blender/source/gameengine
Mitchell Stokes 073d3ba5f7 BGE: Fix for [#34382] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle).
The BucketManager was assuming that all modified meshes were rendered when a render pass completed. However, materials that did not cast buffer shadows did not render during the shadow rendering step, and thus were never updated.
2013-05-10 05:13:16 +00:00
..
BlenderRoutines Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
Converter Fix #35177: Press P Crashes Blender After Fracture of Cube 2013-05-02 09:45:00 +00:00
Expressions bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range. 2013-05-03 01:13:51 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Ketsji bugfix: [#31757] setGLSLMaterialSetting has no effect 2013-05-08 21:43:35 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
Rasterizer BGE: Fix for [#34382] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle). 2013-05-10 05:13:16 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture More image painting fixes: 2013-04-30 06:07:42 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00