forked from bartvdbraak/blender
ad579abf00
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
110 lines
3.6 KiB
Python
110 lines
3.6 KiB
Python
#!BPY
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"""
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Name: 'DEC Object File Format (.off)...'
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Blender: 232
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Group: 'Export'
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Tooltip: 'Export selected mesh to DEC Object File Format (*.off)'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script exports meshes to DEC Object File Format.
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The DEC (Digital Equipment Corporation) OFF format is very old and
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almost identical to Wavefront's OBJ. I wrote this so I could get my huge
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meshes into Moonlight Atelier. (DXF can also be used but the file size
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is five times larger than OFF!) Blender/Moonlight users might find this
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script to be very useful.
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Usage:<br>
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Select meshes to be exported and run this script from "File->Export" menu.
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Notes:<br>
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Only exports a single selected mesh.
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"""
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# $Id:
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | February 3, 2001 |
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# | Read and write Object File Format (*.off) |
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# +---------------------------------------------------------+
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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import Blender, meshtools
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#import time
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# ==============================
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# ====== Write OFF Format ======
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# ==============================
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def write(filename):
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#start = time.clock()
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file = open(filename, "wb")
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objects = Blender.Object.GetSelected()
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objname = objects[0].name
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meshname = objects[0].data.name
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mesh = Blender.NMesh.GetRaw(meshname)
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#mesh = Blender.NMesh.GetRawFromObject(meshname) # for SubSurf
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obj = Blender.Object.Get(objname)
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# === OFF Header ===
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file.write("OFF\n")
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file.write("%d %d %d\n" % (len(mesh.verts), len(mesh.faces), 0))
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# === Vertex List ===
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for i in range(len(mesh.verts)):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
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x, y, z = mesh.verts[i].co
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file.write("%f %f %f\n" % (x, y, z))
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# === Face List ===
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for i in range(len(mesh.faces)):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
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file.write(`len(mesh.faces[i].v)`+' ')
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mesh.faces[i].v.reverse()
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for j in range(len(mesh.faces[i].v)):
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file.write(`mesh.faces[i].v[j].index`+' ')
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file.write("\n")
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
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meshtools.print_boxed(message)
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def fs_callback(filename):
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if filename.find('.off', -4) <= 0: filename += '.off'
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write(filename)
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Blender.Window.FileSelector(fs_callback, "Export OFF")
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