forked from bartvdbraak/blender
03afa6f9e7
Dyntopo detail in object space. This allows to set the detail in percentage of blender units and sculpt in this detail constantly, regardless of the distance to the mesh. This commit just enables the functionality, which is really trivial. There will be some more commits like detail flood fill and detail sampling in the future. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@59512aadd1 | ||
source | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |