forked from bartvdbraak/blender
ad579abf00
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
116 lines
3.4 KiB
Python
116 lines
3.4 KiB
Python
#!BPY
|
|
|
|
"""
|
|
Name: 'Pro Engineer (.slp)...'
|
|
Blender: 232
|
|
Group: 'Import'
|
|
Tooltip: 'Import Pro Engineer (.slp) File Format'
|
|
"""
|
|
|
|
__author__ = "Anthony D'Agostino (Scorpius)"
|
|
__url__ = ("blender", "elysiun",
|
|
"Author's homepage, http://www.redrival.com/scorpius")
|
|
__version__ = "Part of IOSuite 0.5"
|
|
|
|
__bpydoc__ = """\
|
|
This script imports Pro Engineer files to Blender.
|
|
|
|
This format can be exported from Pro/Engineer and most other CAD
|
|
applications. Written at the request of a Blender user. It is almost
|
|
identical to RAW format.
|
|
|
|
Usage:<br>
|
|
Execute this script from the "File->Import" menu and choose an SLP file to
|
|
open.
|
|
|
|
Notes:<br>
|
|
Generates the standard verts and faces lists, but without duplicate
|
|
verts. Only *exact* duplicates are removed, there is no way to specify a
|
|
tolerance.
|
|
"""
|
|
|
|
# $Id$
|
|
#
|
|
# +---------------------------------------------------------+
|
|
# | Copyright (c) 2004 Anthony D'Agostino |
|
|
# | http://www.redrival.com/scorpius |
|
|
# | scorpius@netzero.com |
|
|
# | May 3, 2004 |
|
|
# | Read and write SLP Triangle File Format (*.slp) |
|
|
# +---------------------------------------------------------+
|
|
|
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
#
|
|
# ***** END GPL LICENCE BLOCK *****
|
|
|
|
import Blender, meshtools
|
|
#import time
|
|
|
|
# ================================
|
|
# === Read SLP Triangle Format ===
|
|
# ================================
|
|
def read(filename):
|
|
#start = time.clock()
|
|
file = open(filename, "rb")
|
|
|
|
raw = []
|
|
for line in file.readlines():
|
|
data = line.split()
|
|
if data[0] == "vertex":
|
|
vert = map(float, data[1:])
|
|
raw.append(vert)
|
|
|
|
tri = []
|
|
for i in range(0, len(raw), 3):
|
|
tri.append(raw[i] + raw[i+1] + raw[i+2])
|
|
|
|
#$import pprint; pprint.pprint(tri)
|
|
|
|
# Collect data from RAW format
|
|
faces = []
|
|
for line in tri:
|
|
f1, f2, f3, f4, f5, f6, f7, f8, f9 = line
|
|
faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)])
|
|
|
|
# Generate verts and faces lists, without duplicates
|
|
verts = []
|
|
coords = {}
|
|
index = 0
|
|
for i in range(len(faces)):
|
|
for j in range(len(faces[i])):
|
|
vertex = faces[i][j]
|
|
if not coords.has_key(vertex):
|
|
coords[vertex] = index
|
|
index += 1
|
|
verts.append(vertex)
|
|
faces[i][j] = coords[vertex]
|
|
|
|
objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
|
|
|
|
meshtools.create_mesh(verts, faces, objname)
|
|
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
|
|
file.close()
|
|
#end = time.clock()
|
|
#seconds = " in %.2f %s" % (end-start, "seconds")
|
|
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
|
|
meshtools.print_boxed(message)
|
|
|
|
def fs_callback(filename):
|
|
read(filename)
|
|
|
|
Blender.Window.FileSelector(fs_callback, "Import SLP")
|