blender/source/gameengine/Ketsji/KXNetwork/SConscript
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00

26 lines
992 B
Python
Executable File

#!/usr/bin/python
Import ('user_options_dict')
Import ('library_env')
kx_network_env = library_env.Copy ()
source_files = ['KX_NetworkEventManager.cpp',
'KX_NetworkMessageActuator.cpp',
'KX_NetworkMessageSensor.cpp',
'KX_NetworkObjectActuator.cpp',
'KX_NetworkObjectSensor.cpp'
]
kx_network_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
'#source/gameengine/Ketsji',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
])
kx_network_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
kx_network_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_network', source=source_files)