forked from bartvdbraak/blender
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright (c) 2007 The Zdeno Ash Miklas
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*
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* This source file is part of VideoTexture library
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*
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ImageBuff.h
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* \ingroup bgevideotex
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*/
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#ifndef __IMAGEBUFF_H__
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#define __IMAGEBUFF_H__
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#include "Common.h"
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#include "ImageBase.h"
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struct ImBuf;
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/// class for image buffer
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class ImageBuff : public ImageBase
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{
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private:
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struct ImBuf *m_imbuf; // temporary structure for buffer manipulation
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public:
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/// constructor
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ImageBuff (void) : ImageBase(true), m_imbuf(NULL) {}
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/// destructor
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virtual ~ImageBuff (void);
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/// load image from buffer
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void load (unsigned char * img, short width, short height);
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/// clear image with color set on RGB channels and 0xFF on alpha channel
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void clear (short width, short height, unsigned char color);
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/// plot image from extern RGBA buffer to image at position x,y using one of IMB_BlendMode
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void plot (unsigned char * img, short width, short height, short x, short y, short mode);
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/// plot image from other ImageBuf to image at position x,y using one of IMB_BlendMode
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void plot (ImageBuff* img, short x, short y, short mode);
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/// refresh image - do nothing
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virtual void refresh (void) {}
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};
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#endif
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