forked from bartvdbraak/blender
08c9ecb3b0
change how data is added. eg. bpy.data.add_mesh(name) --> bpy.data.meshes.new(name) bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp) image and texture stil use add_* funcs |
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.. | ||
__init__.py | ||
arm_biped_generic.py | ||
copy.py | ||
delta.py | ||
finger_curl.py | ||
leg_biped_generic.py | ||
leg_quadruped_generic.py | ||
neck_flex.py | ||
palm_curl.py | ||
spine_pivot_flex.py |