blender/intern/cycles/graph/node.cpp

396 lines
12 KiB
C++

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "node.h"
#include "node_type.h"
#include "util_foreach.h"
#include "util_param.h"
#include "util_transform.h"
CCL_NAMESPACE_BEGIN
/* Node Type */
Node::Node(const NodeType *type_, ustring name_)
: name(name_), type(type_)
{
assert(type);
/* assign non-empty name, convenient for debugging */
if(name.empty()) {
name = type->name;
}
/* initialize default values */
foreach(const SocketType& socket, type->inputs) {
set_default_value(socket);
}
}
Node::~Node()
{
}
template<typename T>
static T& get_socket_value(const Node *node, const SocketType& socket)
{
return (T&)*(((char*)node) + socket.struct_offset);
}
#ifndef NDEBUG
static bool is_socket_float3(const SocketType& socket)
{
return socket.type == SocketType::COLOR ||
socket.type == SocketType::POINT ||
socket.type == SocketType::VECTOR ||
socket.type == SocketType::NORMAL;
}
static bool is_socket_array_float3(const SocketType& socket)
{
return socket.type == SocketType::COLOR_ARRAY ||
socket.type == SocketType::POINT_ARRAY ||
socket.type == SocketType::VECTOR_ARRAY ||
socket.type == SocketType::NORMAL_ARRAY;
}
#endif
/* set values */
void Node::set(const SocketType& input, bool value)
{
assert(input.type == SocketType::BOOLEAN);
get_socket_value<bool>(this, input) = value;
}
void Node::set(const SocketType& input, int value)
{
assert((input.type == SocketType::INT || input.type == SocketType::ENUM));
get_socket_value<int>(this, input) = value;
}
void Node::set(const SocketType& input, float value)
{
assert(input.type == SocketType::FLOAT);
get_socket_value<float>(this, input) = value;
}
void Node::set(const SocketType& input, float2 value)
{
assert(input.type == SocketType::FLOAT);
get_socket_value<float2>(this, input) = value;
}
void Node::set(const SocketType& input, float3 value)
{
assert(is_socket_float3(input));
get_socket_value<float3>(this, input) = value;
}
void Node::set(const SocketType& input, const char *value)
{
set(input, ustring(value));
}
void Node::set(const SocketType& input, ustring value)
{
if(input.type == SocketType::STRING) {
get_socket_value<ustring>(this, input) = value;
}
else if(input.type == SocketType::ENUM) {
const NodeEnum& enm = *input.enum_values;
if(enm.exists(value)) {
get_socket_value<int>(this, input) = enm[value];
}
else {
assert(0);
}
}
else {
assert(0);
}
}
void Node::set(const SocketType& input, const Transform& value)
{
assert(input.type == SocketType::TRANSFORM);
get_socket_value<Transform>(this, input) = value;
}
void Node::set(const SocketType& input, Node *value)
{
assert(input.type == SocketType::TRANSFORM);
get_socket_value<Node*>(this, input) = value;
}
/* set array values */
void Node::set(const SocketType& input, array<bool>& value)
{
assert(input.type == SocketType::BOOLEAN_ARRAY);
get_socket_value<array<bool> >(this, input).steal_data(value);
}
void Node::set(const SocketType& input, array<int>& value)
{
assert(input.type == SocketType::INT_ARRAY);
get_socket_value<array<int> >(this, input).steal_data(value);
}
void Node::set(const SocketType& input, array<float>& value)
{
assert(input.type == SocketType::FLOAT_ARRAY);
get_socket_value<array<float> >(this, input).steal_data(value);
}
void Node::set(const SocketType& input, array<float2>& value)
{
assert(input.type == SocketType::FLOAT_ARRAY);
get_socket_value<array<float2> >(this, input).steal_data(value);
}
void Node::set(const SocketType& input, array<float3>& value)
{
assert(is_socket_array_float3(input));
get_socket_value<array<float3> >(this, input).steal_data(value);
}
void Node::set(const SocketType& input, array<ustring>& value)
{
assert(input.type == SocketType::STRING_ARRAY);
get_socket_value<array<ustring> >(this, input).steal_data(value);
}
void Node::set(const SocketType& input, array<Transform>& value)
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
get_socket_value<array<Transform> >(this, input).steal_data(value);
}
void Node::set(const SocketType& input, array<Node*>& value)
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
get_socket_value<array<Node*> >(this, input).steal_data(value);
}
/* get values */
bool Node::get_bool(const SocketType& input) const
{
assert(input.type == SocketType::BOOLEAN);
return get_socket_value<bool>(this, input);
}
int Node::get_int(const SocketType& input) const
{
assert(input.type == SocketType::INT || input.type == SocketType::ENUM);
return get_socket_value<int>(this, input);
}
float Node::get_float(const SocketType& input) const
{
assert(input.type == SocketType::FLOAT);
return get_socket_value<float>(this, input);
}
float2 Node::get_float2(const SocketType& input) const
{
assert(input.type == SocketType::FLOAT);
return get_socket_value<float2>(this, input);
}
float3 Node::get_float3(const SocketType& input) const
{
assert(is_socket_float3(input));
return get_socket_value<float3>(this, input);
}
ustring Node::get_string(const SocketType& input) const
{
if(input.type == SocketType::STRING) {
return get_socket_value<ustring>(this, input);
}
else if(input.type == SocketType::ENUM) {
const NodeEnum& enm = *input.enum_values;
int intvalue = get_socket_value<int>(this, input);
return (enm.exists(intvalue)) ? enm[intvalue] : ustring();
}
else {
assert(0);
return ustring();
}
}
Transform Node::get_transform(const SocketType& input) const
{
assert(input.type == SocketType::TRANSFORM);
return get_socket_value<Transform>(this, input);
}
Node *Node::get_node(const SocketType& input) const
{
assert(input.type == SocketType::NODE);
return get_socket_value<Node*>(this, input);
}
/* get array values */
const array<bool>& Node::get_bool_array(const SocketType& input) const
{
assert(input.type == SocketType::BOOLEAN_ARRAY);
return get_socket_value<array<bool> >(this, input);
}
const array<int>& Node::get_int_array(const SocketType& input) const
{
assert(input.type == SocketType::INT_ARRAY);
return get_socket_value<array<int> >(this, input);
}
const array<float>& Node::get_float_array(const SocketType& input) const
{
assert(input.type == SocketType::FLOAT_ARRAY);
return get_socket_value<array<float> >(this, input);
}
const array<float2>& Node::get_float2_array(const SocketType& input) const
{
assert(input.type == SocketType::FLOAT_ARRAY);
return get_socket_value<array<float2> >(this, input);
}
const array<float3>& Node::get_float3_array(const SocketType& input) const
{
assert(is_socket_array_float3(input));
return get_socket_value<array<float3> >(this, input);
}
const array<ustring>& Node::get_string_array(const SocketType& input) const
{
assert(input.type == SocketType::STRING_ARRAY);
return get_socket_value<array<ustring> >(this, input);
}
const array<Transform>& Node::get_transform_array(const SocketType& input) const
{
assert(input.type == SocketType::TRANSFORM_ARRAY);
return get_socket_value<array<Transform> >(this, input);
}
const array<Node*>& Node::get_node_array(const SocketType& input) const
{
assert(input.type == SocketType::NODE_ARRAY);
return get_socket_value<array<Node*> >(this, input);
}
/* generic value operations */
bool Node::has_default_value(const SocketType& input) const
{
const void *src = input.default_value;
void *dst = &get_socket_value<char>(this, input);
return memcmp(dst, src, input.size()) == 0;
}
void Node::set_default_value(const SocketType& socket)
{
const void *src = socket.default_value;
void *dst = ((char*)this) + socket.struct_offset;
memcpy(dst, src, socket.size());
}
template<typename T>
static void copy_array(const Node *node, const SocketType& socket, const Node *other, const SocketType& other_socket)
{
const array<T>* src = (const array<T>*)(((char*)other) + other_socket.struct_offset);
array<T>* dst = (array<T>*)(((char*)node) + socket.struct_offset);
*dst = *src;
}
void Node::copy_value(const SocketType& socket, const Node& other, const SocketType& other_socket)
{
assert(socket.type == other_socket.type);
if(socket.is_array()) {
switch(socket.type) {
case SocketType::BOOLEAN_ARRAY: copy_array<bool>(this, socket, &other, other_socket); break;
case SocketType::FLOAT_ARRAY: copy_array<float>(this, socket, &other, other_socket); break;
case SocketType::INT_ARRAY: copy_array<int>(this, socket, &other, other_socket); break;
case SocketType::COLOR_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
case SocketType::VECTOR_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
case SocketType::POINT_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
case SocketType::NORMAL_ARRAY: copy_array<float3>(this, socket, &other, other_socket); break;
case SocketType::POINT2_ARRAY: copy_array<float2>(this, socket, &other, other_socket); break;
case SocketType::STRING_ARRAY: copy_array<ustring>(this, socket, &other, other_socket); break;
case SocketType::TRANSFORM_ARRAY: copy_array<Transform>(this, socket, &other, other_socket); break;
case SocketType::NODE_ARRAY: copy_array<void*>(this, socket, &other, other_socket); break;
default: assert(0); break;
}
}
else {
const void *src = ((char*)&other) + other_socket.struct_offset;
void *dst = ((char*)this) + socket.struct_offset;
memcpy(dst, src, socket.size());
}
}
template<typename T>
static bool is_array_equal(const Node *node, const Node *other, const SocketType& socket)
{
const array<T>* a = (const array<T>*)(((char*)node) + socket.struct_offset);
const array<T>* b = (const array<T>*)(((char*)other) + socket.struct_offset);
return *a == *b;
}
bool Node::equals_value(const Node& other, const SocketType& socket) const
{
if(socket.is_array()) {
switch(socket.type) {
case SocketType::BOOLEAN_ARRAY: return is_array_equal<bool>(this, &other, socket);
case SocketType::FLOAT_ARRAY: return is_array_equal<float>(this, &other, socket);
case SocketType::INT_ARRAY: return is_array_equal<int>(this, &other, socket);
case SocketType::COLOR_ARRAY: return is_array_equal<float3>(this, &other, socket);
case SocketType::VECTOR_ARRAY: return is_array_equal<float3>(this, &other, socket);
case SocketType::POINT_ARRAY: return is_array_equal<float3>(this, &other, socket);
case SocketType::NORMAL_ARRAY: return is_array_equal<float3>(this, &other, socket);
case SocketType::POINT2_ARRAY: return is_array_equal<float2>(this, &other, socket);
case SocketType::STRING_ARRAY: return is_array_equal<ustring>(this, &other, socket);
case SocketType::TRANSFORM_ARRAY: return is_array_equal<Transform>(this, &other, socket);
case SocketType::NODE_ARRAY: return is_array_equal<void*>(this, &other, socket);
default: assert(0); return true;
}
}
else {
const void *a = ((char*)this) + socket.struct_offset;
const void *b = ((char*)&other) + socket.struct_offset;
return (memcmp(a, b, socket.size()) == 0);
}
}
/* equals */
bool Node::equals(const Node& other) const
{
assert(type == other.type);
foreach(const SocketType& socket, type->inputs) {
if(!equals_value(other, socket))
return false;
}
return true;
}
CCL_NAMESPACE_END