blender/source
Joshua Leung 07f2efe82f NLA Editor: Operator to add AnimData to selected objects so that they can appear
This commit introduces an operator in the Add menu - this operator ensures that
all selected objects have AnimData attached to them (even if they don't have any
actions/drivers yet). By doing this, these objects can at least appear in the
NLA Editor, which will allow them to have strips added to them in future without
having to create throwaway actions first (NOTE: there's still some stuff coming
to allow that).

Also, renamed NLA_OT_delete_tracks -> NLA_OT_tracks_delete
2013-03-14 06:34:02 +00:00
..
blender NLA Editor: Operator to add AnimData to selected objects so that they can appear 2013-03-14 06:34:02 +00:00
blenderplayer code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
creator Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
gameengine Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests style cleanup 2013-03-08 04:00:06 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00