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RAS_OpenGLFilters
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code cleanup: bge warnings
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2013-04-04 23:16:23 +00:00 |
RAS_OpenGLRasterizer
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Style cleanup: BGE
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2013-12-24 05:44:54 +11:00 |
CMakeLists.txt
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
RAS_2DFilterManager.cpp
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fix for strange error with BGE 2d filter code,
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2013-08-03 23:40:15 +00:00 |
RAS_2DFilterManager.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_BucketManager.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_BucketManager.h
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BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
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2013-11-04 19:21:07 +00:00 |
RAS_CameraData.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Deformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
RAS_FramingManager.cpp
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BGE: Extend Framing Mode + Camera sensor
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2013-04-18 23:34:32 +00:00 |
RAS_FramingManager.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
RAS_ICanvas.h
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BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
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2013-07-29 22:31:32 +00:00 |
RAS_IPolygonMaterial.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_IPolygonMaterial.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_IRasterizer.h
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Style cleanup: BGE
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2013-12-24 05:44:54 +11:00 |
RAS_LightObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_MaterialBucket.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_MaterialBucket.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_MeshObject.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_MeshObject.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_ObjectColor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Polygon.cpp
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_Polygon.h
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* More fixes to make scons / Windows happy. :)
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2013-11-04 22:33:02 +00:00 |
RAS_Rect.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_texmatrix.cpp
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
RAS_TexMatrix.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_TexVert.cpp
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code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
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2013-02-23 01:57:56 +00:00 |
RAS_TexVert.h
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BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
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2013-04-05 01:28:38 +00:00 |
SConscript
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remove redundant includes from cmake and scons.
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2013-05-30 02:16:22 +00:00 |