blender/intern/cycles
Martijn Berger 25ec0d97f9 make "tri_shader" an int instead of a float
tri_shader does no longer need to a float.

Reviewers: dingto, sergey

Reviewed By: dingto, sergey

Subscribers: dingto

Projects: #cycles

Differential Revision: https://developer.blender.org/D789
2014-09-24 13:34:28 +02:00
..
app Add texture coordinate export. 2014-09-19 10:44:42 +03:00
blender Cycles: Shader Graph Optimization for Mix RGB nodes. 2014-09-24 12:52:36 +02:00
bvh Cycles: Rebuild BVH from scratch if loading cache failed 2014-09-01 18:05:10 +06:00
cmake Cycles: use SYSTEM for external includes 2014-06-29 04:00:31 +10:00
device Fix wrong track of the memory when doing device vector resize before freeing it 2014-09-04 17:25:12 +06:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
render make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
subd Code cleanup: Add -Werror=float-conversion to Cycles 2014-05-03 07:31:46 +10:00
util Cleanup: style, spelling 2014-09-18 09:37:49 +10:00
CMakeLists.txt Cycles: use SYSTEM for external includes 2014-06-29 04:00:31 +10:00
SConscript Deduplicate CUDA and OpenCL wranglers 2014-08-05 13:57:50 +06:00