blender/release/scripts/lightwave_import.py
Campbell Barton 0a5c995458 Minor optimization- mainly lists and dicts - use iterkeys instead of keys try/except rather then has_key()/else (1 less dict lookup)
Also discovered a bug in meshtools... not sure how relevent this is with the new api on the horizon.
2006-01-27 13:37:02 +00:00

1815 lines
76 KiB
Python

#!BPY
"""
Name: 'LightWave + Materials (.lwo)...'
Blender: 239
Group: 'Import'
Tooltip: 'Import LightWave Object File Format (.lwo)'
"""
__author__ = "Alessandro Pirovano, Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Anthony's homepage, http://www.redrival.com/scorpius", "Alessandro's homepage, http://uaraus.altervista.org")
importername = "lwo_import 0.2.2b"
# $Id$
#
# +---------------------------------------------------------+
# | Save your work before and after use. |
# | Please report any useful comment to: |
# | uaraus-dem@yahoo.it |
# | Thanks |
# +---------------------------------------------------------+
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | April 21, 2002 |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write LightWave Object File Format (*.lwo) |
# +---------------------------------------------------------+
# +---------------------------------------------------------+
# | Alessandro Pirovano tweaked starting on March 2005 |
# | http://uaraus.altervista.org |
# +---------------------------------------------------------+
# +----------------------------------------------------------
# | GPL license block
# |
# | This program is free software; you can redistribute it and/or modify
# | it under the terms of the GNU General Public License as published by
# | the Free Software Foundation; either version 2 of the License, or
# | (at your option) any later version.
# |
# | This program is distributed in the hope that it will be useful,
# | but WITHOUT ANY WARRANTY; without even the implied warranty of
# | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# | GNU General Public License for more details.
# |
# | You should have received a copy of the GNU General Public License
# | along with this program; if not, write to the Free Software
# | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# +----------------------------------------------------------
# +---------------------------------------------------------+
# | Release log: |
# | 0.2.1 : This code works with Blender 2.40 RC1 |
# | modified material mode assignment to deal with |
# | Python API modification |
# | Changed script license to GNU GPL |
# | 0.2.0: This code works with Blender 2.40a2 or up |
# | Major rewrite to deal with large meshes |
# | - 2 pass file parsing |
# | - lower memory footprint |
# | (as long as python gc allows) |
# | 2.40a2 - Removed subsurf settings patches=poly |
# | 2.40a2 - Edge generation instead of 2vert faces |
# | 0.1.16: fixed (try 2) texture offset calculations |
# | added hint on axis mapping |
# | added hint on texture blending mode |
# | added hint on texture transparency setting |
# | search images in original directory first |
# | fixed texture order application |
# | 0.1.15: added release log |
# | fixed texture offset calculations (non-UV) |
# | fixed reverting vertex order in face generation |
# | associate texture on game-engine settings |
# | vector math definitely based on mathutils |
# | search images in "Images" and "../Images" dir |
# | revised logging facility |
# | fixed subsurf texture and material mappings |
# | 0.1.14: patched missing mod_vector (not definitive) |
# | 0.1.13: first public release |
# +---------------------------------------------------------+
#blender related import
import Blender
#iosuite related import
try: #new naming
import meshtools as my_meshtools
except ImportError: #fallback to the old one
print "using old mod_meshtools"
import mod_meshtools as my_meshtools
#python specific modules import
import struct, chunk, os, cStringIO, time, operator, copy
# ===========================================================
# === Utility Preamble ======================================
# ===========================================================
textname = "lwo_log"
type_list = type(list())
type_dict = type(dict())
#uncomment the following line to disable logging facility
#textname = None
# ===========================================================
# ===========================================================
# === Make sure it is a string ... deal with strange chars ==
# ===========================================================
def safestring(st):
myst = ""
for ll in xrange(len(st)):
if st[ll] < " ":
myst += "#"
else:
myst += st[ll]
return myst
class dotext:
_NO = 0 #use internal to class only
LOG = 1 #write only to LOG
CON = 2 #write to both LOG and CONSOLE
def __init__(self, tname, where=LOG):
self.dwhere = where #defaults on console only
if (tname==None):
print "*** not using text object to log script"
self.txtobj = None
return
tlist = Blender.Text.get()
for i in xrange(len(tlist)):
if (tlist[i].getName()==tname):
tlist[i].clear()
#print tname, " text object found and cleared!"
self.txtobj = tlist[i]
return
#print tname, " text object not found and created!"
self.txtobj = Blender.Text.New(tname)
# end def __init__
def write(self, wstring, maxlen=100):
if (self.txtobj==None): return
while (1):
ll = len(wstring)
if (ll>maxlen):
self.txtobj.write((wstring[:maxlen]))
self.txtobj.write("\n")
wstring = (wstring[maxlen:])
else:
self.txtobj.write(wstring)
break
# end def write
def pstring(self, ppstring, where = _NO):
if where == dotext._NO: where = self.dwhere
if where == dotext.CON:
print ppstring
self.write(ppstring)
self.write("\n")
# end def pstring
def plist(self, pplist, where = _NO):
self.pprint ("list:[")
for pp in xrange(len(pplist)):
self.pprint ("[%d] -> %s" % (pp, pplist[pp]), where)
self.pprint ("]")
# end def plist
def pdict(self, pdict, where = _NO):
self.pprint ("dict:{", where)
for pp in pdict.iterkeys():
self.pprint ("[%s] -> %s" % (pp, pdict[pp]), where)
self.pprint ("}")
# end def pdict
def pprint(self, parg, where = _NO):
if parg == None:
self.pstring("_None_", where)
elif type(parg) == type_list:
self.plist(parg, where)
elif type(parg) == type_dict:
self.pdict(parg, where)
else:
self.pstring(safestring(str(parg)), where)
# end def pprint
def logcon(self, parg):
self.pprint(parg, dotext.CON)
# end def logcon
# endclass dotext
tobj=dotext(textname)
#uncomment the following line to log all messages on both console and logfile
#tobj=dotext(textname,dotext.CON)
def rlcopy(ll):
if type(ll) != type_list:
return ll
if ll == []:
return []
cpy = [rlcopy(ii) for ii in ll]
return cpy
# ===========================================================
# === Main read functions ===================================
# ===========================================================
# =============================
# === Read LightWave Format ===
# =============================
def read(filename):
global tobj
tobj.logcon ("#####################################################################")
tobj.logcon ("This is: %s" % importername)
tobj.logcon ("Importing file:")
tobj.logcon (filename)
tobj.pprint ("#####################################################################")
start = time.clock()
file = open(filename, "rb")
editmode = Blender.Window.EditMode() # are we in edit mode? If so ...
if editmode: Blender.Window.EditMode(0) # leave edit mode before getting the mesh # === LWO header ===
form_id, form_size, form_type = struct.unpack(">4s1L4s", file.read(12))
if (form_type == "LWOB"):
read_lwob(file, filename)
elif (form_type == "LWO2"):
read_lwo2(file, filename)
else:
tobj.logcon ("Can't read a file with the form_type: %s" %form_type)
return
Blender.Window.DrawProgressBar(1.0, "") # clear progressbar
file.close()
end = time.clock()
seconds = " in %.2f %s" % (end-start, "seconds")
if form_type == "LWO2": fmt = " (v6.0 Format)"
if form_type == "LWOB": fmt = " (v5.5 Format)"
message = "Successfully imported " + os.path.basename(filename) + fmt + seconds
#my_meshtools.print_boxed(message)
tobj.pprint ("#####################################################################")
tobj.logcon (message)
tobj.logcon ("#####################################################################")
if editmode: Blender.Window.EditMode(1) # optional, just being nice
# enddef read
# =================================
# === Read LightWave 5.5 format ===
# =================================
def read_lwob(file, filename):
global tobj
tobj.logcon("LightWave 5.5 format")
objname = os.path.splitext(os.path.basename(filename))[0]
while 1:
try:
lwochunk = chunk.Chunk(file)
except EOFError:
break
if lwochunk.chunkname == "LAYR":
objname = read_layr(lwochunk)
elif lwochunk.chunkname == "PNTS": # Verts
verts = read_verts(lwochunk)
elif lwochunk.chunkname == "POLS": # Faces v5.5
faces = read_faces_5(lwochunk)
my_meshtools.create_mesh(verts, faces, objname)
else: # Misc Chunks
lwochunk.skip()
return
# enddef read_lwob
# =============================
# === Read LightWave Format ===
# =============================
def read_lwo2(file, filename, typ="LWO2"):
global tobj
tobj.logcon("LightWave 6 (and above) format")
dir_part = Blender.sys.dirname(filename)
fname_part = Blender.sys.basename(filename)
ask_weird = 1
#first initialization of data structures
defaultname = os.path.splitext(fname_part)[0]
tag_list = [] #tag list: global for the whole file?
surf_list = [] #surf list: global for the whole file?
clip_list = [] #clip list: global for the whole file?
object_index = 0
object_list = None
objspec_list = None
# init value is: object_list = [[None, {}, [], [], {}, {}, 0, {}, {}]]
#0 - objname #original name
#1 - obj_dict = {TAG} #objects created
#2 - verts = [] #object vertexes
#3 - faces = [] #object faces (associations poly -> vertexes)
#4 - obj_dim_dict = {TAG} #tuples size and pos in local object coords - used for NON-UV mappings
#5 - polytag_dict = {TAG} #tag to polygons mapping
#6 - patch_flag #0 = surf; 1 = patch (subdivision surface) - it was the image list
#7 - uvcoords_dict = {name} #uvmap coordinates (mixed mode per vertex/per face)
#8 - facesuv_dict = {name} #vmad only coordinates associations poly & vertex -> uv tuples
#pass 1: look in advance for materials
tobj.logcon ("#####################################################################")
tobj.logcon ("Starting Pass 1: hold on tight")
tobj.logcon ("#####################################################################")
while 1:
try:
lwochunk = chunk.Chunk(file)
except EOFError:
break
tobj.pprint(" ")
if lwochunk.chunkname == "TAGS": # Tags
tobj.pprint("---- TAGS")
tag_list.extend(read_tags(lwochunk))
elif lwochunk.chunkname == "SURF": # surfaces
tobj.pprint("---- SURF")
surf_list.append(read_surfs(lwochunk, surf_list, tag_list))
elif lwochunk.chunkname == "CLIP": # texture images
tobj.pprint("---- CLIP")
clip_list.append(read_clip(lwochunk, dir_part))
tobj.pprint("read total %s clips up to now" % len(clip_list))
else: # Misc Chunks
if ask_weird:
ckname = safestring(lwochunk.chunkname)
if "#" in ckname:
choice = Blender.Draw.PupMenu("WARNING: file could be corrupted.%t|Import anyway|Give up")
if choice != 1:
tobj.logcon("---- %s: Maybe file corrupted. Terminated by user" % lwochunk.chunkname)
return
ask_weird = 0
tobj.pprint("---- %s: skipping (maybe later)" % lwochunk.chunkname)
lwochunk.skip()
#add default material for orphaned faces, if any
surf_list.append({'NAME': "_Orphans", 'g_MAT': Blender.Material.New("_Orphans")})
#pass 2: effectively generate objects
tobj.logcon ("#####################################################################")
tobj.logcon ("Pass 2: now for the hard part")
tobj.logcon ("#####################################################################")
file.seek(0)
# === LWO header ===
form_id, form_size, form_type = struct.unpack(">4s1L4s", file.read(12))
if (form_type != "LWO2"):
tobj.logcon ("??? Inconsistent file type: %s" %form_type)
return
while 1:
try:
lwochunk = chunk.Chunk(file)
except EOFError:
break
tobj.pprint(" ")
if lwochunk.chunkname == "LAYR":
tobj.pprint("---- LAYR")
objname = read_layr(lwochunk)
tobj.pprint(objname)
if objspec_list != None: #create the object
create_objects(clip_list, objspec_list, surf_list)
update_material(clip_list, objspec_list, surf_list) #give it all the object
objspec_list = [objname, {}, [], [], {}, {}, 0, {}, {}]
object_index += 1
elif lwochunk.chunkname == "PNTS": # Verts
tobj.pprint("---- PNTS")
verts = read_verts(lwochunk)
objspec_list[2] = verts
elif lwochunk.chunkname == "VMAP": # MAPS (UV)
tobj.pprint("---- VMAP")
#objspec_list[7] = read_vmap(objspec_list[7], len(objspec_list[2]), lwochunk)
read_vmap(objspec_list[7], len(objspec_list[2]), lwochunk)
elif lwochunk.chunkname == "VMAD": # MAPS (UV) per-face
tobj.pprint("---- VMAD")
#objspec_list[7], objspec_list[8] = read_vmad(objspec_list[7], objspec_list[8], len(objspec_list[3]), len(objspec_list[2]), lwochunk)
read_vmad(objspec_list[7], objspec_list[8], len(objspec_list[3]), len(objspec_list[2]), lwochunk)
elif lwochunk.chunkname == "POLS": # Faces v6.0
tobj.pprint("-------- POLS(6)")
faces, flag = read_faces_6(lwochunk)
#flag is 0 for regular polygon, 1 for patches (= subsurf), 2 for anything else to be ignored
if flag<2:
if objspec_list[3] != []:
#create immediately the object
create_objects(clip_list, objspec_list, surf_list)
update_material(clip_list, objspec_list, surf_list) #give it all the object
#update with new data
objspec_list = [objspec_list[0], #update name
{}, #init
objspec_list[2], #same vertexes
faces, #give it the new faces
{}, #no need to copy - filled at runtime
{}, #polygon tagging will follow
flag, #patch flag
objspec_list[7], #same uvcoords
{}] #no vmad mapping
object_index += 1
#end if already has a face list
objspec_list[3] = faces
objname = objspec_list[0]
if objname == None:
objname = defaultname
#end if processing a valid poly type
elif lwochunk.chunkname == "PTAG": # PTags
tobj.pprint("---- PTAG")
polytag_dict = read_ptags(lwochunk, tag_list)
for kk, ii in polytag_dict.iteritems(): objspec_list[5][kk] = ii
else: # Misc Chunks
tobj.pprint("---- %s: skipping (definitely!)" % lwochunk.chunkname)
lwochunk.skip()
#uncomment here to log data structure as it is built
#tobj.pprint(object_list)
#last object read
create_objects(clip_list, objspec_list, surf_list)
update_material(clip_list, objspec_list, surf_list) #give it all the object
objspec_list = None
surf_list = None
clip_list = None
tobj.pprint ("\n#####################################################################")
tobj.pprint("Found %d objects:" % object_index)
tobj.pprint ("#####################################################################")
# enddef read_lwo2
# ===========================================================
# === File reading routines =================================
# ===========================================================
# ==================
# === Read Verts ===
# ==================
def read_verts(lwochunk):
global tobj
data = cStringIO.StringIO(lwochunk.read())
numverts = lwochunk.chunksize/12
#$verts = []
verts = [None] * numverts
for i in xrange(numverts):
if not i%1000 and my_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
x, y, z = struct.unpack(">fff", data.read(12))
verts[i] = (x, z, y)
tobj.pprint("read %d vertexes" % (i+1))
return verts
# enddef read_verts
# =================
# === Read Name ===
# =================
# modified to deal with odd lenght strings
def read_name(file):
name = ""
while 1:
char = file.read(1)
if char == "\0": break
else: name += char
len_name = len(name) + 1 #count the trailing zero
if len_name%2==1:
char = file.read(1) #remove zero padding to even lenght
len_name += 1
return name, len_name
# ==================
# === Read Layer ===
# ==================
def read_layr(lwochunk):
data = cStringIO.StringIO(lwochunk.read())
idx, flags = struct.unpack(">hh", data.read(4))
pivot = struct.unpack(">fff", data.read(12))
layer_name, discard = read_name(data)
if not layer_name: layer_name = "NoName"
return layer_name
# enddef read_layr
# ======================
# === Read Faces 5.5 ===
# ======================
def read_faces_5(lwochunk):
data = cStringIO.StringIO(lwochunk.read())
faces = []
i = 0
while i < lwochunk.chunksize:
if not i%1000 and my_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading Faces")
'''
facev = []
numfaceverts, = struct.unpack(">H", data.read(2))
for j in xrange(numfaceverts):
index, = struct.unpack(">H", data.read(2))
facev.append(index)
'''
numfaceverts, = struct.unpack(">H", data.read(2))
facev = [struct.unpack(">H", data.read(2))[0] for j in xrange(numfaceverts)]
facev.reverse()
faces.append(facev)
surfaceindex, = struct.unpack(">H", data.read(2))
if surfaceindex < 0:
tobj.logcon ("***Error. Referencing uncorrect surface index")
return
i += (4+numfaceverts*2)
return faces
# ==================================
# === Read Variable-Length Index ===
# ==================================
def read_vx(data):
byte1, = struct.unpack(">B", data.read(1))
if byte1 != 0xFF: # 2-byte index
byte2, = struct.unpack(">B", data.read(1))
index = byte1*256 + byte2
index_size = 2
else: # 4-byte index
byte2, byte3, byte4 = struct.unpack(">3B", data.read(3))
index = byte2*65536 + byte3*256 + byte4
index_size = 4
return index, index_size
# ======================
# === Read uvmapping ===
# ======================
def read_vmap(uvcoords_dict, maxvertnum, lwochunk):
if maxvertnum == 0:
tobj.pprint ("Found VMAP but no vertexes to map!")
return uvcoords_dict
data = cStringIO.StringIO(lwochunk.read())
map_type = data.read(4)
if map_type != "TXUV":
tobj.pprint ("Reading VMAP: No Texture UV map Were Found. Map Type: %s" % map_type)
return uvcoords_dict
dimension, = struct.unpack(">H", data.read(2))
name, i = read_name(data) #i initialized with string lenght + zeros
tobj.pprint ("TXUV %d %s" % (dimension, name))
#note if there is already a VMAD it will be lost
#it is assumed that VMAD will follow the corresponding VMAP
try: #if uvcoords_dict.has_key(name):
my_uv_dict = uvcoords_dict[name] #update existing
except: #else:
my_uv_dict = {} #start a brand new: this could be made more smart
while (i < lwochunk.chunksize - 6): #4+2 header bytes already read
vertnum, vnum_size = read_vx(data)
u, v = struct.unpack(">ff", data.read(8))
if vertnum >= maxvertnum:
tobj.pprint ("Hem: more uvmap than vertexes? ignoring uv data for vertex %d" % vertnum)
else:
my_uv_dict[vertnum] = (u, v)
i += 8 + vnum_size
#end loop on uv pairs
uvcoords_dict[name] = my_uv_dict
#this is a per-vertex mapping AND the uv tuple is vertex-ordered, so faces_uv is the same as faces
#return uvcoords_dict
return
# ========================
# === Read uvmapping 2 ===
# ========================
def read_vmad(uvcoords_dict, facesuv_dict, maxfacenum, maxvertnum, lwochunk):
if maxvertnum == 0 or maxfacenum == 0:
tobj.pprint ("Found VMAD but no vertexes to map!")
return uvcoords_dict, facesuv_dict
data = cStringIO.StringIO(lwochunk.read())
map_type = data.read(4)
if map_type != "TXUV":
tobj.pprint ("Reading VMAD: No Texture UV map Were Found. Map Type: %s" % map_type)
return uvcoords_dict, facesuv_dict
dimension, = struct.unpack(">H", data.read(2))
name, i = read_name(data) #i initialized with string lenght + zeros
tobj.pprint ("TXUV %d %s" % (dimension, name))
try: #if uvcoords_dict.has_key(name):
my_uv_dict = uvcoords_dict[name] #update existing
except: #else:
my_uv_dict = {} #start a brand new: this could be made more smart
my_facesuv_list = []
newindex = maxvertnum + 10 #why +10? Why not?
#end variable initialization
while (i < lwochunk.chunksize - 6): #4+2 header bytes already read
vertnum, vnum_size = read_vx(data)
i += vnum_size
polynum, vnum_size = read_vx(data)
i += vnum_size
u, v = struct.unpack(">ff", data.read(8))
if polynum >= maxfacenum or vertnum >= maxvertnum:
tobj.pprint ("Hem: more uvmap than vertexes? ignorig uv data for vertex %d" % vertnum)
else:
my_uv_dict[newindex] = (u, v)
my_facesuv_list.append([polynum, vertnum, newindex])
newindex += 1
i += 8
#end loop on uv pairs
uvcoords_dict[name] = my_uv_dict
facesuv_dict[name] = my_facesuv_list
tobj.pprint ("updated %d vertexes data" % (newindex-maxvertnum-10))
return
# =================
# === Read tags ===
# =================
def read_tags(lwochunk):
data = cStringIO.StringIO(lwochunk.read())
tag_list = []
current_tag = ""
i = 0
while i < lwochunk.chunksize:
char = data.read(1)
if char == "\0":
tag_list.append(current_tag)
if (len(current_tag) % 2 == 0): char = data.read(1)
current_tag = ""
else:
current_tag += char
i += 1
tobj.pprint("read %d tags, list follows:" % len(tag_list))
tobj.pprint( tag_list)
return tag_list
# ==================
# === Read Ptags ===
# ==================
def read_ptags(lwochunk, tag_list):
data = cStringIO.StringIO(lwochunk.read())
polygon_type = data.read(4)
if polygon_type != "SURF":
tobj.pprint ("No Surf Were Found. Polygon Type: %s" % polygon_type)
return {}
ptag_dict = {}
i = 0
while(i < lwochunk.chunksize-4): #4 bytes polygon type already read
if not i%1000 and my_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading PTAGS")
poln, poln_size = read_vx(data)
i += poln_size
tag_index, = struct.unpack(">H", data.read(2))
if tag_index > (len(tag_list)):
tobj.pprint ("Reading PTAG: Surf belonging to undefined TAG: %d. Skipping" % tag_index)
return {}
i += 2
tag_key = tag_list[tag_index]
try: #if ptag_dict.has_key(tag_key):
ptag_dict[tag_list[tag_index]].append(poln)
except: #else:
ptag_dict[tag_list[tag_index]] = [poln]
for i in ptag_dict.iterkeys():
tobj.pprint ("read %d polygons belonging to TAG %s" % (len(ptag_dict[i]), i))
return ptag_dict
# ==================
# === Read Clips ===
# ==================
def read_clip(lwochunk, dir_part):
# img, IMG, g_IMG refers to blender image objects
# ima, IMAG, g_IMAG refers to clip dictionary 'ID' entries: refer to blok and surf
clip_dict = {}
data = cStringIO.StringIO(lwochunk.read())
image_index, = struct.unpack(">L", data.read(4))
clip_dict['ID'] = image_index
i = 4
while(i < lwochunk.chunksize):
subchunkname, = struct.unpack("4s", data.read(4))
subchunklen, = struct.unpack(">H", data.read(2))
if subchunkname == "STIL":
tobj.pprint("-------- STIL")
clip_name, k = read_name(data)
#now split text independently from platform
#depend on the system where image was saved. NOT the one where the script is run
no_sep = "\\"
if Blender.sys.sep == no_sep: no_sep ="/"
if (no_sep in clip_name):
clip_name = clip_name.replace(no_sep, Blender.sys.sep)
short_name = Blender.sys.basename(clip_name)
if (clip_name == "") or (short_name == ""):
tobj.pprint ("Reading CLIP: Empty clip name not allowed. Skipping")
discard = data.read(subchunklen-k)
clip_dict['NAME'] = clip_name
clip_dict['BASENAME'] = short_name
elif subchunkname == "XREF": #cross reference another image
tobj.pprint("-------- XREF")
image_index, = struct.unpack(">L", data.read(4))
clip_name, k = read_name(data)
clip_dict['NAME'] = clip_name
clip_dict['XREF'] = image_index
elif subchunkname == "NEGA": #negate texture effect
tobj.pprint("-------- NEGA")
n, = struct.unpack(">H", data.read(2))
clip_dict['NEGA'] = n
else: # Misc Chunks
tobj.pprint("-------- CLIP:%s: skipping" % subchunkname)
discard = data.read(subchunklen)
i = i + 6 + subchunklen
#end loop on surf chunks
tobj.pprint("read image:%s" % clip_dict)
if clip_dict.has_key('XREF'):
tobj.pprint("Cross-reference: no image pre-allocated.")
return clip_dict
#look for images
img = load_image("",clip_dict['NAME'])
if img == None:
tobj.pprint ( "***No image %s found: trying LWO file subdir" % clip_dict['NAME'])
img = load_image(dir_part,clip_dict['BASENAME'])
if img == None:
tobj.pprint ( "***No image %s found in directory %s: trying Images subdir" % (clip_dict['BASENAME'], dir_part))
img = load_image(dir_part+Blender.sys.sep+"Images",clip_dict['BASENAME'])
if img == None:
tobj.pprint ( "***No image %s found: trying alternate Images subdir" % clip_dict['BASENAME'])
img = load_image(dir_part+Blender.sys.sep+".."+Blender.sys.sep+"Images",clip_dict['BASENAME'])
if img == None:
tobj.pprint ( "***No image %s found: giving up" % clip_dict['BASENAME'])
#lucky we are: we have an image
tobj.pprint ("Image pre-allocated.")
clip_dict['g_IMG'] = img
return clip_dict
# ===========================
# === Read Surfaces Block ===
# ===========================
def read_surfblok(subchunkdata):
lenght = len(subchunkdata)
my_dict = {}
my_uvname = ""
data = cStringIO.StringIO(subchunkdata)
##############################################################
# blok header sub-chunk
##############################################################
subchunkname, = struct.unpack("4s", data.read(4))
subchunklen, = struct.unpack(">h", data.read(2))
accumulate_i = subchunklen + 6
if subchunkname != 'IMAP':
tobj.pprint("---------- SURF: BLOK: %s: block aborting" % subchunkname)
return {}, ""
tobj.pprint ("---------- IMAP")
ordinal, i = read_name(data)
my_dict['ORD'] = ordinal
#my_dict['g_ORD'] = -1
my_dict['ENAB'] = True
while(i < subchunklen): # ---------left 6------------------------- loop on header parameters
sub2chunkname, = struct.unpack("4s", data.read(4))
sub2chunklen, = struct.unpack(">h", data.read(2))
i = i + 6 + sub2chunklen
if sub2chunkname == "CHAN":
tobj.pprint("------------ CHAN")
sub2chunkname, = struct.unpack("4s", data.read(4))
my_dict['CHAN'] = sub2chunkname
sub2chunklen -= 4
elif sub2chunkname == "ENAB": #only present if is to be disabled
tobj.pprint("------------ ENAB")
ena, = struct.unpack(">h", data.read(2))
my_dict['ENAB'] = ena
sub2chunklen -= 2
elif sub2chunkname == "NEGA": #only present if is to be enabled
tobj.pprint("------------ NEGA")
ena, = struct.unpack(">h", data.read(2))
if ena == 1:
my_dict['NEGA'] = ena
sub2chunklen -= 2
elif sub2chunkname == "OPAC": #only present if is to be disabled
tobj.pprint("------------ OPAC")
opa, = struct.unpack(">h", data.read(2))
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['OPAC'] = opa
my_dict['OPACVAL'] = s
sub2chunklen -= 6
elif sub2chunkname == "AXIS":
tobj.pprint("------------ AXIS")
ena, = struct.unpack(">h", data.read(2))
my_dict['DISPLAXIS'] = ena
sub2chunklen -= 2
else: # Misc Chunks
tobj.pprint("------------ SURF: BLOK: IMAP: %s: skipping" % sub2chunkname)
discard = data.read(sub2chunklen)
#end loop on blok header subchunks
##############################################################
# blok attributes sub-chunk
##############################################################
subchunkname, = struct.unpack("4s", data.read(4))
subchunklen, = struct.unpack(">h", data.read(2))
accumulate_i += subchunklen + 6
if subchunkname != 'TMAP':
tobj.pprint("---------- SURF: BLOK: %s: block aborting" % subchunkname)
return {}, ""
tobj.pprint ("---------- TMAP")
i = 0
while(i < subchunklen): # -----------left 6----------------------- loop on header parameters
sub2chunkname, = struct.unpack("4s", data.read(4))
sub2chunklen, = struct.unpack(">h", data.read(2))
i = i + 6 + sub2chunklen
if sub2chunkname == "CNTR":
tobj.pprint("------------ CNTR")
x, y, z = struct.unpack(">fff", data.read(12))
envelope, env_size = read_vx(data)
my_dict['CNTR'] = [x, y, z]
sub2chunklen -= (12+env_size)
elif sub2chunkname == "SIZE":
tobj.pprint("------------ SIZE")
x, y, z = struct.unpack(">fff", data.read(12))
envelope, env_size = read_vx(data)
my_dict['SIZE'] = [x, y, z]
sub2chunklen -= (12+env_size)
elif sub2chunkname == "ROTA":
tobj.pprint("------------ ROTA")
x, y, z = struct.unpack(">fff", data.read(12))
envelope, env_size = read_vx(data)
my_dict['ROTA'] = [x, y, z]
sub2chunklen -= (12+env_size)
elif sub2chunkname == "CSYS":
tobj.pprint("------------ CSYS")
ena, = struct.unpack(">h", data.read(2))
my_dict['CSYS'] = ena
sub2chunklen -= 2
else: # Misc Chunks
tobj.pprint("------------ SURF: BLOK: TMAP: %s: skipping" % sub2chunkname)
if sub2chunklen > 0:
discard = data.read(sub2chunklen)
#end loop on blok attributes subchunks
##############################################################
# ok, now other attributes without sub_chunks
##############################################################
while(accumulate_i < lenght): # ---------------------------------- loop on header parameters: lenght has already stripped the 6 bypes header
subchunkname, = struct.unpack("4s", data.read(4))
subchunklen, = struct.unpack(">H", data.read(2))
accumulate_i = accumulate_i + 6 + subchunklen
if subchunkname == "PROJ":
tobj.pprint("---------- PROJ")
p, = struct.unpack(">h", data.read(2))
my_dict['PROJ'] = p
subchunklen -= 2
elif subchunkname == "AXIS":
tobj.pprint("---------- AXIS")
a, = struct.unpack(">h", data.read(2))
my_dict['MAJAXIS'] = a
subchunklen -= 2
elif subchunkname == "IMAG":
tobj.pprint("---------- IMAG")
i, i_size = read_vx(data)
my_dict['IMAG'] = i
subchunklen -= i_size
elif subchunkname == "WRAP":
tobj.pprint("---------- WRAP")
ww, wh = struct.unpack(">hh", data.read(4))
#reduce width and height to just 1 parameter for both
my_dict['WRAP'] = max([ww,wh])
#my_dict['WRAPWIDTH'] = ww
#my_dict['WRAPHEIGHT'] = wh
subchunklen -= 4
elif subchunkname == "WRPW":
tobj.pprint("---------- WRPW")
w, = struct.unpack(">f", data.read(4))
my_dict['WRPW'] = w
envelope, env_size = read_vx(data)
subchunklen -= (env_size+4)
elif subchunkname == "WRPH":
tobj.pprint("---------- WRPH")
w, = struct.unpack(">f", data.read(4))
my_dict['WRPH'] = w
envelope, env_size = read_vx(data)
subchunklen -= (env_size+4)
elif subchunkname == "VMAP":
tobj.pprint("---------- VMAP")
vmp, i = read_name(data)
my_dict['VMAP'] = vmp
my_uvname = vmp
subchunklen -= i
else: # Misc Chunks
tobj.pprint("---------- SURF: BLOK: %s: skipping" % subchunkname)
if subchunklen > 0:
discard = data.read(subchunklen)
#end loop on blok subchunks
return my_dict, my_uvname
# =====================
# === Read Surfaces ===
# =====================
def read_surfs(lwochunk, surf_list, tag_list):
my_dict = {}
data = cStringIO.StringIO(lwochunk.read())
surf_name, i = read_name(data)
parent_name, j = read_name(data)
i += j
if (surf_name == "") or not(surf_name in tag_list):
tobj.pprint ("Reading SURF: Actually empty surf name not allowed. Skipping")
return {}
if (parent_name != ""):
parent_index = [x['NAME'] for x in surf_list].count(parent_name)
if parent_index >0:
my_dict = surf_list[parent_index-1]
my_dict['NAME'] = surf_name
tobj.pprint ("Surface data for TAG %s" % surf_name)
while(i < lwochunk.chunksize):
subchunkname, = struct.unpack("4s", data.read(4))
subchunklen, = struct.unpack(">H", data.read(2))
i = i + 6 + subchunklen #6 bytes subchunk header
if subchunkname == "COLR": #color: mapped on color
tobj.pprint("-------- COLR")
r, g, b = struct.unpack(">fff", data.read(12))
envelope, env_size = read_vx(data)
my_dict['COLR'] = [r, g, b]
subchunklen -= (12+env_size)
elif subchunkname == "DIFF": #diffusion: mapped on reflection (diffuse shader)
tobj.pprint("-------- DIFF")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['DIFF'] = s
subchunklen -= (4+env_size)
elif subchunkname == "SPEC": #specularity: mapped to specularity (spec shader)
tobj.pprint("-------- SPEC")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['SPEC'] = s
subchunklen -= (4+env_size)
elif subchunkname == "REFL": #reflection: mapped on raymirror
tobj.pprint("-------- REFL")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['REFL'] = s
subchunklen -= (4+env_size)
elif subchunkname == "TRNL": #translucency: mapped on same param
tobj.pprint("-------- TRNL")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['TRNL'] = s
subchunklen -= (4+env_size)
elif subchunkname == "GLOS": #glossiness: mapped on specularity hardness (spec shader)
tobj.pprint("-------- GLOS")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['GLOS'] = s
subchunklen -= (4+env_size)
elif subchunkname == "TRAN": #transparency: inverted and mapped on alpha channel
tobj.pprint("-------- TRAN")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['TRAN'] = s
subchunklen -= (4+env_size)
elif subchunkname == "LUMI": #luminosity: mapped on emit channel
tobj.pprint("-------- LUMI")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['LUMI'] = s
subchunklen -= (4+env_size)
elif subchunkname == "GVAL": #glow: mapped on add channel
tobj.pprint("-------- GVAL")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['GVAL'] = s
subchunklen -= (4+env_size)
elif subchunkname == "SMAN": #smoothing angle
tobj.pprint("-------- SMAN")
s, = struct.unpack(">f", data.read(4))
my_dict['SMAN'] = s
subchunklen -= 4
elif subchunkname == "SIDE": #double sided?
tobj.pprint("-------- SIDE") #if 1 side do not define key
s, = struct.unpack(">H", data.read(2))
if s == 3:
my_dict['SIDE'] = s
subchunklen -= 2
elif subchunkname == "RIND": #Refraction: mapped on IOR
tobj.pprint("-------- RIND")
s, = struct.unpack(">f", data.read(4))
envelope, env_size = read_vx(data)
my_dict['RIND'] = s
subchunklen -= (4+env_size)
elif subchunkname == "BLOK": #blocks
tobj.pprint("-------- BLOK")
rr, uvname = read_surfblok(data.read(subchunklen))
#paranoia setting: preventing adding an empty dict
if rr != {}:
try:
my_dict['BLOK'].append(rr)
except:
my_dict['BLOK'] = [rr]
if uvname != "":
my_dict['UVNAME'] = uvname #theoretically there could be a number of them: only one used per surf
if not(my_dict.has_key('g_IMAG')) and (rr.has_key('CHAN')) and (rr.has_key('OPAC')) and (rr.has_key('IMAG')):
if (rr['CHAN'] == 'COLR') and (rr['OPAC'] == 0):
my_dict['g_IMAG'] = rr['IMAG'] #do not set anything, just save image object for later assignment
subchunklen = 0 #force ending
else: # Misc Chunks
tobj.pprint("-------- SURF:%s: skipping" % subchunkname)
if subchunklen > 0:
discard = data.read(subchunklen)
#end loop on surf chunks
try: #if my_dict.has_key('BLOK'):
my_dict['BLOK'].reverse() #texture applied in reverse order with respect to reading from lwo
except:
pass
#uncomment this if material pre-allocated by read_surf
my_dict['g_MAT'] = Blender.Material.New(my_dict['NAME'])
tobj.pprint("-> Material pre-allocated.")
return my_dict
# ===========================================================
# === Generation Routines ===================================
# ===========================================================
# ==================================================
# === Compute vector distance between two points ===
# ==================================================
def dist_vector (head, tail): #vector from head to tail
return Blender.Mathutils.Vector([head[0] - tail[0], head[1] - tail[1], head[2] - tail[2]])
# ================
# === Find Ear ===
# ================
def find_ear(normal, list_dict, verts, face):
nv = len(list_dict['MF'])
#looping through vertexes trying to find an ear
#most likely in case of panic
mlc = 0
mla = 1
mlb = 2
for c in xrange(nv):
a = (c+1) % nv; b = (a+1) % nv
if list_dict['P'][a] > 0.0: #we have to start from a convex vertex
#if (list_dict['P'][a] > 0.0) and (list_dict['P'][b] <= 0.0): #we have to start from a convex vertex
mlc = c
mla = a
mlb = b
#tobj.pprint ("## mmindex: %s, %s, %s 'P': %s, %s, %s" % (c, a, b, list_dict['P'][c],list_dict['P'][a],list_dict['P'][b]))
#tobj.pprint (" ok, this one passed")
concave = 0
concave_inside = 0
for xx in xrange(nv): #looking for concave vertex
if (list_dict['P'][xx] <= 0.0) and (xx != b) and (xx != c): #cannot be a: it's convex
#ok, found concave vertex
concave = 1
#a, b, c, xx are all meta-meta vertex indexes
mva = list_dict['MF'][a] #meta-vertex-index
mvb = list_dict['MF'][b]
mvc = list_dict['MF'][c]
mvxx = list_dict['MF'][xx]
va = face[mva] #vertex
vb = face[mvb]
vc = face[mvc]
vxx = face[mvxx]
#Distances
d_ac_v = list_dict['D'][c]
d_ba_v = list_dict['D'][a]
d_cb_v = dist_vector(verts[vc], verts[vb])
#distance from triangle points
d_xxa_v = dist_vector(verts[vxx], verts[va])
d_xxb_v = dist_vector(verts[vxx], verts[vb])
d_xxc_v = dist_vector(verts[vxx], verts[vc])
#normals
n_xxa_v = Blender.Mathutils.CrossVecs(d_ba_v, d_xxa_v)
n_xxb_v = Blender.Mathutils.CrossVecs(d_cb_v, d_xxb_v)
n_xxc_v = Blender.Mathutils.CrossVecs(d_ac_v, d_xxc_v)
#how are oriented the normals?
p_xxa_v = Blender.Mathutils.DotVecs(normal, n_xxa_v)
p_xxb_v = Blender.Mathutils.DotVecs(normal, n_xxb_v)
p_xxc_v = Blender.Mathutils.DotVecs(normal, n_xxc_v)
#if normals are oriented all to same directions - so it is insida
if ((p_xxa_v > 0.0) and (p_xxb_v > 0.0) and (p_xxc_v > 0.0)) or ((p_xxa_v <= 0.0) and (p_xxb_v <= 0.0) and (p_xxc_v <= 0.0)):
#print "vertex %d: concave inside" % xx
concave_inside = 1
break
#endif found a concave vertex
#end loop looking for concave vertexes
if (concave == 0) or (concave_inside == 0):
#no concave vertexes in polygon (should not be): return immediately
#looped all concave vertexes and no one inside found
return [c, a, b]
#no convex vertex, try another one
#end loop to find a suitable base vertex for ear
#looped all candidate ears and find no-one suitable
tobj.pprint ("Reducing face: no valid ear found to reduce!")
return [mlc, mla, mlb] #uses most likely
# ====================
# === Reduce Faces ===
# ====================
# http://www-cgrl.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/cutting_ears.html per l'import
def reduce_face(verts, face):
nv = len (face)
if nv == 3: return [[0,1,2]] #trivial decomposition list
list_dict = {}
#meta-vertex indexes
list_dict['MF'] = range(nv) # these are meta-vertex-indexes
list_dict['D'] = [None] * nv
list_dict['X'] = [None] * nv
list_dict['P'] = [None] * nv
#list of distances
for mvi in list_dict['MF']:
#vector between two vertexes
mvi_hiend = (mvi+1) % nv #last-to-first
vi_hiend = face[mvi_hiend] #vertex
vi = face[mvi]
list_dict['D'][mvi] = dist_vector(verts[vi_hiend], verts[vi])
#list of cross products - normals evaluated into vertexes
for vi in xrange(nv):
list_dict['X'][vi] = Blender.Mathutils.CrossVecs(list_dict['D'][vi], list_dict['D'][vi-1])
my_face_normal = Blender.Mathutils.Vector([list_dict['X'][0][0], list_dict['X'][0][1], list_dict['X'][0][2]])
#list of dot products
list_dict['P'][0] = 1.0
for vi in xrange(1, nv):
list_dict['P'][vi] = Blender.Mathutils.DotVecs(my_face_normal, list_dict['X'][vi])
#is there at least one concave vertex?
#one_concave = reduce(lambda x, y: (x) or (y<=0.0), list_dict['P'], 0)
one_concave = reduce(lambda x, y: (x) + (y<0.0), list_dict['P'], 0)
decomposition_list = []
while 1:
if nv == 3: break
if one_concave:
#look for triangle
ct = find_ear(my_face_normal, list_dict, verts, face)
mv0 = list_dict['MF'][ct[0]] #meta-vertex-index
mv1 = list_dict['MF'][ct[1]]
mv2 = list_dict['MF'][ct[2]]
#add the triangle to output list
decomposition_list.append([mv0, mv1, mv2])
#update data structures removing remove middle vertex from list
#distances
v0 = face[mv0] #vertex
v1 = face[mv1]
v2 = face[mv2]
list_dict['D'][ct[0]] = dist_vector(verts[v2], verts[v0])
#cross products
list_dict['X'][ct[0]] = Blender.Mathutils.CrossVecs(list_dict['D'][ct[0]], list_dict['D'][ct[0]-1])
list_dict['X'][ct[2]] = Blender.Mathutils.CrossVecs(list_dict['D'][ct[2]], list_dict['D'][ct[0]])
#list of dot products
list_dict['P'][ct[0]] = Blender.Mathutils.DotVecs(my_face_normal, list_dict['X'][ct[0]])
list_dict['P'][ct[2]] = Blender.Mathutils.DotVecs(my_face_normal, list_dict['X'][ct[2]])
#physical removal
list_dict['MF'].pop(ct[1])
list_dict['D'].pop(ct[1])
list_dict['X'].pop(ct[1])
list_dict['P'].pop(ct[1])
one_concave = reduce(lambda x, y: (x) or (y<0.0), list_dict['P'], 0)
nv -=1
else: #here if no more concave vertexes
if nv == 4: break #quads only if no concave vertexes
decomposition_list.append([list_dict['MF'][0], list_dict['MF'][1], list_dict['MF'][2]])
#physical removal
list_dict['MF'].pop(1)
nv -=1
#end while there are more my_face to triangulate
decomposition_list.append(list_dict['MF'])
return decomposition_list
# =========================
# === Recalculate Faces ===
# =========================
def get_uvface(complete_list, facenum):
# extract from the complete list only vertexes of the desired polygon
my_facelist = []
for elem in complete_list:
if elem[0] == facenum:
my_facelist.append(elem)
return my_facelist
def get_newindex(polygon_list, vertnum):
# extract from the polygon list the new index associated to a vertex
if polygon_list == []:
return -1
for elem in polygon_list:
if elem[1] == vertnum:
return elem[2]
#tobj.pprint("WARNING: expected vertex %s for polygon %s. Polygon_list dump follows" % (vertnum, polygon_list[0][0]))
#tobj.pprint(polygon_list)
return -1
def get_surf(surf_list, cur_tag):
for elem in surf_list:
if elem['NAME'] == cur_tag:
return elem
return {}
# ==========================================
# === Revert list (keeping first vertex) ===
# ==========================================
def revert (llist):
#different flavors: the reverse one is the one that works better
#rhead = [llist[0]]
#rtail = llist[1:]
#rhead.extend(rtail)
#return rhead
#--------------
rhead=rlcopy(llist)
rhead.reverse()
return rhead
#--------------
#return llist
# ====================================
# === Modified Create Blender Mesh ===
# ====================================
def my_create_mesh(clip_list, surf, objspec_list, current_facelist, objname, not_used_faces):
#take the needed faces and update the not-used face list
complete_vertlist = objspec_list[2]
complete_facelist = objspec_list[3]
uvcoords_dict = objspec_list[7]
facesuv_dict = objspec_list[8]
vertex_map = {} #implementation as dict
cur_ptag_faces = []
cur_ptag_faces_indexes = []
maxface = len(complete_facelist)
for ff in current_facelist:
if ff >= maxface:
tobj.logcon("Non existent face addressed: Giving up with this object")
return None, not_used_faces #return the created object
cur_face = complete_facelist[ff]
cur_ptag_faces_indexes.append(ff)
if not_used_faces != []: not_used_faces[ff] = -1
for vv in cur_face: vertex_map[vv] = 1
#end loop on faces
store_edge = 0
msh = Blender.NMesh.GetRaw()
# Name the Object
if not my_meshtools.overwrite_mesh_name:
objname = my_meshtools.versioned_name(objname)
Blender.NMesh.PutRaw(msh, objname) # Name the Mesh
obj = Blender.Object.GetSelected()[0]
obj.name=objname
# Associate material and mesh properties => from create materials
msh = obj.getData()
mat_index = len(msh.getMaterials(1))
mat = None
if surf.has_key('g_MAT'):
mat = surf['g_MAT']
msh.addMaterial(mat)
msh.mode |= Blender.NMesh.Modes.AUTOSMOOTH #smooth it anyway
if surf.has_key('SMAN'):
#not allowed mixed mode mesh (all the mesh is smoothed and all with the same angle)
#only one smoothing angle will be active! => take the max one
s = int(surf['SMAN']/3.1415926535897932384626433832795*180.0) #lwo in radians - blender in degrees
if msh.getMaxSmoothAngle() < s: msh.setMaxSmoothAngle(s)
img = None
if surf.has_key('g_IMAG'):
ima = lookup_imag(clip_list, surf['g_IMAG'])
if ima != None:
img = ima['g_IMG']
#uv_flag = ((surf.has_key('UVNAME')) and (uvcoords_dict.has_key(surf['UVNAME'])) and (img != None))
uv_flag = ((surf.has_key('UVNAME')) and (uvcoords_dict.has_key(surf['UVNAME'])))
if uv_flag: #assign uv-data; settings at mesh level
msh.hasFaceUV(1)
msh.update(1)
tobj.pprint ("\n#===================================================================#")
tobj.pprint("Processing Object: %s" % objname)
tobj.pprint ("#===================================================================#")
jj = 0
vertlen = len(vertex_map)
maxvert = len(complete_vertlist)
for i in vertex_map.iterkeys():
if not jj%1000 and my_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/vertlen, "Generating Verts")
if i >= maxvert:
tobj.logcon("Non existent vertex addressed: Giving up with this object")
return obj, not_used_faces #return the created object
x, y, z = complete_vertlist[i]
msh.verts.append(Blender.NMesh.Vert(x, y, z))
vertex_map[i] = jj
jj += 1
#end sweep over vertexes
ALPHA_FACE_MODE = (surf.has_key('TRAN') and mat.getAlpha()<1.0)
#append faces
jj = 0
for i in cur_ptag_faces_indexes:
if not jj%1000 and my_meshtools.show_progress: Blender.Window.DrawProgressBar(float(jj)/len(cur_ptag_faces_indexes), "Generating Faces")
cur_face = complete_facelist[i]
numfaceverts = len(cur_face)
vmad_list = [] #empty VMAD in any case
if uv_flag: #settings at original face level
if facesuv_dict.has_key(surf['UVNAME']): #yes = has VMAD; no = has VMAP only
vmad_list = get_uvface(facesuv_dict[surf['UVNAME']],i) #this for VMAD
if numfaceverts == 2:
#This is not a face is an edge
store_edge = 1
if msh.edges == None: #first run
msh.addEdgeData()
#rev_face = revert(cur_face)
i1 = vertex_map[cur_face[1]]
i2 = vertex_map[cur_face[0]]
ee = msh.addEdge(msh.verts[i1],msh.verts[i2])
ee.flag |= Blender.NMesh.EdgeFlags.EDGEDRAW
ee.flag |= Blender.NMesh.EdgeFlags.EDGERENDER
elif numfaceverts == 3:
#This face is a triangle skip face reduction
face = Blender.NMesh.Face()
msh.faces.append(face)
# Associate face properties => from create materials
if mat != None: face.materialIndex = mat_index
face.smooth = 1 #smooth it anyway
#rev_face = revert(cur_face)
rev_face = [cur_face[2], cur_face[1], cur_face[0]]
for vi in rev_face:
index = vertex_map[vi]
face.v.append(msh.verts[index])
if uv_flag:
ni = get_newindex(vmad_list, vi)
if ni > -1:
uv_index = ni
else: #VMAP - uses the same criteria as face
uv_index = vi
try: #if uvcoords_dict[surf['UVNAME']].has_key(uv_index):
uv_tuple = uvcoords_dict[surf['UVNAME']][uv_index]
except: #else:
uv_tuple = (0,0)
face.uv.append(uv_tuple)
if uv_flag and img != None:
face.mode |= Blender.NMesh.FaceModes['TEX']
face.image = img
face.mode |= Blender.NMesh.FaceModes.TWOSIDE #set it anyway
face.transp = Blender.NMesh.FaceTranspModes['SOLID']
face.flag = Blender.NMesh.FaceTranspModes['SOLID']
#if surf.has_key('SIDE'):
# msh.faces[f].mode |= Blender.NMesh.FaceModes.TWOSIDE #set it anyway
if ALPHA_FACE_MODE:
face.transp = Blender.NMesh.FaceTranspModes['ALPHA']
elif numfaceverts > 3:
#Reduce all the faces with more than 3 vertexes (& test if the quad is concave .....)
meta_faces = reduce_face(complete_vertlist, cur_face) # Indices of triangles.
for mf in meta_faces:
face = Blender.NMesh.Face()
msh.faces.append(face)
if len(mf) == 3: #triangle
#rev_face = revert([cur_face[mf[0]], cur_face[mf[1]], cur_face[mf[2]]])
rev_face = [cur_face[mf[2]], cur_face[mf[1]], cur_face[mf[0]]]
else: #quads
#rev_face = revert([cur_face[mf[0]], cur_face[mf[1]], cur_face[mf[2]], cur_face[mf[3]]])
rev_face = [cur_face[mf[3]], cur_face[mf[2]], cur_face[mf[1]], cur_face[mf[0]]]
# Associate face properties => from create materials
if mat != None: face.materialIndex = mat_index
face.smooth = 1 #smooth it anyway
for vi in rev_face:
index = vertex_map[vi]
face.v.append(msh.verts[index])
if uv_flag:
ni = get_newindex(vmad_list, vi)
if ni > -1:
uv_index = ni
else: #VMAP - uses the same criteria as face
uv_index = vi
try: #if uvcoords_dict[surf['UVNAME']].has_key(uv_index):
uv_tuple = uvcoords_dict[surf['UVNAME']][uv_index]
except: #else:
uv_tuple = (0,0)
face.uv.append(uv_tuple)
if uv_flag and img != None:
face.mode |= Blender.NMesh.FaceModes['TEX']
face.image = img
face.mode |= Blender.NMesh.FaceModes.TWOSIDE #set it anyway
face.transp = Blender.NMesh.FaceTranspModes['SOLID']
face.flag = Blender.NMesh.FaceTranspModes['SOLID']
#if surf.has_key('SIDE'):
# msh.faces[f].mode |= Blender.NMesh.FaceModes.TWOSIDE #set it anyway
if ALPHA_FACE_MODE:
face.transp = Blender.NMesh.FaceTranspModes['ALPHA']
jj += 1
if not(uv_flag): #clear eventual UV data
msh.hasFaceUV(0)
msh.update(1,store_edge)
Blender.Redraw()
return obj, not_used_faces #return the created object
# ============================================
# === Set Subsurf attributes on given mesh ===
# ============================================
def set_subsurf(obj):
msh = obj.getData()
msh.setSubDivLevels([2, 2])
#does not work any more in 2.40 alpha 2
#msh.mode |= Blender.NMesh.Modes.SUBSURF
if msh.edges != None:
msh.update(1,1)
else:
msh.update(1)
obj.makeDisplayList()
return
# =================================
# === object size and dimension ===
# =================================
def obj_size_pos(obj):
bbox = obj.getBoundBox()
bbox_min = map(lambda *row: min(row), *bbox) #transpose & get min
bbox_max = map(lambda *row: max(row), *bbox) #transpose & get max
obj_size = (bbox_max[0]-bbox_min[0], bbox_max[1]-bbox_min[1], bbox_max[2]-bbox_min[2])
obj_pos = ( (bbox_max[0]+bbox_min[0]) / 2, (bbox_max[1]+bbox_min[1]) / 2, (bbox_max[2]+bbox_min[2]) / 2)
return (obj_size, obj_pos)
# =========================
# === Create the object ===
# =========================
def create_objects(clip_list, objspec_list, surf_list):
nf = len(objspec_list[3])
not_used_faces = range(nf)
ptag_dict = objspec_list[5]
obj_dict = {} #links tag names to object, used for material assignments
obj_dim_dict = {}
obj_list = [] #have it handy for parent association
middlechar = "+"
endchar = ""
if (objspec_list[6] == 1):
middlechar = endchar = "#"
for cur_tag in ptag_dict.iterkeys():
if ptag_dict[cur_tag] != []:
cur_surf = get_surf(surf_list, cur_tag)
cur_obj, not_used_faces= my_create_mesh(clip_list, cur_surf, objspec_list, ptag_dict[cur_tag], objspec_list[0][:9]+middlechar+cur_tag[:9], not_used_faces)
#does not work any more in 2.40 alpha 2
#if objspec_list[6] == 1:
# set_subsurf(cur_obj)
if cur_obj != None:
obj_dict[cur_tag] = cur_obj
obj_dim_dict[cur_tag] = obj_size_pos(cur_obj)
obj_list.append(cur_obj)
#end loop on current group
#and what if some faces not used in any named PTAG? get rid of unused faces
orphans = []
for tt in not_used_faces:
if tt > -1: orphans.append(tt)
#end sweep on unused face list
not_used_faces = None
if orphans != []:
cur_surf = get_surf(surf_list, "_Orphans")
cur_obj, not_used_faces = my_create_mesh(clip_list, cur_surf, objspec_list, orphans, objspec_list[0][:9]+middlechar+"Orphans", [])
if cur_obj != None:
if objspec_list[6] == 1:
set_subsurf(cur_obj)
obj_dict["_Orphans"] = cur_obj
obj_dim_dict["_Orphans"] = obj_size_pos(cur_obj)
obj_list.append(cur_obj)
objspec_list[1] = obj_dict
objspec_list[4] = obj_dim_dict
scene = Blender.Scene.GetCurrent () # get the current scene
ob = Blender.Object.New ('Empty', objspec_list[0]+endchar) # make empty object
scene.link (ob) # link the object into the scene
ob.makeParent(obj_list, 1, 0) # set the root for created objects (no inverse, update scene hyerarchy (slow))
Blender.Redraw()
return
# =====================
# === Load an image ===
# =====================
#extensively search for image name
def load_image(dir_part, name):
img = None
nname = Blender.sys.splitext(name)
lname = [c.lower() for c in nname]
ext_list = []
if lname[1] != nname[1]:
ext_list.append(lname[1])
ext_list.extend(['.tga', '.png', '.jpg', '.gif', '.bmp']) #order from best to worst (personal judgement) bmp last cause of nasty bug
#first round: original "case"
current = Blender.sys.join(dir_part, name)
name_list = [current]
name_list.extend([Blender.sys.makename(current, ext) for ext in ext_list])
#second round: lower "case"
if lname[0] != nname[0]:
current = Blender.sys.join(dir_part, lname[0])
name_list.extend([Blender.sys.makename(current, ext) for ext in ext_list])
for nn in name_list:
if Blender.sys.exists(nn) == 1:
break
try:
img = Blender.Image.Load(nn)
return img
except IOError:
return None
# ===========================================
# === Lookup for image index in clip_list ===
# ===========================================
def lookup_imag(clip_list,ima_id):
for ii in clip_list:
if ii['ID'] == ima_id:
if ii.has_key('XREF'):
#cross reference - recursively look for images
return lookup_imag(clip_list, ii['XREF'])
else:
return ii
return None
# ===================================================
# === Create and assign image mapping to material ===
# ===================================================
def create_blok(surf, mat, clip_list, obj_size, obj_pos):
def output_size_ofs(size, pos, blok):
#just automate repetitive task
c_map = [0,1,2]
c_map_txt = [" X--", " -Y-", " --Z"]
if blok['MAJAXIS'] == 0:
c_map = [1,2,0]
if blok['MAJAXIS'] == 2:
c_map = [0,2,1]
tobj.pprint ("!!!axis mapping:")
for mp in c_map: tobj.pprint (c_map_txt[mp])
s = ["1.0 (Forced)"] * 3
o = ["0.0 (Forced)"] * 3
if blok['SIZE'][0] > 0.0: #paranoia controls
s[0] = "%.5f" % (size[0]/blok['SIZE'][0])
o[0] = "%.5f" % ((blok['CNTR'][0]-pos[0])/blok['SIZE'][0])
if blok['SIZE'][1] > 0.0:
s[2] = "%.5f" % (size[2]/blok['SIZE'][1])
o[2] = "%.5f" % ((blok['CNTR'][1]-pos[2])/blok['SIZE'][1])
if blok['SIZE'][2] > 0.0:
s[1] = "%.5f" % (size[1]/blok['SIZE'][2])
o[1] = "%.5f" % ((blok['CNTR'][2]-pos[1])/blok['SIZE'][2])
tobj.pprint ("!!!texture size and offsets:")
tobj.pprint (" sizeX = %s; sizeY = %s; sizeZ = %s" % (s[c_map[0]], s[c_map[1]], s[c_map[2]]))
tobj.pprint (" ofsX = %s; ofsY = %s; ofsZ = %s" % (o[c_map[0]], o[c_map[1]], o[c_map[2]]))
return
ti = 0
for blok in surf['BLOK']:
tobj.pprint ("#...................................................................#")
tobj.pprint ("# Processing texture block no.%s for surf %s" % (ti,surf['NAME']))
tobj.pprint ("#...................................................................#")
tobj.pdict (blok)
if ti > 9: break #only 8 channels 0..7 allowed for texture mapping
if not blok['ENAB']:
tobj.pprint ( "***Image is not ENABled! Quitting this block")
break
if not(blok.has_key('IMAG')):
tobj.pprint ( "***No IMAGe for this block? Quitting")
break #extract out the image index within the clip_list
tobj.pprint ("looking for image number %d" % blok['IMAG'])
ima = lookup_imag(clip_list, blok['IMAG'])
if ima == None:
tobj.pprint ( "***Block index image not within CLIP list? Quitting Block")
break #safety check (paranoia setting)
img = ima['g_IMG']
if img == None:
tobj.pprint ("***Failed to pre-allocate image %s found: giving up" % ima['BASENAME'])
break
tname = str(ima['ID'])
if blok.has_key('CHAN'):
tname = tname + "+" + blok['CHAN']
newtex = Blender.Texture.New(tname)
newtex.setType('Image') # make it an image texture
newtex.image = img
#how does it extends beyond borders
if blok.has_key('WRAP'):
if (blok['WRAP'] == 3) or (blok['WRAP'] == 2):
newtex.setExtend('Extend')
elif (blok['WRAP'] == 1):
newtex.setExtend('Repeat')
elif (blok['WRAP'] == 0):
newtex.setExtend('Clip')
tobj.pprint ("generated texture %s" % tname)
blendmode_list = ['Mix',
'Subtractive',
'Difference',
'Multiply',
'Divide',
'Mix (CalcAlpha already set; try setting Stencil!',
'Texture Displacement',
'Additive']
set_blendmode = 7 #default additive
if blok.has_key('OPAC'):
set_blendmode = blok['OPAC']
if set_blendmode == 5: #transparency
newtex.imageFlags |= Blender.Texture.ImageFlags.CALCALPHA
tobj.pprint ("!!!Set Texture -> MapTo -> Blending Mode = %s" % blendmode_list[set_blendmode])
set_dvar = 1.0
if blok.has_key('OPACVAL'):
set_dvar = blok['OPACVAL']
#MapTo is determined by CHAN parameter
mapflag = Blender.Texture.MapTo.COL #default to color
if blok.has_key('CHAN'):
if blok['CHAN'] == 'COLR':
tobj.pprint ("!!!Set Texture -> MapTo -> Col = %.3f" % set_dvar)
if blok['CHAN'] == 'BUMP':
mapflag = Blender.Texture.MapTo.NOR
tobj.pprint ("!!!Set Texture -> MapTo -> Nor = %.3f" % set_dvar)
if blok['CHAN'] == 'LUMI':
mapflag = Blender.Texture.MapTo.EMIT
tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
if blok['CHAN'] == 'DIFF':
mapflag = Blender.Texture.MapTo.REF
tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
if blok['CHAN'] == 'SPEC':
mapflag = Blender.Texture.MapTo.SPEC
tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
if blok['CHAN'] == 'TRAN':
mapflag = Blender.Texture.MapTo.ALPHA
tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
if blok.has_key('NEGA'):
tobj.pprint ("!!!Watch-out: effect of this texture channel must be INVERTED!")
#the TexCo flag is determined by PROJ parameter
if blok.has_key('PROJ'):
if blok['PROJ'] == 0: #0 - Planar
tobj.pprint ("!!!Flat projection")
coordflag = Blender.Texture.TexCo.ORCO
output_size_ofs(obj_size, obj_pos, blok)
elif blok['PROJ'] == 1: #1 - Cylindrical
tobj.pprint ("!!!Cylindrical projection")
coordflag = Blender.Texture.TexCo.ORCO
output_size_ofs(obj_size, obj_pos, blok)
elif blok['PROJ'] == 2: #2 - Spherical
tobj.pprint ("!!!Spherical projection")
coordflag = Blender.Texture.TexCo.ORCO
output_size_ofs(obj_size, obj_pos, blok)
elif blok['PROJ'] == 3: #3 - Cubic
tobj.pprint ("!!!Cubic projection")
coordflag = Blender.Texture.TexCo.ORCO
output_size_ofs(obj_size, obj_pos, blok)
elif blok['PROJ'] == 4: #4 - Front Projection
tobj.pprint ("!!!Front projection")
coordflag = Blender.Texture.TexCo.ORCO
output_size_ofs(obj_size, obj_pos, blok)
elif blok['PROJ'] == 5: #5 - UV
tobj.pprint ("UVMapped")
coordflag = Blender.Texture.TexCo.UV
mat.setTexture(ti, newtex, coordflag, mapflag)
ti += 1
#end loop over bloks
return
# ========================================
# === Create and assign a new material ===
# ========================================
#def update_material(surf_list, ptag_dict, obj, clip_list, uv_dict, dir_part):
def update_material(clip_list, objspec, surf_list):
if (surf_list == []) or (objspec[5] == {}) or (objspec[1] == {}):
tobj.pprint( "something getting wrong in update_material: dump follows ...")
tobj.pprint( surf_list)
tobj.pprint( objspec[5])
tobj.pprint( objspec[1])
return
obj_dict = objspec[1]
all_faces = objspec[3]
obj_dim_dict = objspec[4]
ptag_dict = objspec[5]
uvcoords_dict = objspec[7]
facesuv_dict = objspec[8]
for surf in surf_list:
if (surf['NAME'] in ptag_dict.iterkeys()):
tobj.pprint ("#-------------------------------------------------------------------#")
tobj.pprint ("Processing surface (material): %s" % surf['NAME'])
tobj.pprint ("#-------------------------------------------------------------------#")
#material set up
facelist = ptag_dict[surf['NAME']]
#bounding box and position
cur_obj = obj_dict[surf['NAME']]
obj_size = obj_dim_dict[surf['NAME']][0]
obj_pos = obj_dim_dict[surf['NAME']][1]
tobj.pprint(surf)
#uncomment this if material pre-allocated by read_surf
mat = surf['g_MAT']
if mat == None:
tobj.pprint ("Sorry, no pre-allocated material to update. Giving up for %s." % surf['NAME'])
break
#mat = Blender.Material.New(surf['NAME'])
#surf['g_MAT'] = mat
if surf.has_key('COLR'):
mat.rgbCol = surf['COLR']
if surf.has_key('LUMI'):
mat.setEmit(surf['LUMI'])
if surf.has_key('GVAL'):
mat.setAdd(surf['GVAL'])
if surf.has_key('SPEC'):
mat.setSpec(surf['SPEC']) #it should be * 2 but seems to be a bit higher lwo [0.0, 1.0] - blender [0.0, 2.0]
if surf.has_key('DIFF'):
mat.setRef(surf['DIFF']) #lwo [0.0, 1.0] - blender [0.0, 1.0]
if surf.has_key('REFL'):
mat.setRayMirr(surf['REFL']) #lwo [0.0, 1.0] - blender [0.0, 1.0]
#mat.setMode('RAYMIRROR') NO! this will reset all the other modes
#mat.mode |= Blender.Material.Modes.RAYMIRROR No more usable?
mm = mat.getMode()
mm |= Blender.Material.Modes.RAYMIRROR
mm &= 327679 #4FFFF this is implementation dependent
mat.setMode(mm)
#WARNING translucency not implemented yet check 2.36 API
#if surf.has_key('TRNL'):
#
if surf.has_key('GLOS'): #lwo [0.0, 1.0] - blender [0, 255]
glo = int(371.67 * surf['GLOS'] - 42.334) #linear mapping - seems to work better than exp mapping
if glo <32: glo = 32 #clamped to 32-255
if glo >255: glo = 255
mat.setHardness(glo)
if surf.has_key('TRAN'):
mat.setAlpha(1.0-surf['TRAN']) #lwo [0.0, 1.0] - blender [1.0, 0.0]
#mat.mode |= Blender.Material.Modes.RAYTRANSP
mm = mat.getMode()
mm |= Blender.Material.Modes.RAYTRANSP
mm &= 327679 #4FFFF this is implementation dependent
mat.setMode(mm)
if surf.has_key('RIND'):
s = surf['RIND']
if s < 1.0: s = 1.0
if s > 3.0: s = 3.0
mat.setIOR(s) #clipped to blender [1.0, 3.0]
#mat.mode |= Blender.Material.Modes.RAYTRANSP
mm = mat.getMode()
mm |= Blender.Material.Modes.RAYTRANSP
mm &= 327679 #4FFFF this is implementation dependent
mat.setMode(mm)
if surf.has_key('BLOK') and surf['BLOK'] != []:
#update the material according to texture.
create_blok(surf, mat, clip_list, obj_size, obj_pos)
#finished setting up the material
#end if exist SURF
#end loop on materials (SURFs)
return
# ======================
# === Read Faces 6.0 ===
# ======================
def read_faces_6(lwochunk):
data = cStringIO.StringIO(lwochunk.read())
faces = []
polygon_type = data.read(4)
subsurf = 0
if polygon_type != "FACE" and polygon_type != "PTCH":
tobj.pprint("No FACE/PATCH Were Found. Polygon Type: %s" % polygon_type)
return "", 2
if polygon_type == 'PTCH': subsurf = 1
i = 0
while(i < lwochunk.chunksize-4):
if not i%1000 and my_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading Faces")
facev = []
numfaceverts, = struct.unpack(">H", data.read(2))
i += 2
for j in xrange(numfaceverts):
index, index_size = read_vx(data)
i += index_size
facev.append(index)
faces.append(facev)
tobj.pprint("read %s faces; type of block %d (0=FACE; 1=PATCH)" % (len(faces), subsurf))
return faces, subsurf
# ===========================================================
# === Start the show and main callback ======================
# ===========================================================
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import LWO")