forked from bartvdbraak/blender
8168fba972
- Exported via Inkscape a 16 and 32 pixel bitmap version - Use these as mipmap levels for OpenGL texture drawing. - Changed code to get right sizes for drawing icons - better than last week's method. Todo: - Custom icons don't work yet (old one) - Missing icons in the svg - The .sh script for inkscape needs changed to support this (now do manual saving) |
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.. | ||
brushicons | ||
colormanagement | ||
fonts | ||
bfont.pfb | ||
bfont.ttf | ||
blender_icons16.png | ||
blender_icons32.png | ||
blender_icons.sh | ||
blender_icons.svg | ||
bmonofont.ttf | ||
ctodata.py | ||
datatoc.py | ||
DejaVuSans-Lite.sfd.bz2 | ||
LICENSE-bfont.ttf.txt | ||
preview.blend | ||
prvicons.png | ||
prvicons.sh | ||
prvicons.svg | ||
splash_template.xcf | ||
splash.png | ||
startup.blend |