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attribute.cpp
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Fix for attribute lookup in OSL. This uses a map in the OSL globals instead of the device texture.
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2012-09-05 17:08:56 +00:00 |
attribute.h
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Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
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2012-09-07 11:06:45 +00:00 |
background.cpp
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Cycles: add render layer use environment option to disable world lighting on
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2012-04-13 12:58:12 +00:00 |
background.h
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Cycles: add render layer use environment option to disable world lighting on
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2012-04-13 12:58:12 +00:00 |
buffers.cpp
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Fix #32072: cycles shadow pass gave different results with/without emitting
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2012-09-28 13:41:34 +00:00 |
buffers.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
camera.cpp
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style cleanup
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2012-09-20 12:29:28 +00:00 |
camera.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
CMakeLists.txt
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code cleanup: cycles now uses system includes for boost/oiio.. etc, so we dont get warnings from system headers.
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2012-09-20 09:04:43 +00:00 |
film.cpp
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Fix #31883: cycles vectors pass rendering crash with some render layers using
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2012-06-20 14:24:52 +00:00 |
film.h
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Fix #31883: cycles vectors pass rendering crash with some render layers using
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2012-06-20 14:24:52 +00:00 |
filter.cpp
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style cleanup: assignment & indentation.
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2012-06-09 18:56:12 +00:00 |
filter.h
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Cycles:
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2011-08-28 13:55:59 +00:00 |
graph.cpp
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
graph.h
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Replaced dynamic_casts for node type checks by simple 'special type' identifiers. RTTI has to be disabled in cycles for OSL.
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2012-09-03 11:38:15 +00:00 |
image.cpp
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Fix #32618: cycles multithreaded image loading could crash with CUDA, was a
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2012-09-27 17:42:09 +00:00 |
image.h
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Fix #32618: cycles multithreaded image loading could crash with CUDA, was a
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2012-09-27 17:42:09 +00:00 |
integrator.cpp
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Fix #32018: non-progressive integrator crash.
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2012-09-19 17:09:11 +00:00 |
integrator.h
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Cycles: first step for implementation of non-progressive sampler that handles
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2012-06-13 11:44:48 +00:00 |
light.cpp
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Fix #32088: cycles crash removing a lamp with non-progressive sampling.
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2012-09-03 16:52:59 +00:00 |
light.h
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Cycles: first step for implementation of non-progressive sampler that handles
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2012-06-13 11:44:48 +00:00 |
mesh_displace.cpp
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
mesh.cpp
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Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
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2012-09-07 11:06:45 +00:00 |
mesh.h
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Cycles: threading optimizations
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2012-05-05 19:44:33 +00:00 |
nodes.cpp
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Fix for OSL 'Normal' node: the Direction parameter is of 'normal' type instead of generic 'vector'.
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2012-09-15 16:31:11 +00:00 |
nodes.h
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
object.cpp
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Fix for #32184 and redesign of particle storage in Cycles.
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2012-08-31 17:27:08 +00:00 |
object.h
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Fix for #32184 and redesign of particle storage in Cycles.
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2012-08-31 17:27:08 +00:00 |
osl.cpp
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Yet another OSL fix: Some functions are missing stubs that were not used in old OSL implementation yet.
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2012-09-15 18:08:51 +00:00 |
osl.h
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Generate compatible OSL shader parameter names in cases where the node has and input and output with the same name. In that case the convention is to add suffixes "In" and "Out" respectively.
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2012-09-15 16:31:07 +00:00 |
particles.cpp
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Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
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2012-09-01 11:30:19 +00:00 |
particles.h
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Added a bunch of additional particle state attributes to the Cycles particle info node:
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2012-08-31 19:38:59 +00:00 |
scene.cpp
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Cycles: merge of changes from tomato branch.
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2012-09-04 13:29:07 +00:00 |
scene.h
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Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
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2012-09-07 11:06:45 +00:00 |
session.cpp
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Revert r50528: "Performance fix for Cycles: Don't wait in the main UI thread when resetting devices."
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2012-09-17 12:07:06 +00:00 |
session.h
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Revert r50528: "Performance fix for Cycles: Don't wait in the main UI thread when resetting devices."
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2012-09-17 12:07:06 +00:00 |
shader.cpp
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
shader.h
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style cleanup: block comments
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2012-06-09 17:22:52 +00:00 |
sobol.cpp
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
sobol.h
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Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.
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2011-12-08 21:55:35 +00:00 |
svm.cpp
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code cleanup: removed/renamed shadow & duplicate variable definitions.
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2012-06-09 18:20:40 +00:00 |
svm.h
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
tile.cpp
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Cycles: change preview "resolution divider" that gave the number of lower
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2012-09-17 10:55:18 +00:00 |
tile.h
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Cycles: change preview "resolution divider" that gave the number of lower
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2012-09-17 10:55:18 +00:00 |