blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Dalai Felinto 90e2b22fee BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view
The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default.

Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value)
2010-02-01 15:13:05 +00:00
..
CMakeLists.txt patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
Makefile 2.50: 2009-06-08 20:08:19 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_ListRasterizer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
RAS_OpenGLRasterizer.cpp BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view 2010-02-01 15:13:05 +00:00
RAS_OpenGLRasterizer.h BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallength uses camera focallength 2009-12-29 15:47:20 +00:00
RAS_VAOpenGLRasterizer.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_VAOpenGLRasterizer.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
SConscript patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00