blender/source
Ton Roosendaal 0639829140 Fix for #1549
This was something users found since tracing got into blender, having
sometimes small 'dots' or bright pixels or missing reflection rays in
an image. Thanks to the very simple sample file I could disect it...
it appeared to be an incomplete check for all numerical exceptions when
you traverse the octree nodes. Very technical, but clear comments are in
the code to explain ;)
2004-10-16 11:29:09 +00:00
..
blender Fix for #1549 2004-10-16 11:29:09 +00:00
creator OS X fix: 2004-08-01 22:28:56 +00:00
darwin Removed nantechnologies from identifierstring :) 2004-09-28 20:59:14 +00:00
gameengine added -h to the commandline args to print usage. 2004-10-15 12:46:57 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Makefile We don't use ODE anymore, so I commented out some lines that make it 2004-08-26 22:42:44 +00:00
nan_compile.mk Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
nan_definitions.mk Added SuperLU 3.0: 2004-07-13 11:42:13 +00:00
nan_link.mk We don't use ODE anymore, so I commented out some lines that make it 2004-08-26 22:42:44 +00:00
nan_subdirs.mk This should have been fixed long ago ... create important 2004-07-15 15:06:54 +00:00
nan_warn.mk I removed the following: 2004-09-01 12:09:22 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00