forked from bartvdbraak/blender
0579eaae1f
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
380 lines
16 KiB
C++
380 lines
16 KiB
C++
/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <OSL/genclosure.h>
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#include <OSL/oslclosure.h>
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#include "kernel/osl/osl_closures.h"
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#include "kernel/osl/osl_shader.h"
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#include "util/util_debug.h"
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#include "util/util_math.h"
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#include "util/util_param.h"
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#include "kernel/kernel_types.h"
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#include "kernel/kernel_compat_cpu.h"
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#include "kernel/split/kernel_split_data_types.h"
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#include "kernel/kernel_globals.h"
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#include "kernel/kernel_montecarlo.h"
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#include "kernel/kernel_random.h"
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#include "kernel/closure/alloc.h"
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#include "kernel/closure/bsdf_util.h"
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#include "kernel/closure/bsdf_ashikhmin_velvet.h"
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#include "kernel/closure/bsdf_diffuse.h"
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#include "kernel/closure/bsdf_microfacet.h"
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#include "kernel/closure/bsdf_microfacet_multi.h"
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#include "kernel/closure/bsdf_oren_nayar.h"
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#include "kernel/closure/bsdf_reflection.h"
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#include "kernel/closure/bsdf_refraction.h"
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#include "kernel/closure/bsdf_transparent.h"
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#include "kernel/closure/bsdf_ashikhmin_shirley.h"
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#include "kernel/closure/bsdf_toon.h"
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#include "kernel/closure/bsdf_hair.h"
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#include "kernel/closure/volume.h"
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CCL_NAMESPACE_BEGIN
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using namespace OSL;
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/* BSDF class definitions */
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BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, DiffuseBsdf, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N),
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BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
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BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, DiffuseBsdf, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(TranslucentClosure, params.N),
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BSDF_CLOSURE_CLASS_END(Translucent, translucent)
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BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, OrenNayarBsdf, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(OrenNayarClosure, params.N),
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CLOSURE_FLOAT_PARAM(OrenNayarClosure, params.roughness),
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BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
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BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, MicrofacetBsdf, LABEL_SINGULAR)
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CLOSURE_FLOAT3_PARAM(ReflectionClosure, params.N),
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BSDF_CLOSURE_CLASS_END(Reflection, reflection)
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BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, MicrofacetBsdf, LABEL_SINGULAR)
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CLOSURE_FLOAT3_PARAM(RefractionClosure, params.N),
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CLOSURE_FLOAT_PARAM(RefractionClosure, params.ior),
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BSDF_CLOSURE_CLASS_END(Refraction, refraction)
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BSDF_CLOSURE_CLASS_BEGIN(Transparent, transparent, ShaderClosure, LABEL_SINGULAR)
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BSDF_CLOSURE_CLASS_END(Transparent, transparent)
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BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, VelvetBsdf, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, params.N),
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CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, params.sigma),
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BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
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BSDF_CLOSURE_CLASS_BEGIN(AshikhminShirley, ashikhmin_shirley_aniso, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
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CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.N),
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CLOSURE_FLOAT3_PARAM(AshikhminShirleyClosure, params.T),
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CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_x),
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CLOSURE_FLOAT_PARAM(AshikhminShirleyClosure, params.alpha_y),
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BSDF_CLOSURE_CLASS_END(AshikhminShirley, ashikhmin_shirley_aniso)
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BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, ToonBsdf, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, params.N),
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CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.size),
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CLOSURE_FLOAT_PARAM(DiffuseToonClosure, params.smooth),
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BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
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BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, ToonBsdf, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(GlossyToonClosure, params.N),
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CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.size),
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CLOSURE_FLOAT_PARAM(GlossyToonClosure, params.smooth),
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BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX, microfacet_ggx, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
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CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, params.N),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, params.alpha_x),
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BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXAniso, microfacet_ggx_aniso, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
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CLOSURE_FLOAT3_PARAM(MicrofacetGGXAnisoClosure, params.N),
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CLOSURE_FLOAT3_PARAM(MicrofacetGGXAnisoClosure, params.T),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXAnisoClosure, params.alpha_x),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXAnisoClosure, params.alpha_y),
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BSDF_CLOSURE_CLASS_END(MicrofacetGGXAniso, microfacet_ggx_aniso)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann, microfacet_beckmann, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
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CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, params.N),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, params.alpha_x),
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BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannAniso, microfacet_beckmann_aniso, MicrofacetBsdf, LABEL_GLOSSY|LABEL_REFLECT)
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CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannAnisoClosure, params.N),
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CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannAnisoClosure, params.T),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannAnisoClosure, params.alpha_x),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannAnisoClosure, params.alpha_y),
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BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannAniso, microfacet_beckmann_aniso)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction, microfacet_ggx_refraction, MicrofacetBsdf, LABEL_GLOSSY|LABEL_TRANSMIT)
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CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, params.N),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.alpha_x),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, params.ior),
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BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction, MicrofacetBsdf, LABEL_GLOSSY|LABEL_TRANSMIT)
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CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, params.N),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.alpha_x),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, params.ior),
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BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
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BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, HairBsdf, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, unused),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness1),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.roughness2),
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
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BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
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BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, HairBsdf, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, unused),
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CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness1),
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CLOSURE_FLOAT_PARAM(HairTransmissionClosure, params.roughness2),
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, params.T),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, params.offset),
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BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
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VOLUME_CLOSURE_CLASS_BEGIN(VolumeHenyeyGreenstein, henyey_greenstein, HenyeyGreensteinVolume, LABEL_VOLUME_SCATTER)
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CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, params.g),
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VOLUME_CLOSURE_CLASS_END(VolumeHenyeyGreenstein, henyey_greenstein)
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VOLUME_CLOSURE_CLASS_BEGIN(VolumeAbsorption, absorption, ShaderClosure, LABEL_SINGULAR)
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VOLUME_CLOSURE_CLASS_END(VolumeAbsorption, absorption)
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/* Registration */
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static void register_closure(OSL::ShadingSystem *ss, const char *name, int id, OSL::ClosureParam *params, OSL::PrepareClosureFunc prepare)
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{
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/* optimization: it's possible to not use a prepare function at all and
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* only initialize the actual class when accessing the closure component
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* data, but then we need to map the id to the class somehow */
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ss->register_closure(name, id, params, prepare, NULL, 16);
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}
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void OSLShader::register_closures(OSLShadingSystem *ss_)
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{
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OSL::ShadingSystem *ss = (OSL::ShadingSystem*)ss_;
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int id = 0;
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register_closure(ss, "diffuse", id++,
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bsdf_diffuse_params(), bsdf_diffuse_prepare);
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register_closure(ss, "oren_nayar", id++,
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bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
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register_closure(ss, "translucent", id++,
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bsdf_translucent_params(), bsdf_translucent_prepare);
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register_closure(ss, "reflection", id++,
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bsdf_reflection_params(), bsdf_reflection_prepare);
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register_closure(ss, "refraction", id++,
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bsdf_refraction_params(), bsdf_refraction_prepare);
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register_closure(ss, "transparent", id++,
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bsdf_transparent_params(), bsdf_transparent_prepare);
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register_closure(ss, "microfacet_ggx", id++,
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bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
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register_closure(ss, "microfacet_ggx_aniso", id++,
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bsdf_microfacet_ggx_aniso_params(), bsdf_microfacet_ggx_aniso_prepare);
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register_closure(ss, "microfacet_ggx_refraction", id++,
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bsdf_microfacet_ggx_refraction_params(), bsdf_microfacet_ggx_refraction_prepare);
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register_closure(ss, "microfacet_multi_ggx", id++,
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closure_bsdf_microfacet_multi_ggx_params(), closure_bsdf_microfacet_multi_ggx_prepare);
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register_closure(ss, "microfacet_multi_ggx_glass", id++,
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closure_bsdf_microfacet_multi_ggx_glass_params(), closure_bsdf_microfacet_multi_ggx_glass_prepare);
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register_closure(ss, "microfacet_multi_ggx_aniso", id++,
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closure_bsdf_microfacet_multi_ggx_aniso_params(), closure_bsdf_microfacet_multi_ggx_aniso_prepare);
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register_closure(ss, "microfacet_beckmann", id++,
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bsdf_microfacet_beckmann_params(), bsdf_microfacet_beckmann_prepare);
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register_closure(ss, "microfacet_beckmann_aniso", id++,
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bsdf_microfacet_beckmann_aniso_params(), bsdf_microfacet_beckmann_aniso_prepare);
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register_closure(ss, "microfacet_beckmann_refraction", id++,
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bsdf_microfacet_beckmann_refraction_params(), bsdf_microfacet_beckmann_refraction_prepare);
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register_closure(ss, "ashikhmin_shirley", id++,
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bsdf_ashikhmin_shirley_aniso_params(), bsdf_ashikhmin_shirley_aniso_prepare);
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register_closure(ss, "ashikhmin_velvet", id++,
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bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
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register_closure(ss, "diffuse_toon", id++,
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bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
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register_closure(ss, "glossy_toon", id++,
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bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
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register_closure(ss, "emission", id++,
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closure_emission_params(), closure_emission_prepare);
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register_closure(ss, "background", id++,
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closure_background_params(), closure_background_prepare);
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register_closure(ss, "holdout", id++,
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closure_holdout_params(), closure_holdout_prepare);
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register_closure(ss, "ambient_occlusion", id++,
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closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare);
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register_closure(ss, "diffuse_ramp", id++,
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closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
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register_closure(ss, "phong_ramp", id++,
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closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
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register_closure(ss, "bssrdf_cubic", id++,
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closure_bssrdf_cubic_params(), closure_bssrdf_cubic_prepare);
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register_closure(ss, "bssrdf_gaussian", id++,
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closure_bssrdf_gaussian_params(), closure_bssrdf_gaussian_prepare);
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register_closure(ss, "bssrdf_burley", id++,
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closure_bssrdf_burley_params(), closure_bssrdf_burley_prepare);
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register_closure(ss, "hair_reflection", id++,
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bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
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register_closure(ss, "hair_transmission", id++,
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bsdf_hair_transmission_params(), bsdf_hair_transmission_prepare);
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register_closure(ss, "henyey_greenstein", id++,
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volume_henyey_greenstein_params(), volume_henyey_greenstein_prepare);
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register_closure(ss, "absorption", id++,
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volume_absorption_params(), volume_absorption_prepare);
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}
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/* BSDF Closure */
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bool CBSDFClosure::skip(const ShaderData *sd, int path_flag, int scattering)
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{
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/* caustic options */
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if((scattering & LABEL_GLOSSY) && (path_flag & PATH_RAY_DIFFUSE)) {
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KernelGlobals *kg = sd->osl_globals;
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if((!kernel_data.integrator.caustics_reflective && (scattering & LABEL_REFLECT)) ||
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(!kernel_data.integrator.caustics_refractive && (scattering & LABEL_TRANSMIT)))
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{
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return true;
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}
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}
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return false;
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}
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/* Multiscattering GGX closures */
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class MicrofacetMultiClosure : public CBSDFClosure {
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public:
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MicrofacetBsdf params;
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float3 color;
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MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight)
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{
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/* Technically, the MultiGGX Glass closure may also transmit. However,
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* since this is set statically and only used for caustic flags, this
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* is probably as good as it gets. */
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if(!skip(sd, path_flag, LABEL_GLOSSY|LABEL_REFLECT)) {
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MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc_osl(sd, sizeof(MicrofacetBsdf), weight, ¶ms);
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MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
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if(bsdf && extra) {
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bsdf->extra = extra;
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bsdf->extra->color = color;
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return bsdf;
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}
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}
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return NULL;
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}
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};
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class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure {
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public:
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
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sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_setup(bsdf) : 0;
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}
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};
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ClosureParam *closure_bsdf_microfacet_multi_ggx_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
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CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
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CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
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CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
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CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)
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};
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return params;
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}
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CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_prepare, MicrofacetMultiGGXClosure);
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class MicrofacetMultiGGXAnisoClosure : public MicrofacetMultiClosure {
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public:
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void setup(ShaderData *sd, int path_flag, float3 weight)
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{
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MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
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sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_aniso_setup(bsdf) : 0;
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}
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};
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ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params()
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{
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static ClosureParam params[] = {
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CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
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CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.T),
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CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
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CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_y),
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CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
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CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
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CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)
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};
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|
return params;
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|
}
|
|
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_aniso_prepare, MicrofacetMultiGGXAnisoClosure);
|
|
|
|
class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure {
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|
public:
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|
MicrofacetMultiGGXGlassClosure() : MicrofacetMultiClosure() {}
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|
|
|
void setup(ShaderData *sd, int path_flag, float3 weight)
|
|
{
|
|
MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
|
|
sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_glass_setup(bsdf) : 0;
|
|
}
|
|
};
|
|
|
|
ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params()
|
|
{
|
|
static ClosureParam params[] = {
|
|
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, params.N),
|
|
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.alpha_x),
|
|
CLOSURE_FLOAT_PARAM(MicrofacetMultiGGXClosure, params.ior),
|
|
CLOSURE_FLOAT3_PARAM(MicrofacetMultiGGXClosure, color),
|
|
CLOSURE_STRING_KEYPARAM(MicrofacetMultiGGXClosure, label, "label"),
|
|
CLOSURE_FINISH_PARAM(MicrofacetMultiGGXClosure)
|
|
};
|
|
return params;
|
|
}
|
|
CCLOSURE_PREPARE(closure_bsdf_microfacet_multi_ggx_glass_prepare, MicrofacetMultiGGXGlassClosure);
|
|
|
|
CCL_NAMESPACE_END
|
|
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