blender/intern/SoundSystem/fmod
Michel Selten 05cec80893 * Updated the auto* build system to compile again.
SoundSystem has been moved from source/gameengine to intern. This was needed
  because functionality from SoundSystem was needed by
  source/blender/src/editsound.c.
* Removed the option for the openal check in configure.ac. It's needed now by
  SoundSystem
* Removed the functionality for checking if 'noaudio' was provied on the
  commandline. Now audio is default on.
2003-07-16 18:23:50 +00:00
..
Makefile Initial revision 2002-10-12 11:37:38 +00:00
SND_FmodDevice.cpp * Updated the auto* build system to compile again. 2003-07-16 18:23:50 +00:00
SND_FmodDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00