blender/doc/python_api/rst/change_log.rst

912 lines
16 KiB
ReStructuredText

Blender API Change Log
**********************
.. note, this document is auto generated by sphinx_changelog_gen.py
2.56 to 2.57
============
bpy.types.SplineBezierPoints
----------------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)*
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.use_stamp_lens`
Removed
^^^^^^^
* **use_backbuf**
bpy.types.ActionPoseMarkers
---------------------------
Added
^^^^^
* :class:`bpy.types.ActionPoseMarkers.active`
* :class:`bpy.types.ActionPoseMarkers.active_index`
bpy.types.SpaceImageEditor
--------------------------
Renamed
^^^^^^^
* **curves** -> :class:`bpy.types.SpaceImageEditor.curve`
bpy.types.Scene
---------------
Removed
^^^^^^^
* **network_render**
bpy.types.GameObjectSettings
----------------------------
Added
^^^^^
* :class:`bpy.types.GameObjectSettings.use_material_physics_fh`
Removed
^^^^^^^
* **use_material_physics**
bpy.types.SplinePoints
----------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)*
bpy.types.Area
--------------
Added
^^^^^
* :class:`bpy.types.Area.height`
* :class:`bpy.types.Area.width`
bpy.types.SolidifyModifier
--------------------------
Added
^^^^^
* :class:`bpy.types.SolidifyModifier.material_offset`
* :class:`bpy.types.SolidifyModifier.material_offset_rim`
Removed
^^^^^^^
* **use_rim_material**
bpy.types.UserPreferencesEdit
-----------------------------
Removed
^^^^^^^
* **use_keyframe_insert_keyingset**
bpy.types.MaterialTextureSlot
-----------------------------
Added
^^^^^
* :class:`bpy.types.MaterialTextureSlot.bump_method`
* :class:`bpy.types.MaterialTextureSlot.bump_objectspace`
Removed
^^^^^^^
* **use_old_bump**
bpy.types.ExplodeModifier
-------------------------
Added
^^^^^
* :class:`bpy.types.ExplodeModifier.particle_uv`
* :class:`bpy.types.ExplodeModifier.use_edge_cut`
Removed
^^^^^^^
* **use_edge_split**
bpy.types.Node
--------------
Added
^^^^^
* :class:`bpy.types.Node.label`
bpy.types.RigidBodyJointConstraint
----------------------------------
Added
^^^^^
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z`
* :class:`bpy.types.RigidBodyJointConstraint.limit_max_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_max_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_max_z`
* :class:`bpy.types.RigidBodyJointConstraint.limit_min_x`
* :class:`bpy.types.RigidBodyJointConstraint.limit_min_y`
* :class:`bpy.types.RigidBodyJointConstraint.limit_min_z`
Removed
^^^^^^^
* **limit_cone_max**
* **limit_cone_min**
* **limit_generic_max**
* **limit_generic_min**
bpy.types.KeyMap
----------------
Renamed
^^^^^^^
* **items** -> :class:`bpy.types.KeyMap.keymap_items`
bpy.types.SpaceNodeEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceNodeEditor.backdrop_channels`
* :class:`bpy.types.SpaceNodeEditor.backdrop_x`
* :class:`bpy.types.SpaceNodeEditor.backdrop_y`
* :class:`bpy.types.SpaceNodeEditor.backdrop_zoom`
* :class:`bpy.types.SpaceNodeEditor.use_auto_render`
bpy.types.SPHFluidSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.SPHFluidSettings.factor_density`
* :class:`bpy.types.SPHFluidSettings.factor_radius`
* :class:`bpy.types.SPHFluidSettings.factor_repulsion`
* :class:`bpy.types.SPHFluidSettings.factor_rest_length`
* :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity`
* :class:`bpy.types.SPHFluidSettings.plasticity`
* :class:`bpy.types.SPHFluidSettings.repulsion`
* :class:`bpy.types.SPHFluidSettings.spring_frames`
* :class:`bpy.types.SPHFluidSettings.stiff_viscosity`
* :class:`bpy.types.SPHFluidSettings.use_initial_rest_length`
* :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs`
* :class:`bpy.types.SPHFluidSettings.yield_ratio`
Removed
^^^^^^^
* **stiffness_near**
* **viscosity_beta**
Renamed
^^^^^^^
* **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity`
bpy.types.ConstraintActuator
----------------------------
Added
^^^^^
* :class:`bpy.types.ConstraintActuator.direction_axis_pos`
* :class:`bpy.types.ConstraintActuator.fh_force`
Removed
^^^^^^^
* **spring**
bpy.types.UILayout
------------------
Renamed
^^^^^^^
* **operator_enums** -> :class:`bpy.types.UILayout.operator_enum`
bpy.types.SpaceDopeSheetEditor
------------------------------
Added
^^^^^
* :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.edge_path_live_unwrap`
* :class:`bpy.types.ToolSettings.proportional_size`
* :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset`
bpy.types.EditBone
------------------
Added
^^^^^
* :class:`bpy.types.EditBone.bbone_x`
* :class:`bpy.types.EditBone.bbone_z`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)*
bpy.types.ID
------------
Renamed
^^^^^^^
* **update** -> :class:`bpy.types.ID.update_tag`
bpy.types.SpaceGraphEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing`
bpy.types.ParticleSystem
------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSystem.child_seed`
bpy.types.SpaceTimeline
-----------------------
Removed
^^^^^^^
* **use_play_3d_editors**
* **use_play_animation_editors**
* **use_play_image_editors**
* **use_play_node_editors**
* **use_play_properties_editors**
* **use_play_sequence_editors**
* **use_play_top_left_3d_editor**
bpy.types.Mesh
--------------
Added
^^^^^
* :class:`bpy.types.Mesh.validate`
Renamed
^^^^^^^
* **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)*
bpy.types.EnumProperty
----------------------
Added
^^^^^
* :class:`bpy.types.EnumProperty.default_flag`
Renamed
^^^^^^^
* **items** -> :class:`bpy.types.EnumProperty.enum_items`
bpy.types.Screen
----------------
Added
^^^^^
* :class:`bpy.types.Screen.use_play_3d_editors`
* :class:`bpy.types.Screen.use_play_animation_editors`
* :class:`bpy.types.Screen.use_play_image_editors`
* :class:`bpy.types.Screen.use_play_node_editors`
* :class:`bpy.types.Screen.use_play_properties_editors`
* :class:`bpy.types.Screen.use_play_sequence_editors`
* :class:`bpy.types.Screen.use_play_top_left_3d_editor`
bpy.types.MirrorModifier
------------------------
Added
^^^^^
* :class:`bpy.types.MirrorModifier.use_mirror_merge`
bpy.types.Operator
------------------
Added
^^^^^
* :class:`bpy.types.Operator.cancel`
bpy.types.Brush
---------------
Added
^^^^^
* :class:`bpy.types.Brush.height`
* :class:`bpy.types.Brush.use_fixed_texture`
Renamed
^^^^^^^
* **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool`
* **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image`
* **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool`
bpy.types.Key
-------------
Renamed
^^^^^^^
* **keys** -> :class:`bpy.types.Key.key_blocks`
bpy.types.CompositorNodeBlur
----------------------------
Added
^^^^^
* :class:`bpy.types.CompositorNodeBlur.aspect_correction`
bpy.types.SpaceTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceTextEditor.margin_column`
* :class:`bpy.types.SpaceTextEditor.show_margin`
bpy.types.GPencilLayer
----------------------
Added
^^^^^
* :class:`bpy.types.GPencilLayer.show_x_ray`
Removed
^^^^^^^
* **active**
bpy.types.MarbleTexture
-----------------------
Renamed
^^^^^^^
* **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2`
bpy.types.Particle
------------------
Removed
^^^^^^^
* **is_hair**
Renamed
^^^^^^^
* **keys** -> :class:`bpy.types.Particle.hair_keys`
* **keys** -> :class:`bpy.types.Particle.particle_keys`
bpy.types.Modifier
------------------
Added
^^^^^
* :class:`bpy.types.Modifier.use_apply_on_spline`
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.is_enum_flag`
bpy.types.SpaceProperties
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceProperties.texture_context`
Removed
^^^^^^^
* **show_brush_texture**
bpy.types.VertexGroups
----------------------
Added
^^^^^
* :class:`bpy.types.VertexGroups.remove`
Removed
^^^^^^^
* **assign**
bpy.types.Material
------------------
Added
^^^^^
* :class:`bpy.types.Material.shadow_only_type`
bpy.types.RenderLayer
---------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)*
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.is_modified`
Renamed
^^^^^^^
* **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create`
* **create_mesh** -> :class:`bpy.types.Object.to_mesh`
* **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear`
bpy.types.NodeTree
------------------
Added
^^^^^
* :class:`bpy.types.NodeTree.inputs`
* :class:`bpy.types.NodeTree.outputs`
bpy.types.DopeSheet
-------------------
Added
^^^^^
* :class:`bpy.types.DopeSheet.filter_fcurve_name`
* :class:`bpy.types.DopeSheet.show_lattices`
* :class:`bpy.types.DopeSheet.show_only_matching_fcurves`
bpy.types.ActionFCurves
-----------------------
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)*
bpy.types.ShrinkwrapModifier
----------------------------
Added
^^^^^
* :class:`bpy.types.ShrinkwrapModifier.cull_face`
Removed
^^^^^^^
* **use_cull_back_faces**
* **use_cull_front_faces**
bpy.types.WindowManager
-----------------------
Added
^^^^^
* :class:`bpy.types.WindowManager.addon_filter`
* :class:`bpy.types.WindowManager.addon_search`
* :class:`bpy.types.WindowManager.addon_support`
* :class:`bpy.types.WindowManager.event_timer_add`
* :class:`bpy.types.WindowManager.event_timer_remove`
bpy.types.WoodTexture
---------------------
Renamed
^^^^^^^
* **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2`
bpy.types.VertexGroup
---------------------
Added
^^^^^
* :class:`bpy.types.VertexGroup.add`
* :class:`bpy.types.VertexGroup.remove`
* :class:`bpy.types.VertexGroup.weight`
bpy.types.FCurveKeyframePoints
------------------------------
Added
^^^^^
* :class:`bpy.types.FCurveKeyframePoints.insert`
Function Arguments
^^^^^^^^^^^^^^^^^^
* :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)*
bpy.types.ThemeView3D
---------------------
Added
^^^^^
* :class:`bpy.types.ThemeView3D.outline_width`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.pixels`
bpy.types.Bone
--------------
Added
^^^^^
* :class:`bpy.types.Bone.bbone_x`
* :class:`bpy.types.Bone.bbone_z`
bpy.types.InputKeyMapPanel
--------------------------
Removed
^^^^^^^
* **draw_entry**
* **draw_filtered**
* **draw_hierarchy**
* **draw_keymaps**
* **draw_km**
* **draw_kmi**
* **draw_kmi_properties**
* **indented_layout**
bpy.types.ParticleSettings
--------------------------
Added
^^^^^
* :class:`bpy.types.ParticleSettings.active_texture`
* :class:`bpy.types.ParticleSettings.active_texture_index`
* :class:`bpy.types.ParticleSettings.child_parting_factor`
* :class:`bpy.types.ParticleSettings.child_parting_max`
* :class:`bpy.types.ParticleSettings.child_parting_min`
* :class:`bpy.types.ParticleSettings.color_maximum`
* :class:`bpy.types.ParticleSettings.create_long_hair_children`
* :class:`bpy.types.ParticleSettings.draw_color`
* :class:`bpy.types.ParticleSettings.effector_amount`
* :class:`bpy.types.ParticleSettings.grid_random`
* :class:`bpy.types.ParticleSettings.hair_length`
* :class:`bpy.types.ParticleSettings.hexagonal_grid`
* :class:`bpy.types.ParticleSettings.is_fluid`
* :class:`bpy.types.ParticleSettings.kink_amplitude_clump`
* :class:`bpy.types.ParticleSettings.kink_flat`
* :class:`bpy.types.ParticleSettings.texture_slots`
* :class:`bpy.types.ParticleSettings.timestep`
* :class:`bpy.types.ParticleSettings.use_advanced_hair`
Removed
^^^^^^^
* **reaction_shape**
* **show_material_color**
* **use_animate_branching**
* **use_branching**
* **use_symmetric_branching**
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.show_mouse`
bpy.types.MaterialPhysics
-------------------------
Renamed
^^^^^^^
* **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping`
* **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance`
* **force** -> :class:`bpy.types.MaterialPhysics.fh_force`
* **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal`
2.57 to 2.58
============
bpy_extras
----------
Added
^^^^^
* :mod:`bpy_extras`
* :mod:`bpy_extras.view3d_utils`
Moved
^^^^^
* io_utils -> :mod:`bpy_extras.io_utils`
* image_utils -> :mod:`bpy_extras.image_utils`
* mesh_utils -> :mod:`bpy_extras.mesh_utils`
* object_utils -> :mod:`bpy_extras.object_utils`
bpy.types.RenderSettings
------------------------
Added
^^^^^
* :class:`bpy.types.RenderSettings.use_bake_lores_mesh`
* :class:`bpy.types.RenderSettings.use_bake_multires`
bpy.types.Camera
----------------
Added
^^^^^
* :class:`bpy.types.Camera.show_guide`
bpy.types.SpaceImageEditor
--------------------------
Added
^^^^^
* :class:`bpy.types.SpaceImageEditor.zoom`
bpy.types.SpaceView3D
---------------------
Added
^^^^^
* :class:`bpy.types.SpaceView3D.lock_camera`
bpy.types.RegionView3D
----------------------
Added
^^^^^
* :class:`bpy.types.RegionView3D.is_perspective`
bpy.types.Scene
---------------
Added
^^^^^
* :class:`bpy.types.Scene.frame_subframe`
bpy.types.Area
--------------
Removed
^^^^^^^
* **active_space**
bpy.types.DisplaceModifier
--------------------------
Renamed
^^^^^^^
* **texture_coordinate_object** -> :class:`bpy.types.DisplaceModifier.texture_coords_object`
bpy.types.UserPreferencesView
-----------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesView.use_camera_lock_parent`
bpy.types.DomainFluidSettings
-----------------------------
Added
^^^^^
* :class:`bpy.types.DomainFluidSettings.fluid_mesh_vertices`
* :class:`bpy.types.DomainFluidSettings.surface_noobs`
bpy.types.Sculpt
----------------
Added
^^^^^
* :class:`bpy.types.Sculpt.use_deform_only`
bpy.types.ClothCollisionSettings
--------------------------------
Added
^^^^^
* :class:`bpy.types.ClothCollisionSettings.distance_repel`
* :class:`bpy.types.ClothCollisionSettings.repel_force`
bpy.types.UILayout
------------------
Added
^^^^^
* :class:`bpy.types.UILayout.template_edit_mode_selection`
bpy.types.ToolSettings
----------------------
Added
^^^^^
* :class:`bpy.types.ToolSettings.use_snap_project_self`
bpy.types.Mesh
--------------
Removed
^^^^^^^
* **edge_face_count**
* **edge_face_count_dict**
* **edge_loops_from_edges**
* **edge_loops_from_faces**
bpy.types.PointDensity
----------------------
Added
^^^^^
* :class:`bpy.types.PointDensity.falloff_curve`
* :class:`bpy.types.PointDensity.falloff_speed_scale`
* :class:`bpy.types.PointDensity.use_falloff_curve`
bpy.types.SpaceTextEditor
-------------------------
Added
^^^^^
* :class:`bpy.types.SpaceTextEditor.use_match_case`
bpy.types.CameraActuator
------------------------
Added
^^^^^
* :class:`bpy.types.CameraActuator.damping`
bpy.types.Property
------------------
Added
^^^^^
* :class:`bpy.types.Property.is_skip_save`
bpy.types.UserPreferencesSystem
-------------------------------
Added
^^^^^
* :class:`bpy.types.UserPreferencesSystem.anisotropic_filter`
bpy.types.Object
----------------
Added
^^^^^
* :class:`bpy.types.Object.empty_image_offset`
bpy.types.Image
---------------
Added
^^^^^
* :class:`bpy.types.Image.resolution`
bpy.types.SceneGameData
-----------------------
Added
^^^^^
* :class:`bpy.types.SceneGameData.use_glsl_color_management`