blender/source/gameengine/Physics/Bullet
Benoit Bolsee 4ae4ecd3ce BGE patch: Optimization of bullet adaptation layer - part 1.
First batch of optimizaton of the bullet adaptation layer in the BGE.
- remove circular motion state update.
- optimization of physic adaptation layer for bullet: bypass
  unecessary conversion of rotation matrix to quaternion and back.
- remove double updates during object replication.
2008-07-21 12:37:27 +00:00
..
CcdPhysicsController.cpp BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
CcdPhysicsController.h BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
CcdPhysicsEnvironment.cpp BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when parenting. Allow loc/scale/orientation change on child object with physic controller. 2008-07-20 15:40:03 +00:00
CcdPhysicsEnvironment.h BGE bug fix (for 2.47): setParent() fix, third part: set mass to 0 when parenting. Allow loc/scale/orientation change on child object with physic controller. 2008-07-20 15:40:03 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00