forked from bartvdbraak/blender
99b325cebf
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
/*
|
|
* Copyright 2013, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "stdosl.h"
|
|
|
|
shader node_toon_bsdf(
|
|
color Color = 0.8,
|
|
string component = "Diffuse",
|
|
float Size = 0.5,
|
|
float Smooth = 0.0,
|
|
normal Normal = N,
|
|
output closure color BSDF = 0)
|
|
{
|
|
if (component == "Diffuse")
|
|
BSDF = Color * diffuse_toon(Normal, Size, Smooth);
|
|
else if (component == "Glossy")
|
|
BSDF = Color * glossy_toon(Normal, Size, Smooth);
|
|
}
|
|
|