m_suspended are not
|
|
// good candidate because they are transient. That must be handled at another level
|
|
if (!otherobj ||
|
|
otherobj == myparent || // don't interact with our parent
|
|
(my_client_info->m_type == KX_ClientObjectInfo::OBACTORSENSOR &&
|
|
client_info->m_type != KX_ClientObjectInfo::ACTOR)) // only with actor objects
|
|
return false;
|
|
|
|
bool found = m_touchedpropname.IsEmpty();
|
|
if (!found)
|
|
{
|
|
if (m_bFindMaterial)
|
|
{
|
|
if (client_info->m_auxilary_info)
|
|
{
|
|
found = (!strcmp(m_touchedpropname.Ptr(), (char*)client_info->m_auxilary_info));
|
|
}
|
|
} else
|
|
{
|
|
found = (otherobj->GetProperty(m_touchedpropname) != NULL);
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_CollData* colldata)
|
|
{
|
|
// KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
|
|
KX_GameObject* parent = (KX_GameObject*)GetParent();
|
|
|
|
// need the mapping from PHY_IPhysicsController to gameobjects now
|
|
|
|
KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*> (object1 == m_physCtrl?
|
|
((PHY_IPhysicsController*)object2)->getNewClientInfo():
|
|
((PHY_IPhysicsController*)object1)->getNewClientInfo());
|
|
|
|
KX_GameObject* gameobj = ( client_info ?
|
|
client_info->m_gameobject :
|
|
NULL);
|
|
|
|
// add the same check as in SCA_ISensor::Activate(),
|
|
// we don't want to record collision when the sensor is not active.
|
|
if (m_links && !m_suspended &&
|
|
gameobj && (gameobj != parent) && client_info->isActor())
|
|
{
|
|
|
|
bool found = m_touchedpropname.IsEmpty();
|
|
if (!found)
|
|
{
|
|
if (m_bFindMaterial)
|
|
{
|
|
if (client_info->m_auxilary_info)
|
|
{
|
|
found = (!strcmp(m_touchedpropname.Ptr(), (char*)client_info->m_auxilary_info));
|
|
}
|
|
} else
|
|
{
|
|
found = (gameobj->GetProperty(m_touchedpropname) != NULL);
|
|
}
|
|
}
|
|
if (found)
|
|
{
|
|
if (!m_colliders->SearchValue(gameobj)) {
|
|
m_colliders->Add(gameobj->AddRef());
|
|
|
|
if (m_bTouchPulse)
|
|
m_bColliderHash += (uint_ptr)(static_cast<void *>(&gameobj));
|
|
}
|
|
m_bTriggered = true;
|
|
m_hitObject = gameobj;
|
|
//printf("KX_TouchSensor::HandleCollision\n");
|
|
}
|
|
|
|
}
|
|
return false; // was DT_CONTINUE but this was defined in sumo as false.
|
|
}
|
|
|
|
#ifdef WITH_PYTHON
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_TouchSensor::Type = {
|
|
PyVarObject_HEAD_INIT(NULL, 0)
|
|
"KX_TouchSensor",
|
|
sizeof(PyObjectPlus_Proxy),
|
|
0,
|
|
py_base_dealloc,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
py_base_repr,
|
|
0,0,0,0,0,0,0,0,0,
|
|
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
|
0,0,0,0,0,0,0,
|
|
Methods,
|
|
0,
|
|
0,
|
|
&SCA_ISensor::Type,
|
|
0,0,0,0,0,0,
|
|
py_base_new
|
|
};
|
|
|
|
PyMethodDef KX_TouchSensor::Methods[] = {
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyAttributeDef KX_TouchSensor::Attributes[] = {
|
|
KX_PYATTRIBUTE_STRING_RW("propName",0,MAX_PROP_NAME,false,KX_TouchSensor,m_touchedpropname),
|
|
KX_PYATTRIBUTE_BOOL_RW("useMaterial",KX_TouchSensor,m_bFindMaterial),
|
|
KX_PYATTRIBUTE_BOOL_RW("usePulseCollision",KX_TouchSensor,m_bTouchPulse),
|
|
KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_TouchSensor, pyattr_get_object_hit),
|
|
KX_PYATTRIBUTE_RO_FUNCTION("hitObjectList", KX_TouchSensor, pyattr_get_object_hit_list),
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
/* Python API */
|
|
|
|
PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
|
|
|
|
if (self->m_hitObject)
|
|
return self->m_hitObject->GetProxy();
|
|
else
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
PyObject *KX_TouchSensor::pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
|
|
{
|
|
KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
|
|
return self->m_colliders->GetProxy();
|
|
}
|
|
|
|
#endif
|
|
|
|
/* eof */
|