forked from bartvdbraak/blender
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright (c) 2006 The Zdeno Ash Miklas
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*
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* This source file is part of VideoTexture library
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*
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file VideoTexture/Common.h
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* \ingroup bgevideotex
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*/
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#if defined WIN32
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#define WINDOWS_LEAN_AND_MEAN
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#endif
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#ifndef NULL
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#define NULL 0
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#endif
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#ifndef HRESULT
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#define HRESULT long
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#endif
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#ifndef DWORD
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#define DWORD unsigned long
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#endif
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#ifndef S_OK
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#define S_OK ((HRESULT)0L)
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#endif
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#ifndef BYTE
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#define BYTE unsigned char
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#endif
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#ifndef WIN32
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#define Sleep(time) sleep(time)
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#endif
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#ifndef FAILED
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#define FAILED(Status) ((HRESULT)(Status)<0)
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#endif
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#include <iostream>
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