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bvh_local.h
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Cycles: change Ambient Occlusion shader to output colors.
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2018-06-15 22:16:06 +02:00 |
bvh_nodes.h
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Code refactor: make Transform always affine, dropping last row.
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2018-03-10 04:54:05 +01:00 |
bvh_shadow_all.h
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Code refactor: use KernelShader and KernelParticle instead of float arrays.
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2018-03-10 04:54:04 +01:00 |
bvh_traversal.h
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Cycles: Replace use_qbvh boolean flag with an enum-based property
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2018-01-22 17:19:20 +01:00 |
bvh_types.h
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Cycles: Use dedicated debug passes for traversed nodes and intersection tests
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2017-01-12 13:44:35 +01:00 |
bvh_volume_all.h
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Fix Cycles crash rendering mix of instanced and non-instanced volumes.
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2018-08-05 12:05:10 +02:00 |
bvh_volume.h
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Cycles: Replace use_qbvh boolean flag with an enum-based property
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2018-01-22 17:19:20 +01:00 |
bvh.h
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Cycles: change Ambient Occlusion shader to output colors.
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2018-06-15 22:16:06 +02:00 |
qbvh_local.h
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Cycles: change Ambient Occlusion shader to output colors.
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2018-06-15 22:16:06 +02:00 |
qbvh_nodes.h
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Cycles: disable fast math flags, only use a subset.
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2017-09-08 15:12:37 +02:00 |
qbvh_shadow_all.h
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Code refactor: use KernelShader and KernelParticle instead of float arrays.
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2018-03-10 04:54:04 +01:00 |
qbvh_traversal.h
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Fix Cycles CUDA transparent shadow error after recent fix in c22b52c.
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2017-08-24 03:43:02 +02:00 |
qbvh_volume_all.h
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Fix Cycles crash rendering mix of instanced and non-instanced volumes.
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2018-08-05 12:05:10 +02:00 |
qbvh_volume.h
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Cycles: Switch to reformulated Pluecker ray/triangle intersection
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2017-03-28 17:26:47 +02:00 |