forked from bartvdbraak/blender
943 lines
19 KiB
C++
943 lines
19 KiB
C++
// ------------------------------------
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif // WIN32
|
|
#ifdef __APPLE__
|
|
#include <OpenGL/gl.h>
|
|
#include <OpenGL/glu.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#endif
|
|
|
|
|
|
#include <iostream>
|
|
#include "BL_Shader.h"
|
|
#include "BL_Material.h"
|
|
|
|
#include "MT_assert.h"
|
|
#include "MT_Matrix4x4.h"
|
|
#include "MT_Matrix3x3.h"
|
|
#include "KX_PyMath.h"
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "RAS_GLExtensionManager.h"
|
|
|
|
//using namespace bgl;
|
|
#define spit(x) std::cout << x << std::endl;
|
|
|
|
const bool BL_Shader::Ok()const
|
|
{
|
|
return (mShader !=0 && mOk && mUse);
|
|
}
|
|
|
|
BL_Shader::BL_Shader(int n, PyTypeObject *T)
|
|
: PyObjectPlus(T),
|
|
mShader(0),
|
|
mVert(0),
|
|
mFrag(0),
|
|
mPass(1),
|
|
mOk(0),
|
|
mUse(0),
|
|
vertProg(""),
|
|
fragProg("")
|
|
{
|
|
// if !RAS_EXT_support._ARB_shader_objects this class will not be used
|
|
|
|
mBlending.src = -1;
|
|
mBlending.dest = -1;
|
|
mBlending.const_color[0] = 0.0;
|
|
mBlending.const_color[1] = 0.0;
|
|
mBlending.const_color[2] = 0.0;
|
|
mBlending.const_color[3] = 1.0;
|
|
|
|
for (int i=0; i<MAXTEX; i++)
|
|
{
|
|
mSampler[i].type = 0;
|
|
mSampler[i].pass = 0;
|
|
mSampler[i].unit = -1;
|
|
mSampler[i].loc = -1;
|
|
mSampler[i].glTexture =0;
|
|
}
|
|
}
|
|
|
|
using namespace bgl;
|
|
|
|
BL_Shader::~BL_Shader()
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
if( mShader ) {
|
|
bgl::blDeleteObjectARB(mShader);
|
|
mShader = 0;
|
|
}
|
|
if( mFrag ) {
|
|
bgl::blDeleteObjectARB(mFrag);
|
|
mFrag = 0;
|
|
}
|
|
if( mVert ) {
|
|
bgl::blDeleteObjectARB(mVert);
|
|
mVert = 0;
|
|
}
|
|
|
|
vertProg = 0;
|
|
fragProg = 0;
|
|
mOk = 0;
|
|
|
|
bgl::blUseProgramObjectARB(0);
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
bool BL_Shader::LinkProgram()
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
int numchars=0;
|
|
char* log=0;
|
|
int vertlen = 0, fraglen=0, proglen=0;
|
|
|
|
if(!vertProg || !fragProg){
|
|
spit("Invalid GLSL sources");
|
|
return false;
|
|
}
|
|
|
|
// create our objects
|
|
unsigned int tmpVert = bgl::blCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
|
|
unsigned int tmpFrag = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
|
|
unsigned int tmpProg = bgl::blCreateProgramObjectARB();
|
|
|
|
if(!tmpVert || !tmpFrag || !tmpProg){
|
|
bgl::blDeleteObjectARB(tmpVert);
|
|
bgl::blDeleteObjectARB(tmpFrag);
|
|
bgl::blDeleteObjectARB(tmpProg);
|
|
return false;
|
|
}
|
|
// set/compile vertex shader
|
|
bgl::blShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
|
|
bgl::blCompileShaderARB(tmpVert);
|
|
bgl::blGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &vertlen);
|
|
|
|
if( vertlen > 0 && !PrintInfo(vertlen,tmpVert, "Vertex Shader") ){
|
|
spit("Vertex shader failed");
|
|
bgl::blDeleteObjectARB(tmpVert);
|
|
bgl::blDeleteObjectARB(tmpFrag);
|
|
bgl::blDeleteObjectARB(tmpProg);
|
|
mOk = 0;
|
|
return false;
|
|
}
|
|
// set/compile fragment shader
|
|
bgl::blShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
|
|
bgl::blCompileShaderARB(tmpFrag);
|
|
bgl::blGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, &fraglen);
|
|
if(fraglen >0 && !PrintInfo(fraglen,tmpFrag, "Fragment Shader") ){
|
|
spit("Fragment shader failed");
|
|
bgl::blDeleteObjectARB(tmpVert);
|
|
bgl::blDeleteObjectARB(tmpFrag);
|
|
bgl::blDeleteObjectARB(tmpProg);
|
|
mOk = 0;
|
|
return false;
|
|
}
|
|
|
|
// set compiled vert/frag shader & link
|
|
bgl::blAttachObjectARB(tmpProg, tmpVert);
|
|
bgl::blAttachObjectARB(tmpProg, tmpFrag);
|
|
bgl::blLinkProgramARB(tmpProg);
|
|
|
|
bgl::blGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, &proglen);
|
|
if(proglen > 0){
|
|
PrintInfo(proglen,tmpProg, "GLSL Shader");
|
|
}
|
|
else{
|
|
spit("Program failed");
|
|
bgl::blDeleteObjectARB(tmpVert);
|
|
bgl::blDeleteObjectARB(tmpFrag);
|
|
bgl::blDeleteObjectARB(tmpProg);
|
|
mOk = 0;
|
|
return false;
|
|
}
|
|
|
|
// set
|
|
mShader = tmpProg;
|
|
mVert = tmpVert;
|
|
mFrag = tmpFrag;
|
|
mOk = 1;
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
bool BL_Shader::PrintInfo(int len, unsigned int handle, const char *type)
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
int numchars=0;
|
|
char *log = (char*)MEM_mallocN(sizeof(char)*len, "print_log");
|
|
if(!log) {
|
|
spit("BL_Shader::PrintInfo() MEM_mallocN failed");
|
|
return false;
|
|
}
|
|
bgl::blGetInfoLogARB(handle, len, &numchars, log);
|
|
|
|
if(numchars >0){
|
|
spit(type);
|
|
spit(log);
|
|
MEM_freeN(log);
|
|
log=0;
|
|
return false;
|
|
}
|
|
MEM_freeN(log);
|
|
log=0;
|
|
return true;
|
|
#else
|
|
return false
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
char *BL_Shader::GetVertPtr()
|
|
{
|
|
return vertProg?vertProg:0;
|
|
}
|
|
|
|
char *BL_Shader::GetFragPtr()
|
|
{
|
|
return fragProg?fragProg:0;
|
|
}
|
|
|
|
void BL_Shader::SetVertPtr( char *vert )
|
|
{
|
|
vertProg = vert;
|
|
}
|
|
|
|
void BL_Shader::SetFragPtr( char *frag )
|
|
{
|
|
fragProg = frag;
|
|
}
|
|
|
|
unsigned int BL_Shader::GetProg()
|
|
{
|
|
return mShader;
|
|
}
|
|
|
|
unsigned int BL_Shader::GetVertexShader()
|
|
{
|
|
return mVert;
|
|
}
|
|
|
|
unsigned int BL_Shader::GetFragmentShader()
|
|
{
|
|
return mFrag;
|
|
}
|
|
|
|
const uSampler* BL_Shader::getSampler(int i)
|
|
{
|
|
MT_assert(i<=MAXTEX);
|
|
return &mSampler[i];
|
|
}
|
|
|
|
const uBlending *BL_Shader::getBlending( int pass )
|
|
{
|
|
return &mBlending;
|
|
}
|
|
|
|
|
|
|
|
void BL_Shader::InitializeSampler(
|
|
int type,
|
|
int unit,
|
|
int pass,
|
|
unsigned int texture)
|
|
{
|
|
MT_assert(unit<=MAXTEX);
|
|
mSampler[unit].glTexture = texture;
|
|
mSampler[unit].loc =-1;
|
|
mSampler[unit].pass=0;
|
|
mSampler[unit].type=type;
|
|
mSampler[unit].unit=unit;
|
|
}
|
|
|
|
PyObject* BL_Shader::_getattr(const STR_String& attr)
|
|
{
|
|
_getattr_up(PyObjectPlus);
|
|
}
|
|
|
|
|
|
PyMethodDef BL_Shader::Methods[] =
|
|
{
|
|
// creation
|
|
KX_PYMETHODTABLE( BL_Shader, setSource ),
|
|
KX_PYMETHODTABLE( BL_Shader, delSource ),
|
|
KX_PYMETHODTABLE( BL_Shader, getVertexProg ),
|
|
KX_PYMETHODTABLE( BL_Shader, getFragmentProg ),
|
|
KX_PYMETHODTABLE( BL_Shader, setNumberOfPasses ),
|
|
KX_PYMETHODTABLE( BL_Shader, validate),
|
|
/// access functions
|
|
KX_PYMETHODTABLE( BL_Shader, isValid),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform1f ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform2f ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform3f ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform4f ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform1i ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform2i ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform3i ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniform4i ),
|
|
|
|
KX_PYMETHODTABLE( BL_Shader, setUniformfv ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniformiv ),
|
|
|
|
KX_PYMETHODTABLE( BL_Shader, setSampler ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniformMatrix4 ),
|
|
KX_PYMETHODTABLE( BL_Shader, setUniformMatrix3 ),
|
|
// KX_PYMETHODTABLE( BL_Shader, setBlending ),
|
|
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
|
|
PyTypeObject BL_Shader::Type = {
|
|
PyObject_HEAD_INIT(&PyType_Type)
|
|
0,
|
|
"BL_Shader",
|
|
sizeof(BL_Shader),
|
|
0,
|
|
PyDestructor,
|
|
0,
|
|
__getattr,
|
|
__setattr,
|
|
0,
|
|
__repr,
|
|
0
|
|
};
|
|
|
|
|
|
PyParentObject BL_Shader::Parents[] = {
|
|
&PyObjectPlus::Type,
|
|
&BL_Shader::Type,
|
|
NULL
|
|
};
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProgram)" )
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
if(mShader !=0 && mOk )
|
|
{
|
|
// already set...
|
|
Py_Return;
|
|
}
|
|
|
|
char *v,*f;
|
|
int apply=0;
|
|
if( PyArg_ParseTuple(args, "ssi", &v, &f, &apply) )
|
|
{
|
|
vertProg = v;
|
|
fragProg = f;
|
|
if( LinkProgram() ) {
|
|
bgl::blUseProgramObjectARB( mShader );
|
|
mUse = apply!=0;
|
|
Py_Return;
|
|
}
|
|
vertProg = 0;
|
|
fragProg = 0;
|
|
mUse = 0;
|
|
bgl::blUseProgramObjectARB( 0 );
|
|
PyErr_Format(PyExc_ValueError, "GLSL Error");
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
bgl::blDeleteObjectARB(mShader);
|
|
bgl::blDeleteObjectARB(mFrag);
|
|
bgl::blDeleteObjectARB(mVert);
|
|
mShader = 0;
|
|
mFrag = 0;
|
|
mVert = 0;
|
|
vertProg = 0;
|
|
fragProg = 0;
|
|
mOk = 0;
|
|
mUse = 0;
|
|
bgl::blUseProgramObjectARB(0);
|
|
#endif
|
|
Py_Return;
|
|
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, isValid, "isValid()" )
|
|
{
|
|
return PyInt_FromLong( ( mShader !=0 && mOk ) );
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, getVertexProg ,"getVertexProg( )" )
|
|
{
|
|
return PyString_FromString(vertProg?vertProg:"");
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, getFragmentProg ,"getFragmentProg( )" )
|
|
{
|
|
return PyString_FromString(fragProg?fragProg:"");
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_TypeError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
|
|
int stat = 0;
|
|
bgl::blValidateProgramARB(mShader);
|
|
bgl::blGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB, &stat);
|
|
|
|
return PyInt_FromLong((stat!=0));
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
int index=-1;
|
|
if(PyArg_ParseTuple(args, "si", &uniform, &index))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader, uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
if(index <= MAXTEX)
|
|
{
|
|
mSampler[index].loc = loc;
|
|
}else
|
|
{
|
|
spit("Invalid texture sample index: " << index);
|
|
}
|
|
Py_Return;
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass )" )
|
|
{
|
|
int pass = 1;
|
|
if(!PyArg_ParseTuple(args, "i", &pass))
|
|
return NULL;
|
|
|
|
mPass = pass;
|
|
Py_Return;
|
|
}
|
|
|
|
/// access functions
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
float value=0;
|
|
if(PyArg_ParseTuple(args, "sf", &uniform, &value ))
|
|
{
|
|
if( mShader==0 )
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader, uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB( mShader );
|
|
bgl::blUniform1fARB( loc, value );
|
|
Py_Return;
|
|
}
|
|
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
float array[2]={ 0,0 };
|
|
if(PyArg_ParseTuple(args, "sff", &uniform, &array[0],&array[1] ))
|
|
{
|
|
if( mShader==0 )
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB( mShader );
|
|
bgl::blUniform2fARB(loc, array[0],array[1] );
|
|
Py_Return;
|
|
}
|
|
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
float array[3]={0,0,0};
|
|
if(PyArg_ParseTuple(args, "sfff", &uniform, &array[0],&array[1],&array[2]))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform3fARB(loc, array[0],array[1],array[2]);
|
|
Py_Return;
|
|
}
|
|
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) ")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
float array[4]={0,0,0,0};
|
|
if(PyArg_ParseTuple(args, "sffff", &uniform, &array[0],&array[1],&array[2], &array[3]))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform4fARB(loc, array[0],array[1],array[2], array[3]);
|
|
Py_Return;
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
int value=0;
|
|
if(PyArg_ParseTuple(args, "si", &uniform, &value ))
|
|
{
|
|
if( mShader==0 )
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader, uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB( mShader );
|
|
bgl::blUniform1iARB( loc, value );
|
|
Py_Return;
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
int array[2]={ 0,0 };
|
|
if(PyArg_ParseTuple(args, "sii", &uniform, &array[0],&array[1] ))
|
|
{
|
|
if( mShader==0 )
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB( mShader );
|
|
bgl::blUniform2iARB(loc, array[0],array[1] );
|
|
Py_Return;
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
int array[3]={0,0,0};
|
|
if(PyArg_ParseTuple(args, "siii", &uniform, &array[0],&array[1],&array[2]))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform3iARB(loc, array[0],array[1],array[2]);
|
|
Py_Return;
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) ")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char *uniform="";
|
|
int array[4]={0,0,0, 0};
|
|
if(PyArg_ParseTuple(args, "siiii", &uniform, &array[0],&array[1],&array[2], &array[3] ))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform4iARB(loc, array[0],array[1],array[2], array[3]);
|
|
Py_Return;
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or list3 or list4) )")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char*uniform = "";
|
|
PyObject *listPtr =0;
|
|
float array_data[4] = {0.f,0.f,0.f,0.f};
|
|
|
|
if(PyArg_ParseTuple(args, "sO", &uniform, &listPtr))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
if(PySequence_Check(listPtr))
|
|
{
|
|
unsigned int list_size = PySequence_Size(listPtr);
|
|
|
|
for(unsigned int i=0; (i<list_size && i<=4); i++)
|
|
{
|
|
PyObject *item = PySequence_GetItem(listPtr, i);
|
|
array_data[i] = (float)PyFloat_AsDouble(item);
|
|
Py_DECREF(item);
|
|
}
|
|
switch(list_size)
|
|
{
|
|
case 2:
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform2fARB(loc, array_data[0],array_data[1]);
|
|
Py_Return;
|
|
} break;
|
|
case 3:
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform3fARB(loc, array_data[0],array_data[1], array_data[2]);
|
|
Py_Return;
|
|
}break;
|
|
case 4:
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
|
|
Py_Return;
|
|
}break;
|
|
default:
|
|
{
|
|
PyErr_Format(PyExc_TypeError, "Invalid list size");
|
|
return NULL;
|
|
}break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
|
|
}
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 or list4) )")
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
char*uniform = "";
|
|
PyObject *listPtr =0;
|
|
int array_data[4] = {0,0,0,0};
|
|
|
|
if(PyArg_ParseTuple(args, "sO", &uniform, &listPtr))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
if(PySequence_Check(listPtr))
|
|
{
|
|
unsigned int list_size = PySequence_Size(listPtr);
|
|
|
|
for(unsigned int i=0; (i<list_size && i<=4); i++)
|
|
{
|
|
PyObject *item = PySequence_GetItem(listPtr, i);
|
|
array_data[i] = PyInt_AsLong(item);
|
|
Py_DECREF(item);
|
|
}
|
|
switch(list_size)
|
|
{
|
|
case 2:
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform2iARB(loc, array_data[0],array_data[1]);
|
|
Py_Return;
|
|
} break;
|
|
case 3:
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform3iARB(loc, array_data[0],array_data[1], array_data[2]);
|
|
Py_Return;
|
|
}break;
|
|
case 4:
|
|
{
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
|
|
Py_Return;
|
|
}break;
|
|
default:
|
|
{
|
|
PyErr_Format(PyExc_TypeError, "Invalid list size");
|
|
return NULL;
|
|
}break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
|
|
"setUniformMatrix4(uniform-name, mat-4x4, transpose(row-major=true, col-major=false)" )
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
float matr[16] = {
|
|
1,0,0,0,
|
|
0,1,0,0,
|
|
0,0,1,0,
|
|
0,0,0,1
|
|
};
|
|
|
|
char *uniform="";
|
|
PyObject *matrix=0;
|
|
int transp=1; // MT_ is row major so transpose by default....
|
|
if(PyArg_ParseTuple(args, "sO|i",&uniform, &matrix,&transp))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
if (PyObject_IsMT_Matrix(matrix, 4))
|
|
{
|
|
MT_Matrix4x4 mat;
|
|
if (PyMatTo(matrix, mat))
|
|
{
|
|
mat.getValue(matr);
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
|
|
Py_Return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
|
|
"setUniformMatrix3(uniform-name, list[3x3], transpose(row-major=true, col-major=false)" )
|
|
{
|
|
#ifdef GL_ARB_shader_objects
|
|
float matr[9] = {
|
|
1,0,0,
|
|
0,1,0,
|
|
0,0,1,
|
|
};
|
|
|
|
char *uniform="";
|
|
PyObject *matrix=0;
|
|
int transp=1; // MT_ is row major so transpose by default....
|
|
if(PyArg_ParseTuple(args, "sO|i",&uniform, &matrix,&transp))
|
|
{
|
|
if(mShader==0)
|
|
{
|
|
PyErr_Format(PyExc_ValueError, "invalid shader object");
|
|
return NULL;
|
|
}
|
|
int loc= bgl::blGetUniformLocationARB(mShader , uniform);
|
|
if( loc==-1 )
|
|
{
|
|
spit("Invalid uniform value: " << uniform << ".");
|
|
Py_Return;
|
|
}else
|
|
{
|
|
if (PyObject_IsMT_Matrix(matrix, 3))
|
|
{
|
|
MT_Matrix3x3 mat;
|
|
if (PyMatTo(matrix, mat))
|
|
{
|
|
mat.getValue(matr);
|
|
bgl::blUseProgramObjectARB(mShader);
|
|
bgl::blUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
|
|
Py_Return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
#else
|
|
Py_Return;
|
|
#endif//GL_ARB_shader_objects
|
|
}
|
|
|
|
|
|
KX_PYMETHODDEF_DOC( BL_Shader, setBlending, "setBlending(src, dest)" )
|
|
{
|
|
int src, dest;
|
|
if(PyArg_ParseTuple(args, "ii", &src, &dest))
|
|
{
|
|
mBlending.src = src;
|
|
mBlending.dest = dest;
|
|
Py_Return;
|
|
}
|
|
return NULL;
|
|
}
|