blender/source/gameengine/GameLogic/SCA_JoystickManager.cpp
Kester Maddock c844aa265a Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00

85 lines
2.2 KiB
C++

/**
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "SCA_JoystickSensor.h"
#include "SCA_JoystickManager.h"
#include "SCA_LogicManager.h"
//#include <vector>
#include "SCA_ISensor.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
//using namespace std;
SCA_JoystickManager::SCA_JoystickManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(JOY_EVENTMGR),
m_logicmgr(logicmgr)
{
m_joystick = new SCA_Joystick();
m_joystick->CreateJoystickDevice();
}
SCA_JoystickManager::~SCA_JoystickManager()
{
m_joystick->DestroyJoystickDevice();
delete m_joystick;
}
void SCA_JoystickManager::NextFrame(double curtime,double deltatime)
{
for (unsigned int i = 0; i < m_sensors.size(); i++)
{
SCA_JoystickSensor* joysensor = (SCA_JoystickSensor*) m_sensors[i];
if(!joysensor->IsSuspended())
{
m_joystick->HandleEvents();
joysensor->Activate(m_logicmgr, NULL);
}
}
}
void SCA_JoystickManager::RegisterSensor(SCA_ISensor* sensor)
{
m_sensors.push_back(sensor);
}
SCA_Joystick *SCA_JoystickManager::GetJoystickDevice()
{
/*
*Return the instance of SCA_Joystick for use
*/
return m_joystick;
}