forked from bartvdbraak/blender
03cb146afa
The issue was caused bu the optimization in surface attributes for cases when there's only a volume shader used. Some attributes doesn't make sense in that case and were skipped from calculation. However, it is possible that kernel would still try to access them (because of the shader setup etc). Prevented an infinite loop in the kernel now, which should not have much affect on regular renders. |
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release | ||
scons@625d446ae8 | ||
source | ||
tests | ||
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CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |