blender/source
Erwin Coumans 056a33ac69 new game-menu option 'Record Game Physics to Ipo'
including implementation. hope it works, and doesn't break to much.
it bakes physics objects transform into ipo, every frame of the running gameengine.
When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.

(perhaps some better UI in the future?)
2005-08-23 13:16:02 +00:00
..
blender new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
creator The famous potential SDL audio fix (setenv("SDL_AUDIODRIVER", "dma", 1))... 2005-08-03 21:02:25 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile On windows/gcc (aka. FREE_WINDOWS), build the blenderplayer whenever 2005-08-23 01:31:11 +00:00
nan_compile.mk Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
nan_definitions.mk Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
nan_link.mk Support for SGI Prism: 2005-04-05 14:33:43 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00