blender/source/gameengine/Network
Kester Maddock c844aa265a Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00
..
LoopBackNetwork Big patches: 2005-03-25 10:33:39 +00:00
TerraplayNetwork Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Big patches: 2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkMessage.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp Big patches: 2005-03-25 10:33:39 +00:00
NG_NetworkScene.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SConscript Big patches: 2005-03-25 10:33:39 +00:00