forked from bartvdbraak/blender
206 lines
6.1 KiB
Python
206 lines
6.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from .properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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class PhysicButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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@classmethod
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def poll(cls, context):
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ob = context.object
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rd = context.scene.render
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return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
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class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
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bl_label = "Smoke"
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def draw(self, context):
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layout = self.layout
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md = context.smoke
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ob = context.object
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layout.prop(md, "smoke_type", expand=True)
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if md.smoke_type == 'DOMAIN':
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domain = md.domain_settings
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split = layout.split()
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split.enabled = not domain.point_cache.is_baked
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col = split.column()
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col.label(text="Resolution:")
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col.prop(domain, "resolution_max", text="Divisions")
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col.label(text="Time:")
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col.prop(domain, "time_scale", text="Scale")
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col.label(text="Border Collisions:")
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col.prop(domain, "collision_extents", text="")
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col = split.column()
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col.label(text="Behavior:")
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col.prop(domain, "alpha")
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col.prop(domain, "beta", text="Temp. Diff.")
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col.prop(domain, "vorticity")
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col.prop(domain, "use_dissolve_smoke", text="Dissolve")
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sub = col.column()
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sub.active = domain.use_dissolve_smoke
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sub.prop(domain, "dissolve_speed", text="Time")
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sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
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elif md.smoke_type == 'FLOW':
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flow = md.flow_settings
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split = layout.split()
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col = split.column()
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col.prop(flow, "use_outflow")
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col.label(text="Particle System:")
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col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
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sub = col.column()
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sub.active = not md.flow_settings.use_outflow
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sub.prop(flow, "initial_velocity", text="Initial Velocity")
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sub = sub.column()
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sub.active = flow.initial_velocity
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sub.prop(flow, "velocity_factor", text="Multiplier")
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sub = split.column()
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sub.active = not md.flow_settings.use_outflow
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sub.label(text="Initial Values:")
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sub.prop(flow, "use_absolute")
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sub.prop(flow, "density")
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sub.prop(flow, "temperature")
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class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
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bl_label = "Smoke Groups"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw(self, context):
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layout = self.layout
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group = context.smoke.domain_settings
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split = layout.split()
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col = split.column()
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col.label(text="Flow Group:")
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col.prop(group, "fluid_group", text="")
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#col.label(text="Effector Group:")
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#col.prop(group, "effector_group", text="")
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col = split.column()
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col.label(text="Collision Group:")
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col.prop(group, "collision_group", text="")
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class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
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bl_label = "Smoke High Resolution"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw_header(self, context):
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md = context.smoke.domain_settings
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self.layout.prop(md, "use_high_resolution", text="")
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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layout.active = md.use_high_resolution
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split = layout.split()
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split.enabled = not md.point_cache.is_baked
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col = split.column()
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col.label(text="Resolution:")
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col.prop(md, "amplify", text="Divisions")
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col.prop(md, "smooth_emitter")
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col = split.column()
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col.label(text="Noise Method:")
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col.row().prop(md, "noise_type", text="")
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col.prop(md, "strength")
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layout.prop(md, "show_high_resolution")
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class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
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bl_label = "Smoke Cache"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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cache = md.point_cache
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layout.label(text="Compression:")
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layout.prop(md, "point_cache_compress_type", expand=True)
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point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
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class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
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bl_label = "Smoke Field Weights"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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smoke = context.smoke
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return (smoke and smoke.smoke_type == 'DOMAIN')
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def draw(self, context):
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domain = context.smoke.domain_settings
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effector_weights_ui(self, context, domain.effector_weights)
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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