forked from bartvdbraak/blender
0a2b71a3a4
IK: needed to change abs() to TNT::abs() (thanks brecht!) Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!) header_image: missing include for liballoc stuff Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h. This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp compilation fails on line 279 otherwise.
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
* KX_MouseFocusSensor determines mouse in/out/over events.
|
|
*/
|
|
|
|
#ifndef __KX_MOUSEFOCUSSENSOR
|
|
#define __KX_MOUSEFOCUSSENSOR
|
|
|
|
#include "SCA_MouseSensor.h"
|
|
|
|
/**
|
|
* The mouse focus sensor extends the basic SCA_MouseSensor. It has
|
|
* been placed in KX because it needs access to the rasterizer and
|
|
* SuMO.
|
|
*
|
|
* - extend the valid modes?
|
|
* - */
|
|
class KX_MouseFocusSensor : public SCA_MouseSensor
|
|
{
|
|
|
|
Py_Header;
|
|
|
|
public:
|
|
|
|
KX_MouseFocusSensor(class SCA_MouseManager* keybdmgr,
|
|
int startx,
|
|
int starty,
|
|
short int mousemode,
|
|
int focusmode,
|
|
RAS_ICanvas* canvas,
|
|
KX_Scene* kxscene,
|
|
SCA_IObject* gameobj,
|
|
PyTypeObject* T=&Type );
|
|
|
|
virtual ~KX_MouseFocusSensor() { ; };
|
|
virtual CValue* GetReplica() {
|
|
CValue* replica = new KX_MouseFocusSensor(*this);
|
|
// this will copy properties and so on...
|
|
CValue::AddDataToReplica(replica);
|
|
return replica;
|
|
};
|
|
/**
|
|
* @attention Overrides default evaluate.
|
|
*/
|
|
virtual bool Evaluate(CValue* event);
|
|
|
|
virtual bool IsPositiveTrigger() {
|
|
bool result = m_positive_event;
|
|
if (m_invert) result = !result;
|
|
return result;
|
|
};
|
|
|
|
bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
|
|
|
|
|
|
/* --------------------------------------------------------------------- */
|
|
/* Python interface ---------------------------------------------------- */
|
|
/* --------------------------------------------------------------------- */
|
|
virtual PyObject* _getattr(const STR_String& attr);
|
|
|
|
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRayTarget);
|
|
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRaySource);
|
|
|
|
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitObject);
|
|
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitPosition);
|
|
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitNormal);
|
|
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRayDirection);
|
|
|
|
/* --------------------------------------------------------------------- */
|
|
SCA_IObject* m_hitObject;
|
|
|
|
private:
|
|
/**
|
|
* The focus mode. 1 for handling focus, 0 for not handling, 2 for focus on any object
|
|
*/
|
|
int m_focusmode;
|
|
|
|
/**
|
|
* Flags whether the previous test showed a mouse-over.
|
|
*/
|
|
bool m_mouse_over_in_previous_frame;
|
|
|
|
/**
|
|
* Flags whether the previous test evaluated positive.
|
|
*/
|
|
bool m_positive_event;
|
|
|
|
|
|
/**
|
|
* Tests whether the object is in mouse focus in this frame.
|
|
*/
|
|
bool ParentObjectHasFocus(void);
|
|
|
|
/**
|
|
* (in game world coordinates) the place where the object was hit.
|
|
*/
|
|
MT_Point3 m_hitPosition;
|
|
|
|
/**
|
|
* (in game world coordinates) the position to which to shoot the ray.
|
|
*/
|
|
MT_Point3 m_prevTargetPoint;
|
|
|
|
/**
|
|
* (in game world coordinates) the position from which to shoot the ray.
|
|
*/
|
|
MT_Point3 m_prevSourcePoint;
|
|
|
|
/**
|
|
* (in game world coordinates) the face normal of the vertex where
|
|
* the object was hit. */
|
|
MT_Vector3 m_hitNormal;
|
|
|
|
|
|
/**
|
|
* Ref to the engine, for retrieving a reference to the current
|
|
* scene. */
|
|
class KX_KetsjiEngine* m_engine;
|
|
|
|
|
|
/**
|
|
* The active canvas. The size of this canvas determines a part of
|
|
* the start position of the picking ray. */
|
|
RAS_ICanvas* m_gp_canvas;
|
|
|
|
/**
|
|
* The KX scene that holds the camera. The camera position
|
|
* determines a part of the start location of the picking ray. */
|
|
KX_Scene* m_kxscene;
|
|
|
|
};
|
|
|
|
#endif //__KX_MOUSESENSOR
|
|
|