forked from bartvdbraak/blender
dee74c299f
and preview running at the same time. It seems there's something in OSL/LLVM that's not thread safe, but I couldn't figure out what exactly. Now all renders share the same OSL ShadingSystem which should avoid the problem. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |