forked from bartvdbraak/blender
bdfe7d89e2
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
84 lines
2.9 KiB
CMake
84 lines
2.9 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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FILE(GLOB SRC *.cpp)
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#XXX disabled for 2.5 because of missing python
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#SET(SRC
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# ${SRC}
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# ../../../source/blender/python/api2_2x/Mathutils.c
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# ../../../source/blender/python/api2_2x/constant.c
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# ../../../source/blender/python/api2_2x/euler.c
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# ../../../source/blender/python/api2_2x/gen_utils.c
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# ../../../source/blender/python/api2_2x/matrix.c
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# ../../../source/blender/python/api2_2x/point.c
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# ../../../source/blender/python/api2_2x/quat.c
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# ../../../source/blender/python/api2_2x/vector.c
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#)
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SET(INC
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.
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../../../source/kernel/gen_system
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../../../intern/string
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../../../intern/guardedalloc
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../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../intern/bmfont
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../../../source/gameengine/Converter
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../../../source/blender/imbuf
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../../../intern/ghost/include
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../../../intern/moto/include
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../../../source/gameengine/Ketsji
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender/python/api2_2x
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../../../source/blender
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../../../source/blender/include
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../../../source/blender/makesdna
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../../../source/gameengine/Rasterizer
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../../../source/gameengine/GameLogic
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../../../source/gameengine/Expressions
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../../../source/gameengine/Ketsji/KXNetwork
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../../../source/gameengine/Network
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../../../source/gameengine/SceneGraph
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../../../source/gameengine/Physics/common
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../../../source/gameengine/Physics/Bullet
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../../../source/gameengine/Physics/Sumo
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../../../source/gameengine/Physics/Sumo/Fuzzics/include
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../../../source/gameengine/Network/LoopBackNetwork
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../../../intern/SoundSystem
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../../../source/blender/misc
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../../../source/blender/blenloader
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../../../source/blender/gpu
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../../../extern/bullet2/src
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../../../extern/solid
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../../../extern/glew/include
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${PYTHON_INC}
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${SDL_INC}
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)
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BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
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#env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )
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