blender/intern/cycles/kernel/osl/osl_closures.h

170 lines
6.1 KiB
C++

/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __OSL_CLOSURES_H__
#define __OSL_CLOSURES_H__
#include "util_types.h"
#include "kernel_types.h"
#include <OSL/oslclosure.h>
#include <OSL/oslexec.h>
#include <OSL/genclosure.h>
CCL_NAMESPACE_BEGIN
OSL::ClosureParam *closure_emission_params();
OSL::ClosureParam *closure_background_params();
OSL::ClosureParam *closure_holdout_params();
OSL::ClosureParam *closure_ambient_occlusion_params();
OSL::ClosureParam *closure_bsdf_diffuse_ramp_params();
OSL::ClosureParam *closure_bsdf_phong_ramp_params();
OSL::ClosureParam *closure_bssrdf_cubic_params();
OSL::ClosureParam *closure_bssrdf_gaussian_params();
OSL::ClosureParam *closure_bssrdf_burley_params();
OSL::ClosureParam *closure_henyey_greenstein_volume_params();
OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_params();
OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params();
OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params();
void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
void closure_background_prepare(OSL::RendererServices *, int id, void *data);
void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
void closure_ambient_occlusion_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bssrdf_cubic_prepare(OSL::RendererServices *, int id, void *data);
void closure_bssrdf_gaussian_prepare(OSL::RendererServices *, int id, void *data);
void closure_bssrdf_burley_prepare(OSL::RendererServices *, int id, void *data);
void closure_henyey_greenstein_volume_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_microfacet_multi_ggx_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_microfacet_multi_ggx_glass_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_microfacet_multi_ggx_aniso_prepare(OSL::RendererServices *, int id, void *data);
#define CCLOSURE_PREPARE(name, classname) \
void name(RendererServices *, int id, void *data) \
{ \
memset(data, 0, sizeof(classname)); \
new (data) classname(); \
}
#define CCLOSURE_PREPARE_STATIC(name, classname) static CCLOSURE_PREPARE(name, classname)
#define CLOSURE_FLOAT3_PARAM(st, fld) \
{ TypeDesc::TypeVector, (int)reckless_offsetof(st, fld), NULL, sizeof(OSL::Vec3) }
#define TO_VEC3(v) OSL::Vec3(v.x, v.y, v.z)
#define TO_COLOR3(v) OSL::Color3(v.x, v.y, v.z)
#define TO_FLOAT3(v) make_float3(v[0], v[1], v[2])
/* Closure */
class CClosurePrimitive {
public:
virtual void setup(ShaderData *sd, int path_flag, float3 weight) = 0;
OSL::ustring label;
};
/* BSDF */
class CBSDFClosure : public CClosurePrimitive {
public:
bool skip(const ShaderData *sd, int path_flag, int scattering);
};
#define BSDF_CLOSURE_CLASS_BEGIN(Upper, lower, structname, TYPE) \
\
class Upper##Closure : public CBSDFClosure { \
public: \
structname params; \
float3 unused; \
\
void setup(ShaderData *sd, int path_flag, float3 weight) \
{ \
if(!skip(sd, path_flag, TYPE)) { \
structname *bsdf = (structname*)bsdf_alloc_osl(sd, sizeof(structname), weight, &params); \
sd->flag |= (bsdf) ? bsdf_##lower##_setup(bsdf) : 0; \
} \
} \
}; \
\
static ClosureParam *bsdf_##lower##_params() \
{ \
static ClosureParam params[] = {
/* parameters */
#define BSDF_CLOSURE_CLASS_END(Upper, lower) \
CLOSURE_STRING_KEYPARAM(Upper##Closure, label, "label"), \
CLOSURE_FINISH_PARAM(Upper##Closure) \
}; \
return params; \
} \
\
CCLOSURE_PREPARE_STATIC(bsdf_##lower##_prepare, Upper##Closure)
/* Volume */
#define VOLUME_CLOSURE_CLASS_BEGIN(Upper, lower, structname, TYPE) \
\
class Upper##Closure : public CBSDFClosure { \
public: \
structname params; \
\
void setup(ShaderData *sd, int path_flag, float3 weight) \
{ \
structname *volume = (structname*)bsdf_alloc_osl(sd, sizeof(structname), weight, &params); \
sd->flag |= (volume) ? volume_##lower##_setup(volume) : 0; \
} \
}; \
\
static ClosureParam *volume_##lower##_params() \
{ \
static ClosureParam params[] = {
/* parameters */
#define VOLUME_CLOSURE_CLASS_END(Upper, lower) \
CLOSURE_STRING_KEYPARAM(Upper##Closure, label, "label"), \
CLOSURE_FINISH_PARAM(Upper##Closure) \
}; \
return params; \
} \
\
CCLOSURE_PREPARE_STATIC(volume_##lower##_prepare, Upper##Closure)
CCL_NAMESPACE_END
#endif /* __OSL_CLOSURES_H__ */