forked from bartvdbraak/blender
0621a8e08a
(which is enabled by default). If there was a problem reading or writing in the compression process, the original .blend file could get lost. Now errors are checked, and writing is done as follows: write .blend@ -> compress .blend@ to .blend@.gz -> rename .blend@.gz to .blend -> remove .blend@ We've had blender crash here, lose the original .blend and leave an empty .blend@. It is not clear to me where this would happen in practice if there is enough disk space and permissions are correct, so the actual crash is likely not fixed by this commit. |
||
---|---|---|
.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |